forked from ShuriZma/suyu
Merge pull request #994 from lioncash/const
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
This commit is contained in:
commit
88b18b9ba4
|
@ -449,22 +449,24 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64
|
||||||
void CachedSurface::LoadGLBuffer() {
|
void CachedSurface::LoadGLBuffer() {
|
||||||
ASSERT(params.type != SurfaceType::Fill);
|
ASSERT(params.type != SurfaceType::Fill);
|
||||||
|
|
||||||
u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr());
|
const u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr());
|
||||||
|
|
||||||
ASSERT(texture_src_data);
|
ASSERT(texture_src_data);
|
||||||
|
|
||||||
gl_buffer.resize(params.width * params.height * GetGLBytesPerPixel(params.pixel_format));
|
const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format);
|
||||||
|
const u32 copy_size = params.width * params.height * bytes_per_pixel;
|
||||||
|
|
||||||
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
|
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
|
||||||
|
|
||||||
if (!params.is_tiled) {
|
if (params.is_tiled) {
|
||||||
const u32 bytes_per_pixel{params.GetFormatBpp() >> 3};
|
gl_buffer.resize(copy_size);
|
||||||
|
|
||||||
std::memcpy(gl_buffer.data(), texture_src_data,
|
|
||||||
bytes_per_pixel * params.width * params.height);
|
|
||||||
} else {
|
|
||||||
morton_to_gl_fns[static_cast<size_t>(params.pixel_format)](
|
morton_to_gl_fns[static_cast<size_t>(params.pixel_format)](
|
||||||
params.width, params.block_height, params.height, gl_buffer.data(), params.addr);
|
params.width, params.block_height, params.height, gl_buffer.data(), params.addr);
|
||||||
|
} else {
|
||||||
|
const u8* const texture_src_data_end = texture_src_data + copy_size;
|
||||||
|
|
||||||
|
gl_buffer.assign(texture_src_data, texture_src_data_end);
|
||||||
}
|
}
|
||||||
|
|
||||||
ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer, params.pixel_format, params.width, params.height);
|
ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer, params.pixel_format, params.width, params.height);
|
||||||
|
|
Loading…
Reference in New Issue