forked from ShuriZma/suyu
Merge pull request #6575 from FernandoS27/new_settings
Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to status bar
This commit is contained in:
commit
7e272d3cd8
|
@ -38,6 +38,26 @@ QPushButton#RendererStatusBarButton:!checked {
|
||||||
color: #0066ff;
|
color: #0066ff;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
QPushButton#GPUStatusBarButton {
|
||||||
|
color: #656565;
|
||||||
|
border: 1px solid transparent;
|
||||||
|
background-color: transparent;
|
||||||
|
padding: 0px 3px 0px 3px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
QPushButton#GPUStatusBarButton:hover {
|
||||||
|
border: 1px solid #76797C;
|
||||||
|
}
|
||||||
|
|
||||||
|
QPushButton#GPUStatusBarButton:checked {
|
||||||
|
color: #ff8040;
|
||||||
|
}
|
||||||
|
|
||||||
|
QPushButton#GPUStatusBarButton:!checked {
|
||||||
|
color: #40dd40;
|
||||||
|
}
|
||||||
|
|
||||||
QPushButton#buttonRefreshDevices {
|
QPushButton#buttonRefreshDevices {
|
||||||
min-width: 21px;
|
min-width: 21px;
|
||||||
min-height: 21px;
|
min-height: 21px;
|
||||||
|
|
|
@ -1283,6 +1283,27 @@ QPushButton#RendererStatusBarButton:!checked {
|
||||||
color: #00ccdd;
|
color: #00ccdd;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
QPushButton#GPUStatusBarButton {
|
||||||
|
min-width: 0px;
|
||||||
|
color: #656565;
|
||||||
|
border: 1px solid transparent;
|
||||||
|
background-color: transparent;
|
||||||
|
padding: 0px 3px 0px 3px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
QPushButton#GPUStatusBarButton:hover {
|
||||||
|
border: 1px solid #76797C;
|
||||||
|
}
|
||||||
|
|
||||||
|
QPushButton#GPUStatusBarButton:checked {
|
||||||
|
color: #ff8040;
|
||||||
|
}
|
||||||
|
|
||||||
|
QPushButton#GPUStatusBarButton:!checked {
|
||||||
|
color: #40dd40;
|
||||||
|
}
|
||||||
|
|
||||||
QPushButton#buttonRefreshDevices {
|
QPushButton#buttonRefreshDevices {
|
||||||
min-width: 23px;
|
min-width: 23px;
|
||||||
min-height: 23px;
|
min-height: 23px;
|
||||||
|
|
|
@ -2186,6 +2186,27 @@ QPushButton#RendererStatusBarButton:!checked {
|
||||||
color: #00ccdd;
|
color: #00ccdd;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
QPushButton#GPUStatusBarButton {
|
||||||
|
min-width: 0px;
|
||||||
|
color: #656565;
|
||||||
|
border: 1px solid transparent;
|
||||||
|
background-color: transparent;
|
||||||
|
padding: 0px 3px 0px 3px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
QPushButton#GPUStatusBarButton:hover {
|
||||||
|
border: 1px solid #76797C;
|
||||||
|
}
|
||||||
|
|
||||||
|
QPushButton#GPUStatusBarButton:checked {
|
||||||
|
color: #ff8040;
|
||||||
|
}
|
||||||
|
|
||||||
|
QPushButton#GPUStatusBarButton:!checked {
|
||||||
|
color: #40dd40;
|
||||||
|
}
|
||||||
|
|
||||||
QPushButton#buttonRefreshDevices {
|
QPushButton#buttonRefreshDevices {
|
||||||
min-width: 19px;
|
min-width: 19px;
|
||||||
min-height: 19px;
|
min-height: 19px;
|
||||||
|
|
|
@ -789,41 +789,28 @@ void GMainWindow::InitializeWidgets() {
|
||||||
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
||||||
statusBar()->insertPermanentWidget(0, dock_status_button);
|
statusBar()->insertPermanentWidget(0, dock_status_button);
|
||||||
|
|
||||||
// Setup ASync button
|
gpu_accuracy_button = new QPushButton();
|
||||||
async_status_button = new QPushButton();
|
gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
|
||||||
async_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
gpu_accuracy_button->setCheckable(true);
|
||||||
async_status_button->setFocusPolicy(Qt::NoFocus);
|
gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
|
||||||
connect(async_status_button, &QPushButton::clicked, [&] {
|
connect(gpu_accuracy_button, &QPushButton::clicked, [this] {
|
||||||
if (emulation_running) {
|
switch (Settings::values.gpu_accuracy.GetValue()) {
|
||||||
return;
|
case Settings::GPUAccuracy::High: {
|
||||||
|
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Settings::GPUAccuracy::Normal:
|
||||||
|
case Settings::GPUAccuracy::Extreme:
|
||||||
|
default: {
|
||||||
|
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
|
||||||
}
|
}
|
||||||
Settings::values.use_asynchronous_gpu_emulation.SetValue(
|
|
||||||
!Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
|
||||||
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
|
||||||
Core::System::GetInstance().ApplySettings();
|
|
||||||
});
|
|
||||||
async_status_button->setText(tr("ASYNC"));
|
|
||||||
async_status_button->setCheckable(true);
|
|
||||||
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
|
||||||
|
|
||||||
// Setup Multicore button
|
|
||||||
multicore_status_button = new QPushButton();
|
|
||||||
multicore_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
|
||||||
multicore_status_button->setFocusPolicy(Qt::NoFocus);
|
|
||||||
connect(multicore_status_button, &QPushButton::clicked, [&] {
|
|
||||||
if (emulation_running) {
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
|
|
||||||
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
|
|
||||||
Core::System::GetInstance().ApplySettings();
|
|
||||||
});
|
|
||||||
multicore_status_button->setText(tr("MULTICORE"));
|
|
||||||
multicore_status_button->setCheckable(true);
|
|
||||||
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
|
|
||||||
|
|
||||||
statusBar()->insertPermanentWidget(0, multicore_status_button);
|
Core::System::GetInstance().ApplySettings();
|
||||||
statusBar()->insertPermanentWidget(0, async_status_button);
|
UpdateGPUAccuracyButton();
|
||||||
|
});
|
||||||
|
UpdateGPUAccuracyButton();
|
||||||
|
statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
|
||||||
|
|
||||||
// Setup Renderer API button
|
// Setup Renderer API button
|
||||||
renderer_status_button = new QPushButton();
|
renderer_status_button = new QPushButton();
|
||||||
|
@ -1401,8 +1388,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||||
game_list_placeholder->hide();
|
game_list_placeholder->hide();
|
||||||
}
|
}
|
||||||
status_bar_update_timer.start(500);
|
status_bar_update_timer.start(500);
|
||||||
async_status_button->setDisabled(true);
|
|
||||||
multicore_status_button->setDisabled(true);
|
|
||||||
renderer_status_button->setDisabled(true);
|
renderer_status_button->setDisabled(true);
|
||||||
|
|
||||||
if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
|
if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
|
||||||
|
@ -1506,8 +1491,6 @@ void GMainWindow::ShutdownGame() {
|
||||||
emu_speed_label->setVisible(false);
|
emu_speed_label->setVisible(false);
|
||||||
game_fps_label->setVisible(false);
|
game_fps_label->setVisible(false);
|
||||||
emu_frametime_label->setVisible(false);
|
emu_frametime_label->setVisible(false);
|
||||||
async_status_button->setEnabled(true);
|
|
||||||
multicore_status_button->setEnabled(true);
|
|
||||||
renderer_status_button->setEnabled(true);
|
renderer_status_button->setEnabled(true);
|
||||||
|
|
||||||
emulation_running = false;
|
emulation_running = false;
|
||||||
|
@ -2947,12 +2930,35 @@ void GMainWindow::UpdateStatusBar() {
|
||||||
emu_frametime_label->setVisible(true);
|
emu_frametime_label->setVisible(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GMainWindow::UpdateGPUAccuracyButton() {
|
||||||
|
switch (Settings::values.gpu_accuracy.GetValue()) {
|
||||||
|
case Settings::GPUAccuracy::Normal: {
|
||||||
|
gpu_accuracy_button->setText(tr("GPU NORMAL"));
|
||||||
|
gpu_accuracy_button->setChecked(false);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Settings::GPUAccuracy::High: {
|
||||||
|
gpu_accuracy_button->setText(tr("GPU HIGH"));
|
||||||
|
gpu_accuracy_button->setChecked(true);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Settings::GPUAccuracy::Extreme: {
|
||||||
|
gpu_accuracy_button->setText(tr("GPU EXTREME"));
|
||||||
|
gpu_accuracy_button->setChecked(true);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default: {
|
||||||
|
gpu_accuracy_button->setText(tr("GPU ERROR"));
|
||||||
|
gpu_accuracy_button->setChecked(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void GMainWindow::UpdateStatusButtons() {
|
void GMainWindow::UpdateStatusButtons() {
|
||||||
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
||||||
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
|
|
||||||
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
|
||||||
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
|
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
|
||||||
Settings::RendererBackend::Vulkan);
|
Settings::RendererBackend::Vulkan);
|
||||||
|
UpdateGPUAccuracyButton();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::UpdateUISettings() {
|
void GMainWindow::UpdateUISettings() {
|
||||||
|
|
|
@ -292,6 +292,7 @@ private:
|
||||||
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
|
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
|
||||||
std::string_view gpu_vendor = {});
|
std::string_view gpu_vendor = {});
|
||||||
void UpdateStatusBar();
|
void UpdateStatusBar();
|
||||||
|
void UpdateGPUAccuracyButton();
|
||||||
void UpdateStatusButtons();
|
void UpdateStatusButtons();
|
||||||
void UpdateUISettings();
|
void UpdateUISettings();
|
||||||
void HideMouseCursor();
|
void HideMouseCursor();
|
||||||
|
@ -317,8 +318,7 @@ private:
|
||||||
QLabel* emu_speed_label = nullptr;
|
QLabel* emu_speed_label = nullptr;
|
||||||
QLabel* game_fps_label = nullptr;
|
QLabel* game_fps_label = nullptr;
|
||||||
QLabel* emu_frametime_label = nullptr;
|
QLabel* emu_frametime_label = nullptr;
|
||||||
QPushButton* async_status_button = nullptr;
|
QPushButton* gpu_accuracy_button = nullptr;
|
||||||
QPushButton* multicore_status_button = nullptr;
|
|
||||||
QPushButton* renderer_status_button = nullptr;
|
QPushButton* renderer_status_button = nullptr;
|
||||||
QPushButton* dock_status_button = nullptr;
|
QPushButton* dock_status_button = nullptr;
|
||||||
QTimer status_bar_update_timer;
|
QTimer status_bar_update_timer;
|
||||||
|
|
Loading…
Reference in New Issue