forked from ShuriZma/suyu
1
0
Fork 0

Merge pull request #9941 from german77/settings

yuzu: Move audio settings to audio section
This commit is contained in:
liamwhite 2023-03-13 13:45:29 -04:00 committed by GitHub
commit 8348c41eab
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 62 additions and 98 deletions

View File

@ -10,6 +10,7 @@
#include "ui_configure_audio.h" #include "ui_configure_audio.h"
#include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_audio.h" #include "yuzu/configuration/configure_audio.h"
#include "yuzu/uisettings.h"
ConfigureAudio::ConfigureAudio(const Core::System& system_, QWidget* parent) ConfigureAudio::ConfigureAudio(const Core::System& system_, QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()), system{system_} { : QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()), system{system_} {
@ -47,17 +48,22 @@ void ConfigureAudio::SetConfiguration() {
const auto volume_value = static_cast<int>(Settings::values.volume.GetValue()); const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
ui->volume_slider->setValue(volume_value); ui->volume_slider->setValue(volume_value);
ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue());
if (!Settings::IsConfiguringGlobal()) { if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.volume.UsingGlobal()) { if (Settings::values.volume.UsingGlobal()) {
ui->volume_combo_box->setCurrentIndex(0); ui->volume_combo_box->setCurrentIndex(0);
ui->volume_slider->setEnabled(false); ui->volume_slider->setEnabled(false);
ui->combo_sound->setCurrentIndex(Settings::values.sound_index.GetValue());
} else { } else {
ui->volume_combo_box->setCurrentIndex(1); ui->volume_combo_box->setCurrentIndex(1);
ui->volume_slider->setEnabled(true); ui->volume_slider->setEnabled(true);
ConfigurationShared::SetPerGameSetting(ui->combo_sound, &Settings::values.sound_index);
} }
ConfigurationShared::SetHighlight(ui->volume_layout, ConfigurationShared::SetHighlight(ui->volume_layout,
!Settings::values.volume.UsingGlobal()); !Settings::values.volume.UsingGlobal());
ConfigurationShared::SetHighlight(ui->mode_label,
!Settings::values.sound_index.UsingGlobal());
} }
SetVolumeIndicatorText(ui->volume_slider->sliderPosition()); SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
} }
@ -109,6 +115,8 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
} }
void ConfigureAudio::ApplyConfiguration() { void ConfigureAudio::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
if (Settings::IsConfiguringGlobal()) { if (Settings::IsConfiguringGlobal()) {
Settings::values.sink_id = Settings::values.sink_id =
ui->sink_combo_box->itemText(ui->sink_combo_box->currentIndex()).toStdString(); ui->sink_combo_box->itemText(ui->sink_combo_box->currentIndex()).toStdString();
@ -116,6 +124,7 @@ void ConfigureAudio::ApplyConfiguration() {
ui->output_combo_box->itemText(ui->output_combo_box->currentIndex()).toStdString()); ui->output_combo_box->itemText(ui->output_combo_box->currentIndex()).toStdString());
Settings::values.audio_input_device_id.SetValue( Settings::values.audio_input_device_id.SetValue(
ui->input_combo_box->itemText(ui->input_combo_box->currentIndex()).toStdString()); ui->input_combo_box->itemText(ui->input_combo_box->currentIndex()).toStdString());
UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
// Guard if during game and set to game-specific value // Guard if during game and set to game-specific value
if (Settings::values.volume.UsingGlobal()) { if (Settings::values.volume.UsingGlobal()) {
@ -174,10 +183,14 @@ void ConfigureAudio::RetranslateUI() {
void ConfigureAudio::SetupPerGameUI() { void ConfigureAudio::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) { if (Settings::IsConfiguringGlobal()) {
ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal()); ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
// ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
return; return;
} }
// ConfigurationShared::SetColoredComboBox(ui->combo_sound, ui->label_sound,
// Settings::values.sound_index.GetValue(true));
connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) { connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->volume_slider->setEnabled(index == 1); ui->volume_slider->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->volume_layout, index == 1); ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);

View File

@ -39,7 +39,7 @@
<item> <item>
<widget class="QLabel" name="output_label"> <widget class="QLabel" name="output_label">
<property name="text"> <property name="text">
<string>Output Device</string> <string>Output Device:</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -53,7 +53,7 @@
<item> <item>
<widget class="QLabel" name="input_label"> <widget class="QLabel" name="input_label">
<property name="text"> <property name="text">
<string>Input Device</string> <string>Input Device:</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -61,6 +61,36 @@
<widget class="QComboBox" name="input_combo_box"/> <widget class="QComboBox" name="input_combo_box"/>
</item> </item>
</layout> </layout>
</item>
<item>
<layout class="QHBoxLayout" name="mode_layout">
<item>
<widget class="QLabel" name="mode_label">
<property name="text">
<string>Sound Ouput Mode:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="combo_sound">
<item>
<property name="text">
<string>Mono</string>
</property>
</item>
<item>
<property name="text">
<string>Stereo</string>
</property>
</item>
<item>
<property name="text">
<string>Surround</string>
</property>
</item>
</widget>
</item>
</layout>
</item> </item>
<item> <item>
<widget class="QWidget" name="volume_layout" native="true"> <widget class="QWidget" name="volume_layout" native="true">
@ -149,6 +179,17 @@
</layout> </layout>
</widget> </widget>
</item> </item>
<item>
<layout class="QHBoxLayout" name="mute_layout">
<item>
<widget class="QCheckBox" name="toggle_background_mute">
<property name="text">
<string>Mute audio when in background</string>
</property>
</widget>
</item>
</layout>
</item>
</layout> </layout>
</widget> </widget>
</item> </item>

View File

@ -42,7 +42,6 @@ void ConfigureGeneral::SetConfiguration() {
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue()); ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue()); ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue()); ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue());
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue()); ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue()); ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
@ -88,7 +87,6 @@ void ConfigureGeneral::ApplyConfiguration() {
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked(); UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked(); UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked(); UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked(); UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
// Guard if during game and set to game-specific value // Guard if during game and set to game-specific value

View File

@ -89,13 +89,6 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="toggle_background_mute">
<property name="text">
<string>Mute audio when in background</string>
</property>
</widget>
</item>
<item> <item>
<widget class="QCheckBox" name="toggle_hide_mouse"> <widget class="QCheckBox" name="toggle_hide_mouse">
<property name="text"> <property name="text">

View File

@ -40,8 +40,6 @@ static bool IsValidLocale(u32 region_index, u32 language_index) {
ConfigureSystem::ConfigureSystem(Core::System& system_, QWidget* parent) ConfigureSystem::ConfigureSystem(Core::System& system_, QWidget* parent)
: QWidget(parent), ui{std::make_unique<Ui::ConfigureSystem>()}, system{system_} { : QWidget(parent), ui{std::make_unique<Ui::ConfigureSystem>()}, system{system_} {
ui->setupUi(this); ui->setupUi(this);
connect(ui->button_regenerate_console_id, &QPushButton::clicked, this,
&ConfigureSystem::RefreshConsoleID);
connect(ui->rng_seed_checkbox, &QCheckBox::stateChanged, this, [this](int state) { connect(ui->rng_seed_checkbox, &QCheckBox::stateChanged, this, [this](int state) {
ui->rng_seed_edit->setEnabled(state == Qt::Checked); ui->rng_seed_edit->setEnabled(state == Qt::Checked);
@ -76,9 +74,6 @@ ConfigureSystem::ConfigureSystem(Core::System& system_, QWidget* parent)
locale_check); locale_check);
connect(ui->combo_region, qOverload<int>(&QComboBox::currentIndexChanged), this, locale_check); connect(ui->combo_region, qOverload<int>(&QComboBox::currentIndexChanged), this, locale_check);
ui->label_console_id->setVisible(Settings::IsConfiguringGlobal());
ui->button_regenerate_console_id->setVisible(Settings::IsConfiguringGlobal());
SetupPerGameUI(); SetupPerGameUI();
SetConfiguration(); SetConfiguration();
@ -121,14 +116,12 @@ void ConfigureSystem::SetConfiguration() {
ui->combo_language->setCurrentIndex(Settings::values.language_index.GetValue()); ui->combo_language->setCurrentIndex(Settings::values.language_index.GetValue());
ui->combo_region->setCurrentIndex(Settings::values.region_index.GetValue()); ui->combo_region->setCurrentIndex(Settings::values.region_index.GetValue());
ui->combo_time_zone->setCurrentIndex(Settings::values.time_zone_index.GetValue()); ui->combo_time_zone->setCurrentIndex(Settings::values.time_zone_index.GetValue());
ui->combo_sound->setCurrentIndex(Settings::values.sound_index.GetValue());
} else { } else {
ConfigurationShared::SetPerGameSetting(ui->combo_language, ConfigurationShared::SetPerGameSetting(ui->combo_language,
&Settings::values.language_index); &Settings::values.language_index);
ConfigurationShared::SetPerGameSetting(ui->combo_region, &Settings::values.region_index); ConfigurationShared::SetPerGameSetting(ui->combo_region, &Settings::values.region_index);
ConfigurationShared::SetPerGameSetting(ui->combo_time_zone, ConfigurationShared::SetPerGameSetting(ui->combo_time_zone,
&Settings::values.time_zone_index); &Settings::values.time_zone_index);
ConfigurationShared::SetPerGameSetting(ui->combo_sound, &Settings::values.sound_index);
ConfigurationShared::SetHighlight(ui->label_language, ConfigurationShared::SetHighlight(ui->label_language,
!Settings::values.language_index.UsingGlobal()); !Settings::values.language_index.UsingGlobal());
@ -136,8 +129,6 @@ void ConfigureSystem::SetConfiguration() {
!Settings::values.region_index.UsingGlobal()); !Settings::values.region_index.UsingGlobal());
ConfigurationShared::SetHighlight(ui->label_timezone, ConfigurationShared::SetHighlight(ui->label_timezone,
!Settings::values.time_zone_index.UsingGlobal()); !Settings::values.time_zone_index.UsingGlobal());
ConfigurationShared::SetHighlight(ui->label_sound,
!Settings::values.sound_index.UsingGlobal());
} }
} }
@ -169,7 +160,6 @@ void ConfigureSystem::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region); ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index, ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index,
ui->combo_time_zone); ui->combo_time_zone);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
if (Settings::IsConfiguringGlobal()) { if (Settings::IsConfiguringGlobal()) {
// Guard if during game and set to game-specific value // Guard if during game and set to game-specific value
@ -202,29 +192,11 @@ void ConfigureSystem::ApplyConfiguration() {
} }
} }
void ConfigureSystem::RefreshConsoleID() {
QMessageBox::StandardButton reply;
QString warning_text = tr("This will replace your current virtual Switch with a new one. "
"Your current virtual Switch will not be recoverable. "
"This might have unexpected effects in games. This might fail, "
"if you use an outdated config savegame. Continue?");
reply = QMessageBox::critical(this, tr("Warning"), warning_text,
QMessageBox::No | QMessageBox::Yes);
if (reply == QMessageBox::No) {
return;
}
u64 console_id{};
ui->label_console_id->setText(
tr("Console ID: 0x%1").arg(QString::number(console_id, 16).toUpper()));
}
void ConfigureSystem::SetupPerGameUI() { void ConfigureSystem::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) { if (Settings::IsConfiguringGlobal()) {
ui->combo_language->setEnabled(Settings::values.language_index.UsingGlobal()); ui->combo_language->setEnabled(Settings::values.language_index.UsingGlobal());
ui->combo_region->setEnabled(Settings::values.region_index.UsingGlobal()); ui->combo_region->setEnabled(Settings::values.region_index.UsingGlobal());
ui->combo_time_zone->setEnabled(Settings::values.time_zone_index.UsingGlobal()); ui->combo_time_zone->setEnabled(Settings::values.time_zone_index.UsingGlobal());
ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
ui->rng_seed_checkbox->setEnabled(Settings::values.rng_seed.UsingGlobal()); ui->rng_seed_checkbox->setEnabled(Settings::values.rng_seed.UsingGlobal());
ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.UsingGlobal()); ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.UsingGlobal());
@ -237,8 +209,6 @@ void ConfigureSystem::SetupPerGameUI() {
Settings::values.region_index.GetValue(true)); Settings::values.region_index.GetValue(true));
ConfigurationShared::SetColoredComboBox(ui->combo_time_zone, ui->label_timezone, ConfigurationShared::SetColoredComboBox(ui->combo_time_zone, ui->label_timezone,
Settings::values.time_zone_index.GetValue(true)); Settings::values.time_zone_index.GetValue(true));
ConfigurationShared::SetColoredComboBox(ui->combo_sound, ui->label_sound,
Settings::values.sound_index.GetValue(true));
ConfigurationShared::SetColoredTristate( ConfigurationShared::SetColoredTristate(
ui->rng_seed_checkbox, Settings::values.rng_seed.UsingGlobal(), ui->rng_seed_checkbox, Settings::values.rng_seed.UsingGlobal(),

View File

@ -35,8 +35,6 @@ private:
void ReadSystemSettings(); void ReadSystemSettings();
void RefreshConsoleID();
void SetupPerGameUI(); void SetupPerGameUI();
std::unique_ptr<Ui::ConfigureSystem> ui; std::unique_ptr<Ui::ConfigureSystem> ui;

View File

@ -411,7 +411,7 @@
</item> </item>
</widget> </widget>
</item> </item>
<item row="5" column="0"> <item row="4" column="0">
<widget class="QCheckBox" name="custom_rtc_checkbox"> <widget class="QCheckBox" name="custom_rtc_checkbox">
<property name="text"> <property name="text">
<string>Custom RTC</string> <string>Custom RTC</string>
@ -425,54 +425,21 @@
</property> </property>
</widget> </widget>
</item> </item>
<item row="6" column="0"> <item row="5" column="0">
<widget class="QCheckBox" name="rng_seed_checkbox"> <widget class="QCheckBox" name="rng_seed_checkbox">
<property name="text"> <property name="text">
<string>RNG Seed</string> <string>RNG Seed</string>
</property> </property>
</widget> </widget>
</item> </item>
<item row="7" column="0"> <item row="6" column="0">
<widget class="QLabel" name="device_name_label"> <widget class="QLabel" name="device_name_label">
<property name="text"> <property name="text">
<string>Device Name</string> <string>Device Name</string>
</property> </property>
</widget> </widget>
</item> </item>
<item row="3" column="1"> <item row="4" column="1">
<widget class="QComboBox" name="combo_sound">
<item>
<property name="text">
<string>Mono</string>
</property>
</item>
<item>
<property name="text">
<string>Stereo</string>
</property>
</item>
<item>
<property name="text">
<string>Surround</string>
</property>
</item>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label_console_id">
<property name="text">
<string>Console ID:</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_sound">
<property name="text">
<string>Sound output mode</string>
</property>
</widget>
</item>
<item row="5" column="1">
<widget class="QDateTimeEdit" name="custom_rtc_edit"> <widget class="QDateTimeEdit" name="custom_rtc_edit">
<property name="minimumDate"> <property name="minimumDate">
<date> <date>
@ -483,14 +450,14 @@
</property> </property>
</widget> </widget>
</item> </item>
<item row="7" column="1"> <item row="6" column="1">
<widget class="QLineEdit" name="device_name_edit"> <widget class="QLineEdit" name="device_name_edit">
<property name="maxLength"> <property name="maxLength">
<number>128</number> <number>128</number>
</property> </property>
</widget> </widget>
</item> </item>
<item row="6" column="1"> <item row="5" column="1">
<widget class="QLineEdit" name="rng_seed_edit"> <widget class="QLineEdit" name="rng_seed_edit">
<property name="sizePolicy"> <property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Fixed"> <sizepolicy hsizetype="Minimum" vsizetype="Fixed">
@ -511,22 +478,6 @@
</property> </property>
</widget> </widget>
</item> </item>
<item row="4" column="1">
<widget class="QPushButton" name="button_regenerate_console_id">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="layoutDirection">
<enum>Qt::RightToLeft</enum>
</property>
<property name="text">
<string>Regenerate</string>
</property>
</widget>
</item>
</layout> </layout>
</item> </item>
</layout> </layout>