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Add support for padding vertex attributes

This commit is contained in:
Dwayne Slater 2016-02-05 19:02:40 -05:00
parent 69e2453649
commit 82fc075ff6
1 changed files with 13 additions and 6 deletions

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@ -160,12 +160,19 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
if (component >= 12)
LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
u32 attribute_index = loader_config.GetComponent(component);
if (attribute_index < 12) {
vertex_attribute_sources[attribute_index] = load_address;
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index);
load_address += attribute_config.GetStride(attribute_index);
} else if (attribute_index < 16) {
// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
load_address += (attribute_index - 11) * 4;
} else {
UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
}
}
}