forked from ShuriZma/suyu
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
This commit is contained in:
parent
145c3ac89e
commit
98be5a4928
|
@ -4,6 +4,18 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <fmt/format.h>
|
||||||
|
|
||||||
|
#include "common/assert.h"
|
||||||
|
#include "common/common_paths.h"
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "common/file_util.h"
|
||||||
|
#include "common/logging/log.h"
|
||||||
|
|
||||||
|
#include "core/core.h"
|
||||||
|
#include "core/hle/kernel/process.h"
|
||||||
|
|
||||||
|
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
|
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
@ -11,4 +23,44 @@ namespace OpenGL {
|
||||||
// Making sure sizes doesn't change by accident
|
// Making sure sizes doesn't change by accident
|
||||||
static_assert(sizeof(BaseBindings) == 12);
|
static_assert(sizeof(BaseBindings) == 12);
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
std::string GetTitleID() {
|
||||||
|
return fmt::format("{:016X}", Core::CurrentProcess()->GetTitleID());
|
||||||
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
|
||||||
|
const auto CreateDir = [](const std::string& dir) {
|
||||||
|
if (!FileUtil::CreateDir(dir)) {
|
||||||
|
LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
};
|
||||||
|
|
||||||
|
return CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) &&
|
||||||
|
CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
|
||||||
|
CreateDir(GetPrecompiledDir());
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string ShaderDiskCacheOpenGL::GetTransferablePath() const {
|
||||||
|
return FileUtil::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
|
||||||
|
return FileUtil::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string ShaderDiskCacheOpenGL::GetTransferableDir() const {
|
||||||
|
return GetBaseDir() + DIR_SEP "transferable";
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
|
||||||
|
return GetBaseDir() + DIR_SEP "precompiled";
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
|
||||||
|
return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl";
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
|
@ -4,9 +4,11 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
#include "common/file_util.h"
|
||||||
#include "video_core/engines/maxwell_3d.h"
|
#include "video_core/engines/maxwell_3d.h"
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
@ -38,4 +40,26 @@ public:
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class ShaderDiskCacheOpenGL {
|
||||||
|
public:
|
||||||
|
private:
|
||||||
|
/// Create shader disk cache directories. Returns true on success.
|
||||||
|
bool EnsureDirectories() const;
|
||||||
|
|
||||||
|
/// Gets current game's transferable file path
|
||||||
|
std::string GetTransferablePath() const;
|
||||||
|
|
||||||
|
/// Gets current game's precompiled file path
|
||||||
|
std::string GetPrecompiledPath() const;
|
||||||
|
|
||||||
|
/// Get user's transferable directory path
|
||||||
|
std::string GetTransferableDir() const;
|
||||||
|
|
||||||
|
/// Get user's precompiled directory path
|
||||||
|
std::string GetPrecompiledDir() const;
|
||||||
|
|
||||||
|
/// Get user's shader directory path
|
||||||
|
std::string GetBaseDir() const;
|
||||||
|
};
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
Loading…
Reference in New Issue