forked from ShuriZma/suyu
host_shaders: Add shaders to convert between depth and color images
This commit is contained in:
parent
dc81a90640
commit
82b7daed9c
|
@ -1,6 +1,8 @@
|
|||
set(SHADER_FILES
|
||||
block_linear_unswizzle_2d.comp
|
||||
block_linear_unswizzle_3d.comp
|
||||
convert_depth_to_float.frag
|
||||
convert_float_to_depth.frag
|
||||
full_screen_triangle.vert
|
||||
opengl_copy_bc4.comp
|
||||
opengl_present.frag
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#version 450
|
||||
|
||||
layout(binding = 0) uniform sampler2D depth_texture;
|
||||
layout(location = 0) out float output_color;
|
||||
|
||||
void main() {
|
||||
ivec2 coord = ivec2(gl_FragCoord.xy);
|
||||
output_color = texelFetch(depth_texture, coord, 0).r;
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#version 450
|
||||
|
||||
layout(binding = 0) uniform sampler2D color_texture;
|
||||
|
||||
void main() {
|
||||
ivec2 coord = ivec2(gl_FragCoord.xy);
|
||||
float color = texelFetch(color_texture, coord, 0).r;
|
||||
gl_FragDepth = color;
|
||||
}
|
Loading…
Reference in New Issue