forked from ShuriZma/suyu
Merge pull request #4064 from ReinUsesLisp/invalidate-buffers
gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation
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commit
92021a344c
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@ -110,19 +110,23 @@ public:
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});
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});
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}
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}
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void Map(std::size_t max_size) {
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/// Prepares the buffer cache for data uploading
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/// @param max_size Maximum number of bytes that will be uploaded
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/// @return True when a stream buffer invalidation was required, false otherwise
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bool Map(std::size_t max_size) {
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std::lock_guard lock{mutex};
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std::lock_guard lock{mutex};
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bool invalidated;
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std::tie(buffer_ptr, buffer_offset_base, invalidated) = stream_buffer->Map(max_size, 4);
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std::tie(buffer_ptr, buffer_offset_base, invalidated) = stream_buffer->Map(max_size, 4);
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buffer_offset = buffer_offset_base;
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buffer_offset = buffer_offset_base;
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return invalidated;
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}
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}
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/// Finishes the upload stream, returns true on bindings invalidation.
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/// Finishes the upload stream
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bool Unmap() {
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void Unmap() {
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std::lock_guard lock{mutex};
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std::lock_guard lock{mutex};
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stream_buffer->Unmap(buffer_offset - buffer_offset_base);
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stream_buffer->Unmap(buffer_offset - buffer_offset_base);
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return std::exchange(invalidated, false);
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}
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}
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void TickFrame() {
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void TickFrame() {
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@ -576,8 +580,6 @@ private:
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std::unique_ptr<StreamBuffer> stream_buffer;
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std::unique_ptr<StreamBuffer> stream_buffer;
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BufferType stream_buffer_handle{};
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BufferType stream_buffer_handle{};
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bool invalidated = false;
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u8* buffer_ptr = nullptr;
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u8* buffer_ptr = nullptr;
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u64 buffer_offset = 0;
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u64 buffer_offset = 0;
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u64 buffer_offset_base = 0;
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u64 buffer_offset_base = 0;
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@ -617,7 +617,16 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
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(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
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(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
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// Prepare the vertex array.
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// Prepare the vertex array.
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buffer_cache.Map(buffer_size);
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const bool invalidated = buffer_cache.Map(buffer_size);
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if (invalidated) {
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// When the stream buffer has been invalidated, we have to consider vertex buffers as dirty
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auto& dirty = gpu.dirty.flags;
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dirty[Dirty::VertexBuffers] = true;
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for (int index = Dirty::VertexBuffer0; index <= Dirty::VertexBuffer31; ++index) {
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dirty[index] = true;
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}
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}
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// Prepare vertex array format.
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// Prepare vertex array format.
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SetupVertexFormat();
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SetupVertexFormat();
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