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Merge pull request #10221 from Kelebek1/partial_dsp_revert

Add a 5ms tiemout to the DSP processing wait
This commit is contained in:
bunnei 2023-05-25 21:34:50 -07:00 committed by GitHub
commit 83b502c08c
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4 changed files with 12 additions and 16 deletions

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@ -154,6 +154,11 @@ void AudioRenderer::ThreadFunc() {
return;
case RenderMessage::AudioRenderer_Render: {
if (system.IsShuttingDown()) [[unlikely]] {
std::this_thread::sleep_for(std::chrono::milliseconds(5));
mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_RenderResponse);
continue;
}
std::array<bool, MaxRendererSessions> buffers_reset{};
std::array<u64, MaxRendererSessions> render_times_taken{};
const auto start_time{system.CoreTiming().GetClockTicks()};

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@ -27,7 +27,7 @@ bool SystemManager::InitializeUnsafe() {
if (!active) {
if (adsp.Start()) {
active = true;
thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(); });
thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(stop_token); });
}
}
@ -39,8 +39,7 @@ void SystemManager::Stop() {
return;
}
active = false;
update.store(true);
update.notify_all();
thread.request_stop();
thread.join();
adsp.Stop();
}
@ -85,12 +84,12 @@ bool SystemManager::Remove(System& system_) {
return true;
}
void SystemManager::ThreadFunc() {
void SystemManager::ThreadFunc(std::stop_token stop_token) {
static constexpr char name[]{"AudioRenderSystemManager"};
MicroProfileOnThreadCreate(name);
Common::SetCurrentThreadName(name);
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
while (active) {
while (active && !stop_token.stop_requested()) {
{
std::scoped_lock l{mutex1};

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@ -66,13 +66,7 @@ private:
/**
* Main thread responsible for command generation.
*/
void ThreadFunc();
enum class StreamState {
Filling,
Steady,
Draining,
};
void ThreadFunc(std::stop_token stop_token);
/// Core system
Core::System& core;
@ -90,8 +84,6 @@ private:
ADSP::ADSP& adsp;
/// AudioRenderer mailbox for communication
ADSP::AudioRenderer_Mailbox* mailbox{};
/// Atomic for main thread to wait on
std::atomic<bool> update{};
};
} // namespace AudioCore::AudioRenderer

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@ -271,8 +271,8 @@ u64 SinkStream::GetExpectedPlayedSampleCount() {
void SinkStream::WaitFreeSpace() {
std::unique_lock lk{release_mutex};
release_cv.wait(
lk, [this]() { return queued_buffers < max_queue_size || system.IsShuttingDown(); });
release_cv.wait_for(lk, std::chrono::milliseconds(5),
[this]() { return queued_buffers < max_queue_size; });
}
} // namespace AudioCore::Sink