forked from ShuriZma/suyu
gl_arb_decompiler: Execute BAR even when inside control flow
Unlike GLSL, GLASM allows us to call BAR inside control flow. - Fixes graphical artifacts in Paper Mario.
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@ -2044,10 +2044,6 @@ std::string ARBDecompiler::ShuffleIndexed(Operation operation) {
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}
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}
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std::string ARBDecompiler::Barrier(Operation) {
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std::string ARBDecompiler::Barrier(Operation) {
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if (!ir.IsDecompiled()) {
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LOG_ERROR(Render_OpenGL, "BAR used but shader is not decompiled");
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return {};
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}
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AddLine("BAR;");
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AddLine("BAR;");
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return {};
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return {};
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}
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}
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