forked from ShuriZma/suyu
Merge pull request #1535 from ReinUsesLisp/fixup-position
gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
This commit is contained in:
commit
8dc7db7e33
|
@ -30,8 +30,6 @@ using Tegra::Shader::SubOp;
|
||||||
constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH;
|
constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH;
|
||||||
constexpr u32 PROGRAM_HEADER_SIZE = sizeof(Tegra::Shader::Header);
|
constexpr u32 PROGRAM_HEADER_SIZE = sizeof(Tegra::Shader::Header);
|
||||||
|
|
||||||
enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
|
|
||||||
|
|
||||||
constexpr u32 MAX_GEOMETRY_BUFFERS = 6;
|
constexpr u32 MAX_GEOMETRY_BUFFERS = 6;
|
||||||
constexpr u32 MAX_ATTRIBUTES = 0x100; // Size in vec4s, this value is untested
|
constexpr u32 MAX_ATTRIBUTES = 0x100; // Size in vec4s, this value is untested
|
||||||
|
|
||||||
|
@ -591,13 +589,6 @@ private:
|
||||||
|
|
||||||
/// Generates declarations for input attributes.
|
/// Generates declarations for input attributes.
|
||||||
void GenerateInputAttrs() {
|
void GenerateInputAttrs() {
|
||||||
if (stage != Maxwell3D::Regs::ShaderStage::Vertex) {
|
|
||||||
const std::string attr =
|
|
||||||
stage == Maxwell3D::Regs::ShaderStage::Geometry ? "gs_position[]" : "position";
|
|
||||||
declarations.AddLine("layout (location = " + std::to_string(POSITION_VARYING_LOCATION) +
|
|
||||||
") in vec4 " + attr + ';');
|
|
||||||
}
|
|
||||||
|
|
||||||
for (const auto element : declr_input_attribute) {
|
for (const auto element : declr_input_attribute) {
|
||||||
// TODO(bunnei): Use proper number of elements for these
|
// TODO(bunnei): Use proper number of elements for these
|
||||||
u32 idx =
|
u32 idx =
|
||||||
|
@ -620,10 +611,6 @@ private:
|
||||||
|
|
||||||
/// Generates declarations for output attributes.
|
/// Generates declarations for output attributes.
|
||||||
void GenerateOutputAttrs() {
|
void GenerateOutputAttrs() {
|
||||||
if (stage != Maxwell3D::Regs::ShaderStage::Fragment) {
|
|
||||||
declarations.AddLine("layout (location = " + std::to_string(POSITION_VARYING_LOCATION) +
|
|
||||||
") out vec4 position;");
|
|
||||||
}
|
|
||||||
for (const auto& index : declr_output_attribute) {
|
for (const auto& index : declr_output_attribute) {
|
||||||
// TODO(bunnei): Use proper number of elements for these
|
// TODO(bunnei): Use proper number of elements for these
|
||||||
const u32 idx = static_cast<u32>(index) -
|
const u32 idx = static_cast<u32>(index) -
|
||||||
|
|
|
@ -23,6 +23,8 @@ out gl_PerVertex {
|
||||||
vec4 gl_Position;
|
vec4 gl_Position;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
layout (location = 0) out vec4 position;
|
||||||
|
|
||||||
layout(std140) uniform vs_config {
|
layout(std140) uniform vs_config {
|
||||||
vec4 viewport_flip;
|
vec4 viewport_flip;
|
||||||
uvec4 instance_id;
|
uvec4 instance_id;
|
||||||
|
@ -96,6 +98,9 @@ out gl_PerVertex {
|
||||||
vec4 gl_Position;
|
vec4 gl_Position;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
layout (location = 0) in vec4 gs_position[];
|
||||||
|
layout (location = 0) out vec4 position;
|
||||||
|
|
||||||
layout (std140) uniform gs_config {
|
layout (std140) uniform gs_config {
|
||||||
vec4 viewport_flip;
|
vec4 viewport_flip;
|
||||||
uvec4 instance_id;
|
uvec4 instance_id;
|
||||||
|
@ -131,6 +136,8 @@ layout(location = 5) out vec4 FragColor5;
|
||||||
layout(location = 6) out vec4 FragColor6;
|
layout(location = 6) out vec4 FragColor6;
|
||||||
layout(location = 7) out vec4 FragColor7;
|
layout(location = 7) out vec4 FragColor7;
|
||||||
|
|
||||||
|
layout (location = 0) in vec4 position;
|
||||||
|
|
||||||
layout (std140) uniform fs_config {
|
layout (std140) uniform fs_config {
|
||||||
vec4 viewport_flip;
|
vec4 viewport_flip;
|
||||||
uvec4 instance_id;
|
uvec4 instance_id;
|
||||||
|
|
|
@ -16,6 +16,8 @@ namespace OpenGL::GLShader {
|
||||||
constexpr std::size_t MAX_PROGRAM_CODE_LENGTH{0x1000};
|
constexpr std::size_t MAX_PROGRAM_CODE_LENGTH{0x1000};
|
||||||
using ProgramCode = std::vector<u64>;
|
using ProgramCode = std::vector<u64>;
|
||||||
|
|
||||||
|
enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
|
||||||
|
|
||||||
class ConstBufferEntry {
|
class ConstBufferEntry {
|
||||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue