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gl_shader_util: Fix precision bug with alpha testing.

- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
This commit is contained in:
bunnei 2015-10-01 18:34:10 -04:00
parent e3f4233cef
commit 82f3e6dc69
2 changed files with 9 additions and 9 deletions

View File

@ -195,7 +195,7 @@ void RasterizerOpenGL::RegenerateShaders() {
// Sync alpha reference // Sync alpha reference
if (current_shader->uniform_alphatest_ref != -1) if (current_shader->uniform_alphatest_ref != -1)
glUniform1f(current_shader->uniform_alphatest_ref, regs.output_merger.alpha_test.ref / 255.0f); glUniform1i(current_shader->uniform_alphatest_ref, regs.output_merger.alpha_test.ref);
// Sync combiner buffer color // Sync combiner buffer color
if (current_shader->uniform_tev_combiner_buffer_color != -1) { if (current_shader->uniform_tev_combiner_buffer_color != -1) {
@ -655,7 +655,7 @@ void RasterizerOpenGL::SyncBlendColor() {
void RasterizerOpenGL::SyncAlphaTest() { void RasterizerOpenGL::SyncAlphaTest() {
const auto& regs = Pica::g_state.regs; const auto& regs = Pica::g_state.regs;
if (current_shader->uniform_alphatest_ref != -1) if (current_shader->uniform_alphatest_ref != -1)
glUniform1f(current_shader->uniform_alphatest_ref, regs.output_merger.alpha_test.ref / 255.0f); glUniform1i(current_shader->uniform_alphatest_ref, regs.output_merger.alpha_test.ref);
} }
void RasterizerOpenGL::SyncLogicOp() { void RasterizerOpenGL::SyncLogicOp() {

View File

@ -336,22 +336,22 @@ void AppendAlphaTestCondition(std::string& shader, Pica::Regs::CompareFunc func)
shader += "false"; shader += "false";
break; break;
case CompareFunc::Equal: case CompareFunc::Equal:
shader += "g_last_tex_env_out.a != alphatest_ref"; shader += "int(g_last_tex_env_out.a * 255.0f) != alphatest_ref";
break; break;
case CompareFunc::NotEqual: case CompareFunc::NotEqual:
shader += "g_last_tex_env_out.a == alphatest_ref"; shader += "int(g_last_tex_env_out.a * 255.0f) == alphatest_ref";
break; break;
case CompareFunc::LessThan: case CompareFunc::LessThan:
shader += "g_last_tex_env_out.a >= alphatest_ref"; shader += "int(g_last_tex_env_out.a * 255.0f) >= alphatest_ref";
break; break;
case CompareFunc::LessThanOrEqual: case CompareFunc::LessThanOrEqual:
shader += "g_last_tex_env_out.a > alphatest_ref"; shader += "int(g_last_tex_env_out.a * 255.0f) > alphatest_ref";
break; break;
case CompareFunc::GreaterThan: case CompareFunc::GreaterThan:
shader += "g_last_tex_env_out.a <= alphatest_ref"; shader += "int(g_last_tex_env_out.a * 255.0f) <= alphatest_ref";
break; break;
case CompareFunc::GreaterThanOrEqual: case CompareFunc::GreaterThanOrEqual:
shader += "g_last_tex_env_out.a < alphatest_ref"; shader += "int(g_last_tex_env_out.a * 255.0f) < alphatest_ref";
break; break;
default: default:
shader += "false"; shader += "false";
@ -370,7 +370,7 @@ std::string GenerateFragmentShader(const ShaderCacheKey& config) {
in vec4 o[NUM_VTX_ATTR]; in vec4 o[NUM_VTX_ATTR];
out vec4 color; out vec4 color;
uniform float alphatest_ref; uniform int alphatest_ref;
uniform vec4 const_color[NUM_TEV_STAGES]; uniform vec4 const_color[NUM_TEV_STAGES];
uniform sampler2D tex[3]; uniform sampler2D tex[3];