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loader: Remove address mapping remnants from citra

These mappings are leftovers from citra and don't apply to the Switch.
This commit is contained in:
Lioncash 2018-08-14 21:32:53 -04:00
parent d1520410a3
commit 96c0b81a51
6 changed files with 0 additions and 17 deletions

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@ -118,7 +118,6 @@ ResultStatus AppLoader_DeconstructedRomDirectory::Load(
process->program_id = metadata.GetTitleID(); process->program_id = metadata.GetTitleID();
process->svc_access_mask.set(); process->svc_access_mask.set();
process->address_mappings = default_address_mappings;
process->resource_limit = process->resource_limit =
Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION); Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION);
process->Run(Memory::PROCESS_IMAGE_VADDR, metadata.GetMainThreadPriority(), process->Run(Memory::PROCESS_IMAGE_VADDR, metadata.GetMainThreadPriority(),

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@ -398,7 +398,6 @@ ResultStatus AppLoader_ELF::Load(Kernel::SharedPtr<Kernel::Process>& process) {
process->LoadModule(codeset, codeset->entrypoint); process->LoadModule(codeset, codeset->entrypoint);
process->svc_access_mask.set(); process->svc_access_mask.set();
process->address_mappings = default_address_mappings;
// Attach the default resource limit (APPLICATION) to the process // Attach the default resource limit (APPLICATION) to the process
process->resource_limit = process->resource_limit =

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@ -17,12 +17,6 @@
namespace Loader { namespace Loader {
const std::initializer_list<Kernel::AddressMapping> default_address_mappings = {
{0x1FF50000, 0x8000, true}, // part of DSP RAM
{0x1FF70000, 0x8000, true}, // part of DSP RAM
{0x1F000000, 0x600000, false}, // entire VRAM
};
FileType IdentifyFile(FileSys::VirtualFile file) { FileType IdentifyFile(FileSys::VirtualFile file) {
FileType type; FileType type;

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@ -5,7 +5,6 @@
#pragma once #pragma once
#include <algorithm> #include <algorithm>
#include <initializer_list>
#include <memory> #include <memory>
#include <string> #include <string>
#include <utility> #include <utility>
@ -207,12 +206,6 @@ protected:
bool is_loaded = false; bool is_loaded = false;
}; };
/**
* Common address mappings found in most games, used for binary formats that don't have this
* information.
*/
extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
/** /**
* Identifies a bootable file and return a suitable loader * Identifies a bootable file and return a suitable loader
* @param file The bootable file * @param file The bootable file

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@ -186,7 +186,6 @@ ResultStatus AppLoader_NRO::Load(Kernel::SharedPtr<Kernel::Process>& process) {
} }
process->svc_access_mask.set(); process->svc_access_mask.set();
process->address_mappings = default_address_mappings;
process->resource_limit = process->resource_limit =
Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION); Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION);
process->Run(base_addr, THREADPRIO_DEFAULT, Memory::DEFAULT_STACK_SIZE); process->Run(base_addr, THREADPRIO_DEFAULT, Memory::DEFAULT_STACK_SIZE);

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@ -152,7 +152,6 @@ ResultStatus AppLoader_NSO::Load(Kernel::SharedPtr<Kernel::Process>& process) {
LOG_DEBUG(Loader, "loaded module {} @ 0x{:X}", file->GetName(), Memory::PROCESS_IMAGE_VADDR); LOG_DEBUG(Loader, "loaded module {} @ 0x{:X}", file->GetName(), Memory::PROCESS_IMAGE_VADDR);
process->svc_access_mask.set(); process->svc_access_mask.set();
process->address_mappings = default_address_mappings;
process->resource_limit = process->resource_limit =
Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION); Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION);
process->Run(Memory::PROCESS_IMAGE_VADDR, THREADPRIO_DEFAULT, Memory::DEFAULT_STACK_SIZE); process->Run(Memory::PROCESS_IMAGE_VADDR, THREADPRIO_DEFAULT, Memory::DEFAULT_STACK_SIZE);