forked from ShuriZma/suyu
nvnflinger/gpu: implement blending
This commit is contained in:
parent
06fd7f2012
commit
962c82540c
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@ -130,9 +130,9 @@ enum class AppletProgramId : u64 {
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enum class LibraryAppletMode : u32 {
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AllForeground = 0,
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Background = 1,
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NoUI = 2,
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BackgroundIndirectDisplay = 3,
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PartialForeground = 1,
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NoUi = 2,
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PartialForegroundIndirectDisplay = 3,
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AllForegroundInitiallyHidden = 4,
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};
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@ -68,9 +68,9 @@ void SoftwareKeyboard::Initialize() {
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case LibraryAppletMode::AllForeground:
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InitializeForeground();
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break;
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case LibraryAppletMode::Background:
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case LibraryAppletMode::BackgroundIndirectDisplay:
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InitializeBackground(applet_mode);
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case LibraryAppletMode::PartialForeground:
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case LibraryAppletMode::PartialForegroundIndirectDisplay:
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InitializePartialForeground(applet_mode);
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break;
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default:
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ASSERT_MSG(false, "Invalid LibraryAppletMode={}", applet_mode);
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@ -243,7 +243,7 @@ void SoftwareKeyboard::InitializeForeground() {
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InitializeFrontendNormalKeyboard();
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}
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void SoftwareKeyboard::InitializeBackground(LibraryAppletMode library_applet_mode) {
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void SoftwareKeyboard::InitializePartialForeground(LibraryAppletMode library_applet_mode) {
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LOG_INFO(Service_AM, "Initializing Inline Software Keyboard Applet.");
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is_background = true;
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@ -258,9 +258,9 @@ void SoftwareKeyboard::InitializeBackground(LibraryAppletMode library_applet_mod
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swkbd_inline_initialize_arg.size());
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if (swkbd_initialize_arg.library_applet_mode_flag) {
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ASSERT(library_applet_mode == LibraryAppletMode::Background);
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ASSERT(library_applet_mode == LibraryAppletMode::PartialForeground);
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} else {
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ASSERT(library_applet_mode == LibraryAppletMode::BackgroundIndirectDisplay);
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ASSERT(library_applet_mode == LibraryAppletMode::PartialForegroundIndirectDisplay);
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}
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}
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@ -62,7 +62,7 @@ private:
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void InitializeForeground();
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/// Initializes the inline software keyboard.
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void InitializeBackground(LibraryAppletMode library_applet_mode);
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void InitializePartialForeground(LibraryAppletMode library_applet_mode);
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/// Processes the text check sent by the application.
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void ProcessTextCheck();
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@ -87,7 +87,7 @@ AppletProgramId AppletIdToProgramId(AppletId applet_id) {
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// Set focus state
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switch (mode) {
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case LibraryAppletMode::AllForeground:
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case LibraryAppletMode::NoUI:
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case LibraryAppletMode::NoUi:
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applet->focus_state = FocusState::InFocus;
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applet->hid_registration.EnableAppletToGetInput(true);
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applet->message_queue.PushMessage(AppletMessageQueue::AppletMessage::ChangeIntoForeground);
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@ -99,8 +99,8 @@ AppletProgramId AppletIdToProgramId(AppletId applet_id) {
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applet->hid_registration.EnableAppletToGetInput(false);
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applet->message_queue.PushMessage(AppletMessageQueue::AppletMessage::FocusStateChanged);
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break;
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case LibraryAppletMode::Background:
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case LibraryAppletMode::BackgroundIndirectDisplay:
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case LibraryAppletMode::PartialForeground:
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case LibraryAppletMode::PartialForegroundIndirectDisplay:
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default:
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applet->focus_state = FocusState::Background;
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applet->hid_registration.EnableAppletToGetInput(true);
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@ -288,7 +288,8 @@ void ISelfController::GetSystemSharedBufferHandle(HLERequestContext& ctx) {
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}
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Result ISelfController::EnsureBufferSharingEnabled(Kernel::KProcess* process) {
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if (applet->system_buffer_manager.Initialize(&nvnflinger, process, applet->applet_id)) {
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if (applet->system_buffer_manager.Initialize(&nvnflinger, process, applet->applet_id,
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applet->library_applet_mode)) {
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return ResultSuccess;
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}
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@ -17,11 +17,12 @@ SystemBufferManager::~SystemBufferManager() {
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// Clean up shared layers.
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if (m_buffer_sharing_enabled) {
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m_nvnflinger->GetSystemBufferManager().Finalize(m_process);
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}
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}
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bool SystemBufferManager::Initialize(Nvnflinger::Nvnflinger* nvnflinger, Kernel::KProcess* process,
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AppletId applet_id) {
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AppletId applet_id, LibraryAppletMode mode) {
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if (m_nvnflinger) {
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return m_buffer_sharing_enabled;
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}
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@ -36,9 +37,14 @@ bool SystemBufferManager::Initialize(Nvnflinger::Nvnflinger* nvnflinger, Kernel:
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return false;
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}
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Nvnflinger::LayerBlending blending = Nvnflinger::LayerBlending::None;
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if (mode == LibraryAppletMode::PartialForeground) {
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blending = Nvnflinger::LayerBlending::Coverage;
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}
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const auto display_id = m_nvnflinger->OpenDisplay("Default").value();
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const auto res = m_nvnflinger->GetSystemBufferManager().Initialize(
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&m_system_shared_buffer_id, &m_system_shared_layer_id, display_id);
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m_process, &m_system_shared_buffer_id, &m_system_shared_layer_id, display_id, blending);
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if (res.IsSuccess()) {
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m_buffer_sharing_enabled = true;
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@ -27,7 +27,8 @@ public:
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SystemBufferManager();
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~SystemBufferManager();
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bool Initialize(Nvnflinger::Nvnflinger* flinger, Kernel::KProcess* process, AppletId applet_id);
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bool Initialize(Nvnflinger::Nvnflinger* flinger, Kernel::KProcess* process, AppletId applet_id,
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LibraryAppletMode mode);
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void GetSystemSharedLayerHandle(u64* out_system_shared_buffer_id,
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u64* out_system_shared_layer_id) {
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@ -15,6 +15,22 @@
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namespace Service::Nvidia::Devices {
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namespace {
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Tegra::BlendMode ConvertBlending(Service::Nvnflinger::LayerBlending blending) {
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switch (blending) {
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case Service::Nvnflinger::LayerBlending::None:
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default:
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return Tegra::BlendMode::Opaque;
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case Service::Nvnflinger::LayerBlending::Premultiplied:
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return Tegra::BlendMode::Premultiplied;
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case Service::Nvnflinger::LayerBlending::Coverage:
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return Tegra::BlendMode::Coverage;
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}
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}
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} // namespace
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nvdisp_disp0::nvdisp_disp0(Core::System& system_, NvCore::Container& core)
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: nvdevice{system_}, container{core}, nvmap{core.GetNvMapFile()} {}
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nvdisp_disp0::~nvdisp_disp0() = default;
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@ -56,6 +72,7 @@ void nvdisp_disp0::Composite(std::span<const Nvnflinger::HwcLayer> sorted_layers
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.pixel_format = layer.format,
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.transform_flags = layer.transform,
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.crop_rect = layer.crop_rect,
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.blending = ConvertBlending(layer.blending),
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});
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for (size_t i = 0; i < layer.acquire_fence.num_fences; i++) {
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@ -14,24 +14,19 @@
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#include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
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#include "core/hle/service/vi/layer/vi_layer.h"
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#include "core/hle/service/vi/vi_results.h"
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#include "video_core/gpu.h"
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namespace Service::Nvnflinger {
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namespace {
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Result AllocateIoForProcessAddressSpace(Common::ProcessAddress* out_map_address,
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std::unique_ptr<Kernel::KPageGroup>* out_page_group,
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Core::System& system, u32 size) {
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Result AllocateSharedBufferMemory(std::unique_ptr<Kernel::KPageGroup>* out_page_group,
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Core::System& system, u32 size) {
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using Core::Memory::YUZU_PAGESIZE;
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// Allocate memory for the system shared buffer.
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// FIXME: Because the gmmu can only point to cpu addresses, we need
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// to map this in the application space to allow it to be used.
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// FIXME: Add proper smmu emulation.
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// FIXME: This memory belongs to vi's .data section.
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auto& kernel = system.Kernel();
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auto* process = system.ApplicationProcess();
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auto& page_table = process->GetPageTable();
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// Hold a temporary page group reference while we try to map it.
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auto pg = std::make_unique<Kernel::KPageGroup>(
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@ -43,6 +38,30 @@ Result AllocateIoForProcessAddressSpace(Common::ProcessAddress* out_map_address,
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Kernel::KMemoryManager::EncodeOption(Kernel::KMemoryManager::Pool::Secure,
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Kernel::KMemoryManager::Direction::FromBack)));
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// Fill the output data with red.
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for (auto& block : *pg) {
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u32* start = system.DeviceMemory().GetPointer<u32>(block.GetAddress());
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u32* end = system.DeviceMemory().GetPointer<u32>(block.GetAddress() + block.GetSize());
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for (; start < end; start++) {
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*start = 0xFF0000FF;
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}
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}
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// Return the mapped page group.
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*out_page_group = std::move(pg);
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// We succeeded.
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R_SUCCEED();
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}
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Result MapSharedBufferIntoProcessAddressSpace(Common::ProcessAddress* out_map_address,
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std::unique_ptr<Kernel::KPageGroup>& pg,
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Kernel::KProcess* process, Core::System& system) {
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using Core::Memory::YUZU_PAGESIZE;
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auto& page_table = process->GetPageTable();
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// Get bounds of where mapping is possible.
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const VAddr alias_code_begin = GetInteger(page_table.GetAliasCodeRegionStart());
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const VAddr alias_code_size = page_table.GetAliasCodeRegionSize() / YUZU_PAGESIZE;
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@ -64,9 +83,6 @@ Result AllocateIoForProcessAddressSpace(Common::ProcessAddress* out_map_address,
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// Return failure, if necessary
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R_UNLESS(i < 64, res);
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// Return the mapped page group.
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*out_page_group = std::move(pg);
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// We succeeded.
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R_SUCCEED();
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}
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@ -135,6 +151,13 @@ Result AllocateHandleForBuffer(u32* out_handle, Nvidia::Module& nvdrv, Nvidia::D
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R_RETURN(AllocNvMapHandle(*nvmap, *out_handle, buffer, size, nvmap_fd));
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}
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void FreeHandle(u32 handle, Nvidia::Module& nvdrv, Nvidia::DeviceFD nvmap_fd) {
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auto nvmap = nvdrv.GetDevice<Nvidia::Devices::nvmap>(nvmap_fd);
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ASSERT(nvmap != nullptr);
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R_ASSERT(FreeNvMapHandle(*nvmap, handle, nvmap_fd));
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}
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constexpr auto SharedBufferBlockLinearFormat = android::PixelFormat::Rgba8888;
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constexpr u32 SharedBufferBlockLinearBpp = 4;
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@ -186,53 +209,97 @@ FbShareBufferManager::FbShareBufferManager(Core::System& system, Nvnflinger& fli
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FbShareBufferManager::~FbShareBufferManager() = default;
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Result FbShareBufferManager::Initialize(u64* out_buffer_id, u64* out_layer_id, u64 display_id) {
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Result FbShareBufferManager::Initialize(Kernel::KProcess* owner_process, u64* out_buffer_id,
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u64* out_layer_handle, u64 display_id,
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LayerBlending blending) {
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std::scoped_lock lk{m_guard};
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// Ensure we have not already created a buffer.
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R_UNLESS(m_buffer_id == 0, VI::ResultOperationFailed);
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// Ensure we haven't already created.
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const u64 aruid = owner_process->GetProcessId();
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R_UNLESS(!m_sessions.contains(aruid), VI::ResultPermissionDenied);
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// Allocate memory and space for the shared buffer.
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Common::ProcessAddress map_address;
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R_TRY(AllocateIoForProcessAddressSpace(std::addressof(map_address),
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std::addressof(m_buffer_page_group), m_system,
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SharedBufferSize));
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// Allocate memory for the shared buffer if needed.
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if (!m_buffer_page_group) {
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R_TRY(AllocateSharedBufferMemory(std::addressof(m_buffer_page_group), m_system,
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SharedBufferSize));
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// Record buffer id.
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m_buffer_id = m_next_buffer_id++;
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// Record display id.
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m_display_id = display_id;
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}
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// Map into process.
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Common::ProcessAddress map_address{};
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R_TRY(MapSharedBufferIntoProcessAddressSpace(std::addressof(map_address), m_buffer_page_group,
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owner_process, m_system));
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// Create new session.
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auto [it, was_emplaced] = m_sessions.emplace(aruid, FbShareSession{});
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auto& session = it->second;
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auto& container = m_nvdrv->GetContainer();
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m_session_id = container.OpenSession(m_system.ApplicationProcess());
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m_nvmap_fd = m_nvdrv->Open("/dev/nvmap", m_session_id);
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session.session_id = container.OpenSession(owner_process);
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session.nvmap_fd = m_nvdrv->Open("/dev/nvmap", session.session_id);
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// Create an nvmap handle for the buffer and assign the memory to it.
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R_TRY(AllocateHandleForBuffer(std::addressof(m_buffer_nvmap_handle), *m_nvdrv, m_nvmap_fd,
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map_address, SharedBufferSize));
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// Record the display id.
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m_display_id = display_id;
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R_TRY(AllocateHandleForBuffer(std::addressof(session.buffer_nvmap_handle), *m_nvdrv,
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session.nvmap_fd, map_address, SharedBufferSize));
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// Create and open a layer for the display.
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m_layer_id = m_flinger.CreateLayer(m_display_id).value();
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m_flinger.OpenLayer(m_layer_id);
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// Set up the buffer.
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m_buffer_id = m_next_buffer_id++;
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session.layer_id = m_flinger.CreateLayer(m_display_id, blending).value();
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m_flinger.OpenLayer(session.layer_id);
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// Get the layer.
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VI::Layer* layer = m_flinger.FindLayer(m_display_id, m_layer_id);
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VI::Layer* layer = m_flinger.FindLayer(m_display_id, session.layer_id);
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ASSERT(layer != nullptr);
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// Get the producer and set preallocated buffers.
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auto& producer = layer->GetBufferQueue();
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MakeGraphicBuffer(producer, 0, m_buffer_nvmap_handle);
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MakeGraphicBuffer(producer, 1, m_buffer_nvmap_handle);
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MakeGraphicBuffer(producer, 0, session.buffer_nvmap_handle);
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MakeGraphicBuffer(producer, 1, session.buffer_nvmap_handle);
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// Assign outputs.
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*out_buffer_id = m_buffer_id;
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*out_layer_id = m_layer_id;
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*out_layer_handle = session.layer_id;
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// We succeeded.
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R_SUCCEED();
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}
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void FbShareBufferManager::Finalize(Kernel::KProcess* owner_process) {
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std::scoped_lock lk{m_guard};
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if (m_buffer_id == 0) {
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return;
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}
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const u64 aruid = owner_process->GetProcessId();
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const auto it = m_sessions.find(aruid);
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if (it == m_sessions.end()) {
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return;
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}
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auto& session = it->second;
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// Destroy the layer.
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m_flinger.DestroyLayer(session.layer_id);
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// Close nvmap handle.
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FreeHandle(session.buffer_nvmap_handle, *m_nvdrv, session.nvmap_fd);
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// Close nvmap device.
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m_nvdrv->Close(session.nvmap_fd);
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// Close session.
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auto& container = m_nvdrv->GetContainer();
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container.CloseSession(session.session_id);
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// Erase.
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m_sessions.erase(it);
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}
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Result FbShareBufferManager::GetSharedBufferMemoryHandleId(u64* out_buffer_size,
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s32* out_nvmap_handle,
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SharedMemoryPoolLayout* out_pool_layout,
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@ -242,17 +309,18 @@ Result FbShareBufferManager::GetSharedBufferMemoryHandleId(u64* out_buffer_size,
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R_UNLESS(m_buffer_id > 0, VI::ResultNotFound);
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R_UNLESS(buffer_id == m_buffer_id, VI::ResultNotFound);
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R_UNLESS(m_sessions.contains(applet_resource_user_id), VI::ResultNotFound);
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*out_pool_layout = SharedBufferPoolLayout;
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*out_buffer_size = SharedBufferSize;
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*out_nvmap_handle = m_buffer_nvmap_handle;
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*out_nvmap_handle = m_sessions[applet_resource_user_id].buffer_nvmap_handle;
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R_SUCCEED();
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}
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Result FbShareBufferManager::GetLayerFromId(VI::Layer** out_layer, u64 layer_id) {
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// Ensure the layer id is valid.
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R_UNLESS(m_layer_id > 0 && layer_id == m_layer_id, VI::ResultNotFound);
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R_UNLESS(layer_id > 0, VI::ResultNotFound);
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// Get the layer.
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VI::Layer* layer = m_flinger.FindLayer(m_display_id, layer_id);
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@ -309,6 +377,10 @@ Result FbShareBufferManager::PresentSharedFrameBuffer(android::Fence fence,
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android::Status::NoError,
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VI::ResultOperationFailed);
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ON_RESULT_FAILURE {
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producer.CancelBuffer(static_cast<s32>(slot), fence);
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};
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// Queue the buffer to the producer.
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android::QueueBufferInput input{};
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android::QueueBufferOutput output{};
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@ -342,4 +414,12 @@ Result FbShareBufferManager::GetSharedFrameBufferAcquirableEvent(Kernel::KReadab
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R_SUCCEED();
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}
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Result FbShareBufferManager::WriteAppletCaptureBuffer(bool* out_was_written,
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s32* out_layer_index) {
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// TODO
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*out_was_written = true;
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*out_layer_index = 1;
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R_SUCCEED();
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}
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} // namespace Service::Nvnflinger
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@ -3,9 +3,12 @@
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#pragma once
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#include <map>
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#include "common/math_util.h"
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#include "core/hle/service/nvdrv/core/container.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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#include "core/hle/service/nvnflinger/hwc_layer.h"
|
||||
#include "core/hle/service/nvnflinger/nvnflinger.h"
|
||||
#include "core/hle/service/nvnflinger/ui/fence.h"
|
||||
|
||||
|
@ -29,13 +32,18 @@ struct SharedMemoryPoolLayout {
|
|||
};
|
||||
static_assert(sizeof(SharedMemoryPoolLayout) == 0x188, "SharedMemoryPoolLayout has wrong size");
|
||||
|
||||
struct FbShareSession;
|
||||
|
||||
class FbShareBufferManager final {
|
||||
public:
|
||||
explicit FbShareBufferManager(Core::System& system, Nvnflinger& flinger,
|
||||
std::shared_ptr<Nvidia::Module> nvdrv);
|
||||
~FbShareBufferManager();
|
||||
|
||||
Result Initialize(u64* out_buffer_id, u64* out_layer_handle, u64 display_id);
|
||||
Result Initialize(Kernel::KProcess* owner_process, u64* out_buffer_id, u64* out_layer_handle,
|
||||
u64 display_id, LayerBlending blending);
|
||||
void Finalize(Kernel::KProcess* owner_process);
|
||||
|
||||
Result GetSharedBufferMemoryHandleId(u64* out_buffer_size, s32* out_nvmap_handle,
|
||||
SharedMemoryPoolLayout* out_pool_layout, u64 buffer_id,
|
||||
u64 applet_resource_user_id);
|
||||
|
@ -45,6 +53,8 @@ public:
|
|||
u32 transform, s32 swap_interval, u64 layer_id, s64 slot);
|
||||
Result GetSharedFrameBufferAcquirableEvent(Kernel::KReadableEvent** out_event, u64 layer_id);
|
||||
|
||||
Result WriteAppletCaptureBuffer(bool* out_was_written, s32* out_layer_index);
|
||||
|
||||
private:
|
||||
Result GetLayerFromId(VI::Layer** out_layer, u64 layer_id);
|
||||
|
||||
|
@ -52,11 +62,8 @@ private:
|
|||
u64 m_next_buffer_id = 1;
|
||||
u64 m_display_id = 0;
|
||||
u64 m_buffer_id = 0;
|
||||
u64 m_layer_id = 0;
|
||||
u32 m_buffer_nvmap_handle = 0;
|
||||
SharedMemoryPoolLayout m_pool_layout = {};
|
||||
Nvidia::DeviceFD m_nvmap_fd = {};
|
||||
Nvidia::NvCore::SessionId m_session_id = {};
|
||||
std::map<u64, FbShareSession> m_sessions;
|
||||
std::unique_ptr<Kernel::KPageGroup> m_buffer_page_group;
|
||||
|
||||
std::mutex m_guard;
|
||||
|
@ -65,4 +72,11 @@ private:
|
|||
std::shared_ptr<Nvidia::Module> m_nvdrv;
|
||||
};
|
||||
|
||||
struct FbShareSession {
|
||||
Nvidia::DeviceFD nvmap_fd = {};
|
||||
Nvidia::NvCore::SessionId session_id = {};
|
||||
u64 layer_id = {};
|
||||
u32 buffer_nvmap_handle = 0;
|
||||
};
|
||||
|
||||
} // namespace Service::Nvnflinger
|
||||
|
|
|
@ -86,6 +86,7 @@ u32 HardwareComposer::ComposeLocked(f32* out_speed_scale, VI::Display& display,
|
|||
.height = igbp_buffer.Height(),
|
||||
.stride = igbp_buffer.Stride(),
|
||||
.z_index = 0,
|
||||
.blending = layer.GetBlending(),
|
||||
.transform = static_cast<android::BufferTransformFlags>(item.transform),
|
||||
.crop_rect = item.crop,
|
||||
.acquire_fence = item.fence,
|
||||
|
|
|
@ -11,6 +11,18 @@
|
|||
|
||||
namespace Service::Nvnflinger {
|
||||
|
||||
// hwc_layer_t::blending values
|
||||
enum class LayerBlending : u32 {
|
||||
// No blending
|
||||
None = 0x100,
|
||||
|
||||
// ONE / ONE_MINUS_SRC_ALPHA
|
||||
Premultiplied = 0x105,
|
||||
|
||||
// SRC_ALPHA / ONE_MINUS_SRC_ALPHA
|
||||
Coverage = 0x405,
|
||||
};
|
||||
|
||||
struct HwcLayer {
|
||||
u32 buffer_handle;
|
||||
u32 offset;
|
||||
|
@ -19,6 +31,7 @@ struct HwcLayer {
|
|||
u32 height;
|
||||
u32 stride;
|
||||
s32 z_index;
|
||||
LayerBlending blending;
|
||||
android::BufferTransformFlags transform;
|
||||
Common::Rectangle<int> crop_rect;
|
||||
android::Fence acquire_fence;
|
||||
|
|
|
@ -157,7 +157,7 @@ bool Nvnflinger::CloseDisplay(u64 display_id) {
|
|||
return true;
|
||||
}
|
||||
|
||||
std::optional<u64> Nvnflinger::CreateLayer(u64 display_id) {
|
||||
std::optional<u64> Nvnflinger::CreateLayer(u64 display_id, LayerBlending blending) {
|
||||
const auto lock_guard = Lock();
|
||||
auto* const display = FindDisplay(display_id);
|
||||
|
||||
|
@ -166,13 +166,14 @@ std::optional<u64> Nvnflinger::CreateLayer(u64 display_id) {
|
|||
}
|
||||
|
||||
const u64 layer_id = next_layer_id++;
|
||||
CreateLayerAtId(*display, layer_id);
|
||||
CreateLayerAtId(*display, layer_id, blending);
|
||||
return layer_id;
|
||||
}
|
||||
|
||||
void Nvnflinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
|
||||
void Nvnflinger::CreateLayerAtId(VI::Display& display, u64 layer_id, LayerBlending blending) {
|
||||
const auto buffer_id = next_buffer_queue_id++;
|
||||
display.CreateLayer(layer_id, buffer_id, nvdrv->container);
|
||||
display.FindLayer(layer_id)->SetBlending(blending);
|
||||
}
|
||||
|
||||
bool Nvnflinger::OpenLayer(u64 layer_id) {
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "common/thread.h"
|
||||
#include "core/hle/result.h"
|
||||
#include "core/hle/service/kernel_helpers.h"
|
||||
#include "core/hle/service/nvnflinger/hwc_layer.h"
|
||||
|
||||
namespace Common {
|
||||
class Event;
|
||||
|
@ -72,7 +73,8 @@ public:
|
|||
/// Creates a layer on the specified display and returns the layer ID.
|
||||
///
|
||||
/// If an invalid display ID is specified, then an empty optional is returned.
|
||||
[[nodiscard]] std::optional<u64> CreateLayer(u64 display_id);
|
||||
[[nodiscard]] std::optional<u64> CreateLayer(u64 display_id,
|
||||
LayerBlending blending = LayerBlending::None);
|
||||
|
||||
/// Opens a layer on all displays for the given layer ID.
|
||||
bool OpenLayer(u64 layer_id);
|
||||
|
@ -128,7 +130,7 @@ private:
|
|||
[[nodiscard]] VI::Layer* FindLayer(u64 display_id, u64 layer_id);
|
||||
|
||||
/// Creates a layer with the specified layer ID in the desired display.
|
||||
void CreateLayerAtId(VI::Display& display, u64 layer_id);
|
||||
void CreateLayerAtId(VI::Display& display, u64 layer_id, LayerBlending blending);
|
||||
|
||||
void SplitVSync(std::stop_token stop_token);
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "core/hle/service/nvnflinger/hwc_layer.h"
|
||||
#include "core/hle/service/vi/layer/vi_layer.h"
|
||||
|
||||
namespace Service::VI {
|
||||
|
@ -8,8 +9,9 @@ namespace Service::VI {
|
|||
Layer::Layer(u64 layer_id_, u32 binder_id_, android::BufferQueueCore& core_,
|
||||
android::BufferQueueProducer& binder_,
|
||||
std::shared_ptr<android::BufferItemConsumer>&& consumer_)
|
||||
: layer_id{layer_id_}, binder_id{binder_id_}, core{core_}, binder{binder_},
|
||||
consumer{std::move(consumer_)}, open{false}, visible{true} {}
|
||||
: layer_id{layer_id_}, binder_id{binder_id_}, core{core_}, binder{binder_}, consumer{std::move(
|
||||
consumer_)},
|
||||
blending{Nvnflinger::LayerBlending::None}, open{false}, visible{true} {}
|
||||
|
||||
Layer::~Layer() = default;
|
||||
|
||||
|
|
|
@ -14,6 +14,10 @@ class BufferQueueCore;
|
|||
class BufferQueueProducer;
|
||||
} // namespace Service::android
|
||||
|
||||
namespace Service::Nvnflinger {
|
||||
enum class LayerBlending : u32;
|
||||
}
|
||||
|
||||
namespace Service::VI {
|
||||
|
||||
/// Represents a single display layer.
|
||||
|
@ -92,12 +96,21 @@ public:
|
|||
return !std::exchange(open, true);
|
||||
}
|
||||
|
||||
Nvnflinger::LayerBlending GetBlending() {
|
||||
return blending;
|
||||
}
|
||||
|
||||
void SetBlending(Nvnflinger::LayerBlending b) {
|
||||
blending = b;
|
||||
}
|
||||
|
||||
private:
|
||||
const u64 layer_id;
|
||||
const u32 binder_id;
|
||||
android::BufferQueueCore& core;
|
||||
android::BufferQueueProducer& binder;
|
||||
std::shared_ptr<android::BufferItemConsumer> consumer;
|
||||
Service::Nvnflinger::LayerBlending blending;
|
||||
bool open;
|
||||
bool visible;
|
||||
};
|
||||
|
|
|
@ -11,6 +11,12 @@
|
|||
|
||||
namespace Tegra {
|
||||
|
||||
enum class BlendMode {
|
||||
Opaque,
|
||||
Premultiplied,
|
||||
Coverage,
|
||||
};
|
||||
|
||||
/**
|
||||
* Struct describing framebuffer configuration
|
||||
*/
|
||||
|
@ -23,6 +29,7 @@ struct FramebufferConfig {
|
|||
Service::android::PixelFormat pixel_format{};
|
||||
Service::android::BufferTransformFlags transform_flags{};
|
||||
Common::Rectangle<int> crop_rect{};
|
||||
BlendMode blending{};
|
||||
};
|
||||
|
||||
Common::Rectangle<f32> NormalizeCrop(const FramebufferConfig& framebuffer, u32 texture_width,
|
||||
|
|
|
@ -37,6 +37,7 @@ layout(set=0,binding=0) uniform sampler2D InputTexture;
|
|||
|
||||
#define A_GPU 1
|
||||
#define A_GLSL 1
|
||||
#define FSR_RCAS_PASSTHROUGH_ALPHA 1
|
||||
|
||||
#ifndef YUZU_USE_FP16
|
||||
#include "ffx_a.h"
|
||||
|
@ -71,9 +72,7 @@ layout(set=0,binding=0) uniform sampler2D InputTexture;
|
|||
|
||||
#include "ffx_fsr1.h"
|
||||
|
||||
#if USE_RCAS
|
||||
layout(location = 0) in vec2 frag_texcoord;
|
||||
#endif
|
||||
layout (location = 0) in vec2 frag_texcoord;
|
||||
layout (location = 0) out vec4 frag_color;
|
||||
|
||||
void CurrFilter(AU2 pos) {
|
||||
|
@ -81,22 +80,22 @@ void CurrFilter(AU2 pos) {
|
|||
#ifndef YUZU_USE_FP16
|
||||
AF3 c;
|
||||
FsrEasuF(c, pos, Const0, Const1, Const2, Const3);
|
||||
frag_color = AF4(c, 1.0);
|
||||
frag_color = AF4(c, texture(InputTexture, frag_texcoord).a);
|
||||
#else
|
||||
AH3 c;
|
||||
FsrEasuH(c, pos, Const0, Const1, Const2, Const3);
|
||||
frag_color = AH4(c, 1.0);
|
||||
frag_color = AH4(c, texture(InputTexture, frag_texcoord).a);
|
||||
#endif
|
||||
#endif
|
||||
#if USE_RCAS
|
||||
#ifndef YUZU_USE_FP16
|
||||
AF3 c;
|
||||
FsrRcasF(c.r, c.g, c.b, pos, Const0);
|
||||
frag_color = AF4(c, 1.0);
|
||||
AF4 c;
|
||||
FsrRcasF(c.r, c.g, c.b, c.a, pos, Const0);
|
||||
frag_color = c;
|
||||
#else
|
||||
AH3 c;
|
||||
FsrRcasH(c.r, c.g, c.b, pos, Const0);
|
||||
frag_color = AH4(c, 1.0);
|
||||
AH4 c;
|
||||
FsrRcasH(c.r, c.g, c.b, c.a, pos, Const0);
|
||||
frag_color = c;
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -71,5 +71,5 @@ vec3 FxaaPixelShader(vec4 posPos, sampler2D tex) {
|
|||
}
|
||||
|
||||
void main() {
|
||||
frag_color = vec4(FxaaPixelShader(posPos, input_texture), 1.0);
|
||||
frag_color = vec4(FxaaPixelShader(posPos, input_texture), texture(input_texture, posPos.xy).a);
|
||||
}
|
||||
|
|
|
@ -31,6 +31,7 @@ layout (location = 0) uniform uvec4 constants[4];
|
|||
|
||||
#define A_GPU 1
|
||||
#define A_GLSL 1
|
||||
#define FSR_RCAS_PASSTHROUGH_ALPHA 1
|
||||
|
||||
#ifdef YUZU_USE_FP16
|
||||
#define A_HALF
|
||||
|
@ -67,9 +68,7 @@ layout (location = 0) uniform uvec4 constants[4];
|
|||
|
||||
#include "ffx_fsr1.h"
|
||||
|
||||
#if USE_RCAS
|
||||
layout(location = 0) in vec2 frag_texcoord;
|
||||
#endif
|
||||
layout (location = 0) in vec2 frag_texcoord;
|
||||
layout (location = 0) out vec4 frag_color;
|
||||
|
||||
void CurrFilter(AU2 pos)
|
||||
|
@ -78,22 +77,22 @@ void CurrFilter(AU2 pos)
|
|||
#ifndef YUZU_USE_FP16
|
||||
AF3 c;
|
||||
FsrEasuF(c, pos, constants[0], constants[1], constants[2], constants[3]);
|
||||
frag_color = AF4(c, 1.0);
|
||||
frag_color = AF4(c, texture(InputTexture, frag_texcoord).a);
|
||||
#else
|
||||
AH3 c;
|
||||
FsrEasuH(c, pos, constants[0], constants[1], constants[2], constants[3]);
|
||||
frag_color = AH4(c, 1.0);
|
||||
frag_color = AH4(c, texture(InputTexture, frag_texcoord).a);
|
||||
#endif
|
||||
#endif
|
||||
#if USE_RCAS
|
||||
#ifndef YUZU_USE_FP16
|
||||
AF3 c;
|
||||
FsrRcasF(c.r, c.g, c.b, pos, constants[0]);
|
||||
frag_color = AF4(c, 1.0);
|
||||
AF4 c;
|
||||
FsrRcasF(c.r, c.g, c.b, c.a, pos, constants[0]);
|
||||
frag_color = c;
|
||||
#else
|
||||
AH3 c;
|
||||
FsrRcasH(c.r, c.g, c.b, pos, constants[0]);
|
||||
frag_color = AH4(c, 1.0);
|
||||
FsrRcasH(c.r, c.g, c.b, c.a, pos, constants[0]);
|
||||
frag_color = c;
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -9,5 +9,5 @@ layout (location = 0) out vec4 color;
|
|||
layout (binding = 0) uniform sampler2D color_texture;
|
||||
|
||||
void main() {
|
||||
color = vec4(texture(color_texture, frag_tex_coord).rgb, 1.0f);
|
||||
color = vec4(texture(color_texture, frag_tex_coord));
|
||||
}
|
||||
|
|
|
@ -52,5 +52,5 @@ vec4 textureBicubic( sampler2D textureSampler, vec2 texCoords ) {
|
|||
}
|
||||
|
||||
void main() {
|
||||
color = vec4(textureBicubic(color_texture, frag_tex_coord).rgb, 1.0f);
|
||||
color = textureBicubic(color_texture, frag_tex_coord);
|
||||
}
|
||||
|
|
|
@ -46,14 +46,14 @@ vec4 blurDiagonal(sampler2D textureSampler, vec2 coord, vec2 norm) {
|
|||
}
|
||||
|
||||
void main() {
|
||||
vec3 base = texture(color_texture, vec2(frag_tex_coord)).rgb * weight[0];
|
||||
vec4 base = texture(color_texture, vec2(frag_tex_coord)) * weight[0];
|
||||
vec2 tex_offset = 1.0f / textureSize(color_texture, 0);
|
||||
|
||||
// TODO(Blinkhawk): This code can be optimized through shader group instructions.
|
||||
vec3 horizontal = blurHorizontal(color_texture, frag_tex_coord, tex_offset).rgb;
|
||||
vec3 vertical = blurVertical(color_texture, frag_tex_coord, tex_offset).rgb;
|
||||
vec3 diagonalA = blurDiagonal(color_texture, frag_tex_coord, tex_offset).rgb;
|
||||
vec3 diagonalB = blurDiagonal(color_texture, frag_tex_coord, tex_offset * vec2(1.0, -1.0)).rgb;
|
||||
vec3 combination = mix(mix(horizontal, vertical, 0.5f), mix(diagonalA, diagonalB, 0.5f), 0.5f);
|
||||
color = vec4(combination + base, 1.0f);
|
||||
vec4 horizontal = blurHorizontal(color_texture, frag_tex_coord, tex_offset);
|
||||
vec4 vertical = blurVertical(color_texture, frag_tex_coord, tex_offset);
|
||||
vec4 diagonalA = blurDiagonal(color_texture, frag_tex_coord, tex_offset);
|
||||
vec4 diagonalB = blurDiagonal(color_texture, frag_tex_coord, tex_offset * vec2(1.0, -1.0));
|
||||
vec4 combination = mix(mix(horizontal, vertical, 0.5f), mix(diagonalA, diagonalB, 0.5f), 0.5f);
|
||||
color = combination + base;
|
||||
}
|
||||
|
|
|
@ -6,5 +6,6 @@
|
|||
|
||||
#define YUZU_USE_FP16
|
||||
#define USE_EASU 1
|
||||
#define VERSION 1
|
||||
|
||||
#include "fidelityfx_fsr.frag"
|
||||
|
|
|
@ -5,5 +5,6 @@
|
|||
#extension GL_GOOGLE_include_directive : enable
|
||||
|
||||
#define USE_EASU 1
|
||||
#define VERSION 1
|
||||
|
||||
#include "fidelityfx_fsr.frag"
|
||||
|
|
|
@ -6,5 +6,6 @@
|
|||
|
||||
#define YUZU_USE_FP16
|
||||
#define USE_RCAS 1
|
||||
#define VERSION 1
|
||||
|
||||
#include "fidelityfx_fsr.frag"
|
||||
|
|
|
@ -5,5 +5,6 @@
|
|||
#extension GL_GOOGLE_include_directive : enable
|
||||
|
||||
#define USE_RCAS 1
|
||||
#define VERSION 1
|
||||
|
||||
#include "fidelityfx_fsr.frag"
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
#extension GL_GOOGLE_include_directive : enable
|
||||
|
||||
#define VERSION 1
|
||||
#define VERSION 2
|
||||
#define YUZU_USE_FP16
|
||||
|
||||
#include "opengl_present_scaleforce.frag"
|
||||
|
|
|
@ -5,6 +5,6 @@
|
|||
|
||||
#extension GL_GOOGLE_include_directive : enable
|
||||
|
||||
#define VERSION 1
|
||||
#define VERSION 2
|
||||
|
||||
#include "opengl_present_scaleforce.frag"
|
||||
|
|
|
@ -92,6 +92,21 @@ void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::li
|
|||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
for (size_t i = 0; i < layer_count; i++) {
|
||||
switch (framebuffers[i].blending) {
|
||||
case Tegra::BlendMode::Opaque:
|
||||
default:
|
||||
glDisablei(GL_BLEND, 0);
|
||||
break;
|
||||
case Tegra::BlendMode::Premultiplied:
|
||||
glEnablei(GL_BLEND, 0);
|
||||
glBlendFuncSeparatei(0, GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
break;
|
||||
case Tegra::BlendMode::Coverage:
|
||||
glEnablei(GL_BLEND, 0);
|
||||
glBlendFuncSeparatei(0, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
break;
|
||||
}
|
||||
|
||||
glBindTextureUnit(0, textures[i]);
|
||||
glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE,
|
||||
matrices[i].data());
|
||||
|
|
|
@ -362,10 +362,10 @@ vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device,
|
|||
});
|
||||
}
|
||||
|
||||
vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass,
|
||||
vk::PipelineLayout& layout,
|
||||
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders,
|
||||
bool enable_blending) {
|
||||
static vk::Pipeline CreateWrappedPipelineImpl(
|
||||
const Device& device, vk::RenderPass& renderpass, vk::PipelineLayout& layout,
|
||||
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders,
|
||||
VkPipelineColorBlendAttachmentState blending) {
|
||||
const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{{
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
|
@ -443,30 +443,6 @@ vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderp
|
|||
.alphaToOneEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
constexpr VkPipelineColorBlendAttachmentState color_blend_attachment_disabled{
|
||||
.blendEnable = VK_FALSE,
|
||||
.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||
};
|
||||
|
||||
constexpr VkPipelineColorBlendAttachmentState color_blend_attachment_enabled{
|
||||
.blendEnable = VK_TRUE,
|
||||
.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
|
||||
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
||||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||
};
|
||||
|
||||
const VkPipelineColorBlendStateCreateInfo color_blend_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
|
@ -474,8 +450,7 @@ vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderp
|
|||
.logicOpEnable = VK_FALSE,
|
||||
.logicOp = VK_LOGIC_OP_COPY,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments =
|
||||
enable_blending ? &color_blend_attachment_enabled : &color_blend_attachment_disabled,
|
||||
.pAttachments = &blending,
|
||||
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
|
||||
};
|
||||
|
||||
|
@ -515,6 +490,63 @@ vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderp
|
|||
});
|
||||
}
|
||||
|
||||
vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass,
|
||||
vk::PipelineLayout& layout,
|
||||
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders) {
|
||||
constexpr VkPipelineColorBlendAttachmentState color_blend_attachment_disabled{
|
||||
.blendEnable = VK_FALSE,
|
||||
.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||
};
|
||||
|
||||
return CreateWrappedPipelineImpl(device, renderpass, layout, shaders,
|
||||
color_blend_attachment_disabled);
|
||||
}
|
||||
|
||||
vk::Pipeline CreateWrappedPremultipliedBlendingPipeline(
|
||||
const Device& device, vk::RenderPass& renderpass, vk::PipelineLayout& layout,
|
||||
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders) {
|
||||
constexpr VkPipelineColorBlendAttachmentState color_blend_attachment_premultiplied{
|
||||
.blendEnable = VK_TRUE,
|
||||
.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
|
||||
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
||||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||
};
|
||||
|
||||
return CreateWrappedPipelineImpl(device, renderpass, layout, shaders,
|
||||
color_blend_attachment_premultiplied);
|
||||
}
|
||||
|
||||
vk::Pipeline CreateWrappedCoverageBlendingPipeline(
|
||||
const Device& device, vk::RenderPass& renderpass, vk::PipelineLayout& layout,
|
||||
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders) {
|
||||
constexpr VkPipelineColorBlendAttachmentState color_blend_attachment_coverage{
|
||||
.blendEnable = VK_TRUE,
|
||||
.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
|
||||
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
||||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||
};
|
||||
|
||||
return CreateWrappedPipelineImpl(device, renderpass, layout, shaders,
|
||||
color_blend_attachment_coverage);
|
||||
}
|
||||
|
||||
VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>& images,
|
||||
VkSampler sampler, VkImageView view,
|
||||
VkDescriptorSet set, u32 binding) {
|
||||
|
|
|
@ -42,8 +42,13 @@ vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device,
|
|||
vk::DescriptorSetLayout& layout);
|
||||
vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass,
|
||||
vk::PipelineLayout& layout,
|
||||
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders,
|
||||
bool enable_blending = false);
|
||||
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders);
|
||||
vk::Pipeline CreateWrappedPremultipliedBlendingPipeline(
|
||||
const Device& device, vk::RenderPass& renderpass, vk::PipelineLayout& layout,
|
||||
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders);
|
||||
vk::Pipeline CreateWrappedCoverageBlendingPipeline(
|
||||
const Device& device, vk::RenderPass& renderpass, vk::PipelineLayout& layout,
|
||||
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders);
|
||||
VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>& images,
|
||||
VkSampler sampler, VkImageView view,
|
||||
VkDescriptorSet set, u32 binding);
|
||||
|
|
|
@ -22,7 +22,7 @@ WindowAdaptPass::WindowAdaptPass(const Device& device_, VkFormat frame_format,
|
|||
CreatePipelineLayout();
|
||||
CreateVertexShader();
|
||||
CreateRenderPass(frame_format);
|
||||
CreatePipeline();
|
||||
CreatePipelines();
|
||||
}
|
||||
|
||||
WindowAdaptPass::~WindowAdaptPass() = default;
|
||||
|
@ -34,7 +34,6 @@ void WindowAdaptPass::Draw(RasterizerVulkan& rasterizer, Scheduler& scheduler, s
|
|||
|
||||
const VkFramebuffer host_framebuffer{*dst->framebuffer};
|
||||
const VkRenderPass renderpass{*render_pass};
|
||||
const VkPipeline graphics_pipeline{*pipeline};
|
||||
const VkPipelineLayout graphics_pipeline_layout{*pipeline_layout};
|
||||
const VkExtent2D render_area{
|
||||
.width = dst->width,
|
||||
|
@ -44,9 +43,23 @@ void WindowAdaptPass::Draw(RasterizerVulkan& rasterizer, Scheduler& scheduler, s
|
|||
const size_t layer_count = configs.size();
|
||||
std::vector<PresentPushConstants> push_constants(layer_count);
|
||||
std::vector<VkDescriptorSet> descriptor_sets(layer_count);
|
||||
std::vector<VkPipeline> graphics_pipelines(layer_count);
|
||||
|
||||
auto layer_it = layers.begin();
|
||||
for (size_t i = 0; i < layer_count; i++) {
|
||||
switch (configs[i].blending) {
|
||||
case Tegra::BlendMode::Opaque:
|
||||
default:
|
||||
graphics_pipelines[i] = *opaque_pipeline;
|
||||
break;
|
||||
case Tegra::BlendMode::Premultiplied:
|
||||
graphics_pipelines[i] = *premultiplied_pipeline;
|
||||
break;
|
||||
case Tegra::BlendMode::Coverage:
|
||||
graphics_pipelines[i] = *coverage_pipeline;
|
||||
break;
|
||||
}
|
||||
|
||||
layer_it->ConfigureDraw(&push_constants[i], &descriptor_sets[i], rasterizer, *sampler,
|
||||
image_index, configs[i], layout);
|
||||
layer_it++;
|
||||
|
@ -77,8 +90,8 @@ void WindowAdaptPass::Draw(RasterizerVulkan& rasterizer, Scheduler& scheduler, s
|
|||
BeginRenderPass(cmdbuf, renderpass, host_framebuffer, render_area);
|
||||
cmdbuf.ClearAttachments({clear_attachment}, {clear_rect});
|
||||
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline);
|
||||
for (size_t i = 0; i < layer_count; i++) {
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipelines[i]);
|
||||
cmdbuf.PushConstants(graphics_pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT,
|
||||
push_constants[i]);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline_layout, 0,
|
||||
|
@ -129,9 +142,13 @@ void WindowAdaptPass::CreateRenderPass(VkFormat frame_format) {
|
|||
render_pass = CreateWrappedRenderPass(device, frame_format, VK_IMAGE_LAYOUT_UNDEFINED);
|
||||
}
|
||||
|
||||
void WindowAdaptPass::CreatePipeline() {
|
||||
pipeline = CreateWrappedPipeline(device, render_pass, pipeline_layout,
|
||||
std::tie(vertex_shader, fragment_shader), false);
|
||||
void WindowAdaptPass::CreatePipelines() {
|
||||
opaque_pipeline = CreateWrappedPipeline(device, render_pass, pipeline_layout,
|
||||
std::tie(vertex_shader, fragment_shader));
|
||||
premultiplied_pipeline = CreateWrappedPremultipliedBlendingPipeline(
|
||||
device, render_pass, pipeline_layout, std::tie(vertex_shader, fragment_shader));
|
||||
coverage_pipeline = CreateWrappedCoverageBlendingPipeline(
|
||||
device, render_pass, pipeline_layout, std::tie(vertex_shader, fragment_shader));
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -42,7 +42,7 @@ private:
|
|||
void CreatePipelineLayout();
|
||||
void CreateVertexShader();
|
||||
void CreateRenderPass(VkFormat frame_format);
|
||||
void CreatePipeline();
|
||||
void CreatePipelines();
|
||||
|
||||
private:
|
||||
const Device& device;
|
||||
|
@ -52,7 +52,9 @@ private:
|
|||
vk::ShaderModule vertex_shader;
|
||||
vk::ShaderModule fragment_shader;
|
||||
vk::RenderPass render_pass;
|
||||
vk::Pipeline pipeline;
|
||||
vk::Pipeline opaque_pipeline;
|
||||
vk::Pipeline premultiplied_pipeline;
|
||||
vk::Pipeline coverage_pipeline;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -101,8 +101,10 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
|
|||
surface),
|
||||
blit_swapchain(device_memory, device, memory_allocator, present_manager, scheduler),
|
||||
blit_screenshot(device_memory, device, memory_allocator, present_manager, scheduler),
|
||||
blit_application_layer(device_memory, device, memory_allocator, present_manager, scheduler),
|
||||
rasterizer(render_window, gpu, device_memory, device, memory_allocator, state_tracker,
|
||||
scheduler) {
|
||||
scheduler),
|
||||
application_frame() {
|
||||
if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) {
|
||||
turbo_mode.emplace(instance, dld);
|
||||
scheduler.RegisterOnSubmit([this] { turbo_mode->QueueSubmitted(); });
|
||||
|
|
|
@ -80,8 +80,11 @@ private:
|
|||
PresentManager present_manager;
|
||||
BlitScreen blit_swapchain;
|
||||
BlitScreen blit_screenshot;
|
||||
BlitScreen blit_application_layer;
|
||||
RasterizerVulkan rasterizer;
|
||||
std::optional<TurboMode> turbo_mode;
|
||||
|
||||
Frame application_frame;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -746,7 +746,13 @@ std::pair<typename P::ImageView*, bool> TextureCache<P>::TryFindFramebufferImage
|
|||
}();
|
||||
|
||||
const auto GetImageViewForFramebuffer = [&](ImageId image_id) {
|
||||
const ImageViewInfo info{ImageViewType::e2D, view_format};
|
||||
ImageViewInfo info{ImageViewType::e2D, view_format};
|
||||
if (config.blending == Tegra::BlendMode::Opaque) {
|
||||
info.x_source = static_cast<u8>(SwizzleSource::R);
|
||||
info.y_source = static_cast<u8>(SwizzleSource::G);
|
||||
info.z_source = static_cast<u8>(SwizzleSource::B);
|
||||
info.w_source = static_cast<u8>(SwizzleSource::OneFloat);
|
||||
}
|
||||
return std::make_pair(&slot_image_views[FindOrEmplaceImageView(image_id, info)],
|
||||
slot_images[image_id].IsRescaled());
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue