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Merge pull request #3218 from FernandoS27/tess-gl

Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are unimplemented
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Fernando Sahmkow 2019-12-11 17:50:09 -04:00 committed by GitHub
commit 900b2e5cae
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@ -277,6 +277,14 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
continue; continue;
} }
// Currently this stages are not supported in the OpenGL backend.
// Todo(Blinkhawk): Port tesselation shaders from Vulkan to OpenGL
if (program == Maxwell::ShaderProgram::TesselationControl) {
continue;
} else if (program == Maxwell::ShaderProgram::TesselationEval) {
continue;
}
Shader shader{shader_cache.GetStageProgram(program)}; Shader shader{shader_cache.GetStageProgram(program)};
// Stage indices are 0 - 5 // Stage indices are 0 - 5