forked from ShuriZma/suyu
Shader_IR: clean up AST handling and add documentation.
This commit is contained in:
parent
5ea740beb5
commit
7c756baa77
|
@ -432,6 +432,12 @@ void ASTManager::InsertReturn(Expr condition, bool kills) {
|
||||||
program->nodes.PushBack(node);
|
program->nodes.PushBack(node);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// The decompile algorithm is based on
|
||||||
|
// "Taming control flow: A structured approach to eliminating goto statements"
|
||||||
|
// by AM Erosa, LJ Hendren 1994. In general, the idea is to get gotos to be
|
||||||
|
// on the same structured level as the label which they jump to. This is done,
|
||||||
|
// through outward/inward movements and lifting. Once they are at the same
|
||||||
|
// level, you can enclose them in an "if" structure or a "do-while" structure.
|
||||||
void ASTManager::Decompile() {
|
void ASTManager::Decompile() {
|
||||||
auto it = gotos.begin();
|
auto it = gotos.begin();
|
||||||
while (it != gotos.end()) {
|
while (it != gotos.end()) {
|
||||||
|
@ -656,11 +662,9 @@ void ASTManager::EncloseIfThen(ASTNode goto_node, ASTNode label) {
|
||||||
sub_zipper->Init(goto_node, if_node);
|
sub_zipper->Init(goto_node, if_node);
|
||||||
zipper.InsertAfter(if_node, prev);
|
zipper.InsertAfter(if_node, prev);
|
||||||
sub_zipper->Remove(goto_node);
|
sub_zipper->Remove(goto_node);
|
||||||
// ShowCurrentState("After IfThen Enclose");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ASTManager::MoveOutward(ASTNode goto_node) {
|
void ASTManager::MoveOutward(ASTNode goto_node) {
|
||||||
// ShowCurrentState("Before MoveOutward");
|
|
||||||
ASTZipper& zipper = goto_node->GetManager();
|
ASTZipper& zipper = goto_node->GetManager();
|
||||||
const ASTNode parent = goto_node->GetParent();
|
const ASTNode parent = goto_node->GetParent();
|
||||||
ASTZipper& zipper2 = parent->GetManager();
|
ASTZipper& zipper2 = parent->GetManager();
|
||||||
|
|
Loading…
Reference in New Issue