forked from ShuriZma/suyu
Make letter cases consistent in menus and widgets
In various menu options letter cases were not consistent. This was also the case within various debugging widgets. This attempts to make letter cases consistent, but it is of course a matter of opinion which way is the correct one.
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parent
3f3b890694
commit
85c150a4fd
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@ -14,9 +14,9 @@ CallstackWidget::CallstackWidget(QWidget* parent): QDockWidget(parent)
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callstack_model = new QStandardItemModel(this);
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callstack_model = new QStandardItemModel(this);
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callstack_model->setColumnCount(4);
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callstack_model->setColumnCount(4);
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callstack_model->setHeaderData(0, Qt::Horizontal, "Stack pointer");
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callstack_model->setHeaderData(0, Qt::Horizontal, "Stack Pointer");
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callstack_model->setHeaderData(2, Qt::Horizontal, "Return address");
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callstack_model->setHeaderData(2, Qt::Horizontal, "Return Address");
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callstack_model->setHeaderData(1, Qt::Horizontal, "Call address");
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callstack_model->setHeaderData(1, Qt::Horizontal, "Call Address");
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callstack_model->setHeaderData(3, Qt::Horizontal, "Function");
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callstack_model->setHeaderData(3, Qt::Horizontal, "Function");
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ui.treeView->setModel(callstack_model);
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ui.treeView->setModel(callstack_model);
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}
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}
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@ -11,7 +11,7 @@
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</rect>
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</rect>
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</property>
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</property>
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<property name="windowTitle">
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<property name="windowTitle">
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<string>Call stack</string>
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<string>Call Stack</string>
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</property>
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</property>
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<widget class="QWidget" name="dockWidgetContents">
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<widget class="QWidget" name="dockWidgetContents">
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<layout class="QVBoxLayout" name="verticalLayout">
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<layout class="QVBoxLayout" name="verticalLayout">
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@ -44,7 +44,7 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const
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{ Pica::DebugContext::Event::CommandProcessed, tr("Pica command processed") },
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{ Pica::DebugContext::Event::CommandProcessed, tr("Pica command processed") },
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{ Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch") },
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{ Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch") },
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{ Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch") },
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{ Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch") },
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{ Pica::DebugContext::Event::VertexLoaded, tr("Vertex Loaded") }
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{ Pica::DebugContext::Event::VertexLoaded, tr("Vertex loaded") }
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};
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};
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_dbg_assert_(Debug_GPU, map.size() == static_cast<size_t>(Pica::DebugContext::Event::NumEvents));
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_dbg_assert_(Debug_GPU, map.size() == static_cast<size_t>(Pica::DebugContext::Event::NumEvents));
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@ -11,7 +11,7 @@
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</rect>
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</rect>
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</property>
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</property>
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<property name="windowTitle">
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<property name="windowTitle">
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<string>ARM registers</string>
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<string>ARM Registers</string>
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</property>
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</property>
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<widget class="QWidget" name="dockWidgetContents">
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<widget class="QWidget" name="dockWidgetContents">
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<layout class="QVBoxLayout" name="verticalLayout">
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<layout class="QVBoxLayout" name="verticalLayout">
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@ -175,13 +175,13 @@ void GMainWindow::BootGame(std::string filename)
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void GMainWindow::OnMenuLoadFile()
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void GMainWindow::OnMenuLoadFile()
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{
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{
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QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
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QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
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if (filename.size())
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if (filename.size())
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BootGame(filename.toLatin1().data());
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BootGame(filename.toLatin1().data());
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}
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}
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void GMainWindow::OnMenuLoadSymbolMap() {
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void GMainWindow::OnMenuLoadSymbolMap() {
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QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)"));
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QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), QString(), tr("Symbol map (*)"));
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if (filename.size())
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if (filename.size())
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LoadSymbolMap(filename.toLatin1().data());
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LoadSymbolMap(filename.toLatin1().data());
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}
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}
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@ -75,12 +75,12 @@
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<widget class="QStatusBar" name="statusbar"/>
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<widget class="QStatusBar" name="statusbar"/>
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<action name="action_Load_File">
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<action name="action_Load_File">
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<property name="text">
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<property name="text">
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<string>Load file...</string>
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<string>Load File...</string>
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</property>
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</property>
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</action>
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</action>
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<action name="action_Load_Symbol_Map">
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<action name="action_Load_Symbol_Map">
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<property name="text">
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<property name="text">
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<string>Load symbol map...</string>
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<string>Load Symbol Map...</string>
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</property>
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</property>
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</action>
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</action>
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<action name="action_Exit">
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<action name="action_Exit">
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