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Merge pull request #9696 from german77/please_forgive_me_for_this_sin

input_common: Implement turbo buttons
This commit is contained in:
bunnei 2023-02-01 12:08:34 -08:00 committed by GitHub
commit 92c5ab33b7
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8 changed files with 138 additions and 32 deletions

View File

@ -130,6 +130,8 @@ struct ButtonStatus {
bool inverted{};
// Press once to activate, press again to release
bool toggle{};
// Spams the button when active
bool turbo{};
// Internal lock for the toggle status
bool locked{};
};

View File

@ -12,6 +12,7 @@
namespace Core::HID {
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
constexpr s32 HID_TRIGGER_MAX = 0x7fff;
constexpr u32 TURBO_BUTTON_DELAY = 4;
// Use a common UUID for TAS and Virtual Gamepad
constexpr Common::UUID TAS_UUID =
Common::UUID{{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
@ -447,6 +448,7 @@ void EmulatedController::ReloadInput() {
},
});
}
turbo_button_state = 0;
}
void EmulatedController::UnloadInput() {
@ -687,6 +689,7 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
}
current_status.toggle = new_status.toggle;
current_status.turbo = new_status.turbo;
current_status.uuid = uuid;
// Update button status with current
@ -1548,7 +1551,7 @@ NpadButtonState EmulatedController::GetNpadButtons() const {
if (is_configuring) {
return {};
}
return controller.npad_button_state;
return {controller.npad_button_state.raw & GetTurboButtonMask()};
}
DebugPadButton EmulatedController::GetDebugPadButtons() const {
@ -1656,4 +1659,74 @@ void EmulatedController::DeleteCallback(int key) {
}
callback_list.erase(iterator);
}
void EmulatedController::TurboButtonUpdate() {
turbo_button_state = (turbo_button_state + 1) % (TURBO_BUTTON_DELAY * 2);
}
NpadButton EmulatedController::GetTurboButtonMask() const {
// Apply no mask when disabled
if (turbo_button_state < TURBO_BUTTON_DELAY) {
return {NpadButton::All};
}
NpadButtonState button_mask{};
for (std::size_t index = 0; index < controller.button_values.size(); ++index) {
if (!controller.button_values[index].turbo) {
continue;
}
switch (index) {
case Settings::NativeButton::A:
button_mask.a.Assign(1);
break;
case Settings::NativeButton::B:
button_mask.b.Assign(1);
break;
case Settings::NativeButton::X:
button_mask.x.Assign(1);
break;
case Settings::NativeButton::Y:
button_mask.y.Assign(1);
break;
case Settings::NativeButton::L:
button_mask.l.Assign(1);
break;
case Settings::NativeButton::R:
button_mask.r.Assign(1);
break;
case Settings::NativeButton::ZL:
button_mask.zl.Assign(1);
break;
case Settings::NativeButton::ZR:
button_mask.zr.Assign(1);
break;
case Settings::NativeButton::DLeft:
button_mask.left.Assign(1);
break;
case Settings::NativeButton::DUp:
button_mask.up.Assign(1);
break;
case Settings::NativeButton::DRight:
button_mask.right.Assign(1);
break;
case Settings::NativeButton::DDown:
button_mask.down.Assign(1);
break;
case Settings::NativeButton::SL:
button_mask.left_sl.Assign(1);
button_mask.right_sl.Assign(1);
break;
case Settings::NativeButton::SR:
button_mask.left_sr.Assign(1);
button_mask.right_sr.Assign(1);
break;
default:
break;
}
}
return static_cast<NpadButton>(~button_mask.raw);
}
} // namespace Core::HID

View File

@ -411,6 +411,9 @@ public:
*/
void DeleteCallback(int key);
/// Swaps the state of the turbo buttons
void TurboButtonUpdate();
private:
/// creates input devices from params
void LoadDevices();
@ -511,6 +514,8 @@ private:
*/
void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
NpadButton GetTurboButtonMask() const;
const NpadIdType npad_id_type;
NpadStyleIndex npad_type{NpadStyleIndex::None};
NpadStyleIndex original_npad_type{NpadStyleIndex::None};
@ -520,6 +525,7 @@ private:
bool system_buttons_enabled{true};
f32 motion_sensitivity{0.01f};
bool force_update_motion{false};
u32 turbo_button_state{0};
// Temporary values to avoid doing changes while the controller is in configuring mode
NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};

View File

@ -428,6 +428,9 @@ void Controller_NPad::RequestPadStateUpdate(Core::HID::NpadIdType npad_id) {
return;
}
// This function is unique to yuzu for the turbo buttons to work properly
controller.device->TurboButtonUpdate();
auto& pad_entry = controller.npad_pad_state;
auto& trigger_entry = controller.npad_trigger_state;
const auto button_state = controller.device->GetNpadButtons();

View File

@ -16,10 +16,10 @@ public:
class InputFromButton final : public Common::Input::InputDevice {
public:
explicit InputFromButton(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
InputEngine* input_engine_)
: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
input_engine(input_engine_) {
explicit InputFromButton(PadIdentifier identifier_, int button_, bool turbo_, bool toggle_,
bool inverted_, InputEngine* input_engine_)
: identifier(identifier_), button(button_), turbo(turbo_), toggle(toggle_),
inverted(inverted_), input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier input_identifier{
.identifier = identifier,
@ -40,6 +40,7 @@ public:
.value = input_engine->GetButton(identifier, button),
.inverted = inverted,
.toggle = toggle,
.turbo = turbo,
};
}
@ -68,6 +69,7 @@ public:
private:
const PadIdentifier identifier;
const int button;
const bool turbo;
const bool toggle;
const bool inverted;
int callback_key;
@ -77,10 +79,10 @@ private:
class InputFromHatButton final : public Common::Input::InputDevice {
public:
explicit InputFromHatButton(PadIdentifier identifier_, int button_, u8 direction_, bool toggle_,
bool inverted_, InputEngine* input_engine_)
: identifier(identifier_), button(button_), direction(direction_), toggle(toggle_),
inverted(inverted_), input_engine(input_engine_) {
explicit InputFromHatButton(PadIdentifier identifier_, int button_, u8 direction_, bool turbo_,
bool toggle_, bool inverted_, InputEngine* input_engine_)
: identifier(identifier_), button(button_), direction(direction_), turbo(turbo_),
toggle(toggle_), inverted(inverted_), input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier input_identifier{
.identifier = identifier,
@ -101,6 +103,7 @@ public:
.value = input_engine->GetHatButton(identifier, button, direction),
.inverted = inverted,
.toggle = toggle,
.turbo = turbo,
};
}
@ -130,6 +133,7 @@ private:
const PadIdentifier identifier;
const int button;
const u8 direction;
const bool turbo;
const bool toggle;
const bool inverted;
int callback_key;
@ -853,14 +857,15 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateButtonDevice(
const auto keyboard_key = params.Get("code", 0);
const auto toggle = params.Get("toggle", false) != 0;
const auto inverted = params.Get("inverted", false) != 0;
const auto turbo = params.Get("turbo", false) != 0;
input_engine->PreSetController(identifier);
input_engine->PreSetButton(identifier, button_id);
input_engine->PreSetButton(identifier, keyboard_key);
if (keyboard_key != 0) {
return std::make_unique<InputFromButton>(identifier, keyboard_key, toggle, inverted,
return std::make_unique<InputFromButton>(identifier, keyboard_key, turbo, toggle, inverted,
input_engine.get());
}
return std::make_unique<InputFromButton>(identifier, button_id, toggle, inverted,
return std::make_unique<InputFromButton>(identifier, button_id, turbo, toggle, inverted,
input_engine.get());
}
@ -876,11 +881,12 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateHatButtonDevice(
const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
const auto toggle = params.Get("toggle", false) != 0;
const auto inverted = params.Get("inverted", false) != 0;
const auto turbo = params.Get("turbo", false) != 0;
input_engine->PreSetController(identifier);
input_engine->PreSetHatButton(identifier, button_id);
return std::make_unique<InputFromHatButton>(identifier, button_id, direction, toggle, inverted,
input_engine.get());
return std::make_unique<InputFromHatButton>(identifier, button_id, direction, turbo, toggle,
inverted, input_engine.get());
}
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateStickDevice(

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@ -182,12 +182,13 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
const QString inverted = QString::fromStdString(param.Get("inverted", false) ? "!" : "");
const QString invert = QString::fromStdString(param.Get("invert", "+") == "-" ? "-" : "");
const QString turbo = QString::fromStdString(param.Get("turbo", false) ? "$" : "");
const auto common_button_name = input_subsystem->GetButtonName(param);
// Retrieve the names from Qt
if (param.Get("engine", "") == "keyboard") {
const QString button_str = GetKeyName(param.Get("code", 0));
return QObject::tr("%1%2%3").arg(toggle, inverted, button_str);
return QObject::tr("%1%2%3%4").arg(turbo, toggle, inverted, button_str);
}
if (common_button_name == Common::Input::ButtonNames::Invalid) {
@ -201,7 +202,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
if (common_button_name == Common::Input::ButtonNames::Value) {
if (param.Has("hat")) {
const QString hat = GetDirectionName(param.Get("direction", ""));
return QObject::tr("%1%2Hat %3").arg(toggle, inverted, hat);
return QObject::tr("%1%2%3Hat %4").arg(turbo, toggle, inverted, hat);
}
if (param.Has("axis")) {
const QString axis = QString::fromStdString(param.Get("axis", ""));
@ -219,13 +220,13 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
}
if (param.Has("button")) {
const QString button = QString::fromStdString(param.Get("button", ""));
return QObject::tr("%1%2Button %3").arg(toggle, inverted, button);
return QObject::tr("%1%2%3Button %4").arg(turbo, toggle, inverted, button);
}
}
QString button_name = GetButtonName(common_button_name);
if (param.Has("hat")) {
return QObject::tr("%1%2Hat %3").arg(toggle, inverted, button_name);
return QObject::tr("%1%2%3Hat %4").arg(turbo, toggle, inverted, button_name);
}
if (param.Has("axis")) {
return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
@ -234,7 +235,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
}
if (param.Has("button")) {
return QObject::tr("%1%2Button %3").arg(toggle, inverted, button_name);
return QObject::tr("%1%2%3Button %4").arg(turbo, toggle, inverted, button_name);
}
return QObject::tr("[unknown]");
@ -395,6 +396,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
context_menu.addAction(tr("Turbo button"), [&] {
const bool turbo_value = !param.Get("turbo", false);
param.Set("turbo", turbo_value);
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
}
if (param.Has("axis")) {
context_menu.addAction(tr("Invert axis"), [&] {

View File

@ -81,7 +81,6 @@ void PlayerControlPreview::UpdateColors() {
colors.outline = QColor(0, 0, 0);
colors.primary = QColor(225, 225, 225);
colors.button = QColor(109, 111, 114);
colors.button2 = QColor(109, 111, 114);
colors.button2 = QColor(77, 80, 84);
colors.slider_arrow = QColor(65, 68, 73);
colors.font2 = QColor(0, 0, 0);
@ -100,6 +99,7 @@ void PlayerControlPreview::UpdateColors() {
colors.led_off = QColor(170, 238, 255);
colors.indicator2 = QColor(59, 165, 93);
colors.charging = QColor(250, 168, 26);
colors.button_turbo = QColor(217, 158, 4);
colors.left = colors.primary;
colors.right = colors.primary;
@ -2469,7 +2469,6 @@ void PlayerControlPreview::DrawJoystickDot(QPainter& p, const QPointF center,
void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center,
const Common::Input::ButtonStatus& pressed, float width,
float height, Direction direction, float radius) {
p.setBrush(button_color);
if (pressed.value) {
switch (direction) {
case Direction::Left:
@ -2487,16 +2486,16 @@ void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center,
case Direction::None:
break;
}
p.setBrush(colors.highlight);
}
QRectF rect = {center.x() - width, center.y() - height, width * 2.0f, height * 2.0f};
p.setBrush(GetButtonColor(button_color, pressed.value, pressed.turbo));
p.drawRoundedRect(rect, radius, radius);
}
void PlayerControlPreview::DrawMinusButton(QPainter& p, const QPointF center,
const Common::Input::ButtonStatus& pressed,
int button_size) {
p.setPen(colors.outline);
p.setBrush(pressed.value ? colors.highlight : colors.button);
p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
DrawRectangle(p, center, button_size, button_size / 3.0f);
}
void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center,
@ -2504,7 +2503,7 @@ void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center,
int button_size) {
// Draw outer line
p.setPen(colors.outline);
p.setBrush(pressed.value ? colors.highlight : colors.button);
p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
DrawRectangle(p, center, button_size, button_size / 3.0f);
DrawRectangle(p, center, button_size / 3.0f, button_size);
@ -2526,7 +2525,7 @@ void PlayerControlPreview::DrawGCButtonX(QPainter& p, const QPointF center,
}
p.setPen(colors.outline);
p.setBrush(pressed.value ? colors.highlight : colors.button);
p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
DrawPolygon(p, button_x);
}
@ -2539,7 +2538,7 @@ void PlayerControlPreview::DrawGCButtonY(QPainter& p, const QPointF center,
}
p.setPen(colors.outline);
p.setBrush(pressed.value ? colors.highlight : colors.button);
p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
DrawPolygon(p, button_x);
}
@ -2553,17 +2552,15 @@ void PlayerControlPreview::DrawGCButtonZ(QPainter& p, const QPointF center,
}
p.setPen(colors.outline);
p.setBrush(pressed.value ? colors.highlight : colors.button2);
p.setBrush(GetButtonColor(colors.button2, pressed.value, pressed.turbo));
DrawPolygon(p, button_x);
}
void PlayerControlPreview::DrawCircleButton(QPainter& p, const QPointF center,
const Common::Input::ButtonStatus& pressed,
float button_size) {
p.setBrush(button_color);
if (pressed.value) {
p.setBrush(colors.highlight);
}
p.setBrush(GetButtonColor(button_color, pressed.value, pressed.turbo));
p.drawEllipse(center, button_size, button_size);
}
@ -2620,7 +2617,7 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
// Draw arrow button
p.setPen(pressed.value ? colors.highlight : colors.button);
p.setBrush(pressed.value ? colors.highlight : colors.button);
p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
DrawPolygon(p, arrow_button);
switch (direction) {
@ -2672,10 +2669,20 @@ void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center,
// Draw arrow button
p.setPen(colors.outline);
p.setBrush(pressed.value ? colors.highlight : colors.button);
p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
DrawPolygon(p, qtrigger_button);
}
QColor PlayerControlPreview::GetButtonColor(QColor default_color, bool is_pressed, bool turbo) {
if (is_pressed && turbo) {
return colors.button_turbo;
}
if (is_pressed) {
return colors.highlight;
}
return default_color;
}
void PlayerControlPreview::DrawBattery(QPainter& p, QPointF center,
Common::Input::BatteryLevel battery) {
if (battery == Common::Input::BatteryLevel::None) {

View File

@ -81,6 +81,7 @@ private:
QColor right{};
QColor button{};
QColor button2{};
QColor button_turbo{};
QColor font{};
QColor font2{};
QColor highlight{};
@ -183,6 +184,7 @@ private:
const Common::Input::ButtonStatus& pressed, float size = 1.0f);
void DrawTriggerButton(QPainter& p, QPointF center, Direction direction,
const Common::Input::ButtonStatus& pressed);
QColor GetButtonColor(QColor default_color, bool is_pressed, bool turbo);
// Draw battery functions
void DrawBattery(QPainter& p, QPointF center, Common::Input::BatteryLevel battery);