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Fix image update/download error when width too small

This commit is contained in:
Feng Chen 2021-11-17 12:21:17 +08:00
parent 71313509f7
commit 894cc9d876
2 changed files with 18 additions and 10 deletions

View File

@ -317,13 +317,12 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) {
} }
} }
OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_format) { OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_format,
GLsizei gl_num_levels) {
const GLenum target = ImageTarget(info); const GLenum target = ImageTarget(info);
const GLsizei width = info.size.width; const GLsizei width = info.size.width;
const GLsizei height = info.size.height; const GLsizei height = info.size.height;
const GLsizei depth = info.size.depth; const GLsizei depth = info.size.depth;
const int max_host_mip_levels = std::bit_width(info.size.width);
const GLsizei num_levels = std::min(info.resources.levels, max_host_mip_levels);
const GLsizei num_layers = info.resources.layers; const GLsizei num_layers = info.resources.layers;
const GLsizei num_samples = info.num_samples; const GLsizei num_samples = info.num_samples;
@ -335,10 +334,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
} }
switch (target) { switch (target) {
case GL_TEXTURE_1D_ARRAY: case GL_TEXTURE_1D_ARRAY:
glTextureStorage2D(handle, num_levels, gl_internal_format, width, num_layers); glTextureStorage2D(handle, gl_num_levels, gl_internal_format, width, num_layers);
break; break;
case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_2D_ARRAY:
glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, num_layers); glTextureStorage3D(handle, gl_num_levels, gl_internal_format, width, height, num_layers);
break; break;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: { case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
// TODO: Where should 'fixedsamplelocations' come from? // TODO: Where should 'fixedsamplelocations' come from?
@ -348,10 +347,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
break; break;
} }
case GL_TEXTURE_RECTANGLE: case GL_TEXTURE_RECTANGLE:
glTextureStorage2D(handle, num_levels, gl_internal_format, width, height); glTextureStorage2D(handle, gl_num_levels, gl_internal_format, width, height);
break; break;
case GL_TEXTURE_3D: case GL_TEXTURE_3D:
glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, depth); glTextureStorage3D(handle, gl_num_levels, gl_internal_format, width, height, depth);
break; break;
case GL_TEXTURE_BUFFER: case GL_TEXTURE_BUFFER:
UNREACHABLE(); UNREACHABLE();
@ -686,7 +685,9 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,
gl_format = tuple.format; gl_format = tuple.format;
gl_type = tuple.type; gl_type = tuple.type;
} }
texture = MakeImage(info, gl_internal_format); const int max_host_mip_levels = std::bit_width(info.size.width);
gl_num_levels = std::min(info.resources.levels, max_host_mip_levels);
texture = MakeImage(info, gl_internal_format, gl_num_levels);
current_texture = texture.handle; current_texture = texture.handle;
if (runtime->device.HasDebuggingToolAttached()) { if (runtime->device.HasDebuggingToolAttached()) {
const std::string name = VideoCommon::Name(*this); const std::string name = VideoCommon::Name(*this);
@ -714,6 +715,9 @@ void Image::UploadMemory(const ImageBufferMap& map,
u32 current_image_height = std::numeric_limits<u32>::max(); u32 current_image_height = std::numeric_limits<u32>::max();
for (const VideoCommon::BufferImageCopy& copy : copies) { for (const VideoCommon::BufferImageCopy& copy : copies) {
if (copy.image_subresource.base_level >= gl_num_levels) {
continue;
}
if (current_row_length != copy.buffer_row_length) { if (current_row_length != copy.buffer_row_length) {
current_row_length = copy.buffer_row_length; current_row_length = copy.buffer_row_length;
glPixelStorei(GL_UNPACK_ROW_LENGTH, current_row_length); glPixelStorei(GL_UNPACK_ROW_LENGTH, current_row_length);
@ -743,6 +747,9 @@ void Image::DownloadMemory(ImageBufferMap& map,
u32 current_image_height = std::numeric_limits<u32>::max(); u32 current_image_height = std::numeric_limits<u32>::max();
for (const VideoCommon::BufferImageCopy& copy : copies) { for (const VideoCommon::BufferImageCopy& copy : copies) {
if (copy.image_subresource.base_level >= gl_num_levels) {
continue;
}
if (current_row_length != copy.buffer_row_length) { if (current_row_length != copy.buffer_row_length) {
current_row_length = copy.buffer_row_length; current_row_length = copy.buffer_row_length;
glPixelStorei(GL_PACK_ROW_LENGTH, current_row_length); glPixelStorei(GL_PACK_ROW_LENGTH, current_row_length);
@ -782,7 +789,7 @@ GLuint Image::StorageHandle() noexcept {
} }
store_view.Create(); store_view.Create();
glTextureView(store_view.handle, ImageTarget(info), current_texture, GL_RGBA8, 0, glTextureView(store_view.handle, ImageTarget(info), current_texture, GL_RGBA8, 0,
info.resources.levels, 0, info.resources.layers); gl_num_levels, 0, info.resources.layers);
return store_view.handle; return store_view.handle;
default: default:
return current_texture; return current_texture;
@ -946,7 +953,7 @@ void Image::Scale(bool up_scale) {
auto dst_info = info; auto dst_info = info;
dst_info.size.width = scaled_width; dst_info.size.width = scaled_width;
dst_info.size.height = scaled_height; dst_info.size.height = scaled_height;
upscaled_backup = MakeImage(dst_info, gl_internal_format); upscaled_backup = MakeImage(dst_info, gl_internal_format, gl_num_levels);
} }
const u32 src_width = up_scale ? original_width : scaled_width; const u32 src_width = up_scale ? original_width : scaled_width;
const u32 src_height = up_scale ? original_height : scaled_height; const u32 src_height = up_scale ? original_height : scaled_height;

View File

@ -219,6 +219,7 @@ private:
GLenum gl_internal_format = GL_NONE; GLenum gl_internal_format = GL_NONE;
GLenum gl_format = GL_NONE; GLenum gl_format = GL_NONE;
GLenum gl_type = GL_NONE; GLenum gl_type = GL_NONE;
GLsizei gl_num_levels{};
TextureCacheRuntime* runtime{}; TextureCacheRuntime* runtime{};
GLuint current_texture{}; GLuint current_texture{};
}; };