forked from ShuriZma/suyu
metal: create swap chain to manage metal layer
This commit is contained in:
parent
380af618d3
commit
79ff60356d
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@ -376,6 +376,7 @@ if (APPLE)
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list(APPEND sources
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list(APPEND sources
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renderer_metal/mtl_device.mm
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renderer_metal/mtl_device.mm
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renderer_metal/mtl_rasterizer.mm
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renderer_metal/mtl_rasterizer.mm
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renderer_metal/mtl_swap_chain.mm
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renderer_metal/renderer_metal.mm
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renderer_metal/renderer_metal.mm
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)
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)
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endif()
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endif()
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@ -3,6 +3,7 @@
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#pragma once
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#pragma once
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "objc_bridge.h"
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#include "video_core/control/channel_state_cache.h"
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#include "video_core/control/channel_state_cache.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/rasterizer_interface.h"
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@ -15,6 +16,7 @@ class System;
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namespace Metal {
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namespace Metal {
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class Device;
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class Device;
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class SwapChain;
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class RasterizerMetal;
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class RasterizerMetal;
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@ -36,7 +38,7 @@ public:
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class RasterizerMetal final : public VideoCore::RasterizerInterface,
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class RasterizerMetal final : public VideoCore::RasterizerInterface,
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protected VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> {
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protected VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> {
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public:
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public:
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explicit RasterizerMetal(Tegra::GPU& gpu_, const Device& device_, const CAMetalLayer* layer_);
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explicit RasterizerMetal(Tegra::GPU& gpu_, const Device& device_, const SwapChain& swap_chain_);
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~RasterizerMetal() override;
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~RasterizerMetal() override;
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void Draw(bool is_indexed, u32 instance_count) override;
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void Draw(bool is_indexed, u32 instance_count) override;
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@ -90,7 +92,9 @@ private:
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AccelerateDMA accelerate_dma;
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AccelerateDMA accelerate_dma;
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const Device& device;
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const Device& device;
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const CAMetalLayer* layer;
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const SwapChain& swap_chain;
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MTLCommandBuffer_t command_buffer;
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};
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};
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} // namespace Metal
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} // namespace Metal
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@ -4,6 +4,10 @@
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#include "video_core/control/channel_state.h"
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#include "video_core/control/channel_state.h"
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#include "video_core/host1x/host1x.h"
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#include "video_core/host1x/host1x.h"
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#include "video_core/memory_manager.h"
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#include "video_core/memory_manager.h"
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#include "video_core/buffer_cache/buffer_cache.h"
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#include "video_core/engines/draw_manager.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_metal/mtl_rasterizer.h"
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#include "video_core/renderer_metal/mtl_rasterizer.h"
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#include "video_core/renderer_metal/mtl_device.h"
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#include "video_core/renderer_metal/mtl_device.h"
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@ -20,11 +24,31 @@ bool AccelerateDMA::BufferClear(GPUVAddr src_address, u64 amount, u32 value) {
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return true;
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return true;
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}
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}
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RasterizerMetal::RasterizerMetal(Tegra::GPU& gpu_, const Device& device_, const CAMetalLayer* layer_)
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RasterizerMetal::RasterizerMetal(Tegra::GPU& gpu_, const Device& device_, const SwapChain& swap_chain_)
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: gpu{gpu_}, device{device_}, layer{layer_} {}
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: gpu{gpu_}, device{device_}, swap_chain{swap_chain_} {}
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RasterizerMetal::~RasterizerMetal() = default;
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RasterizerMetal::~RasterizerMetal() = default;
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void RasterizerMetal::Draw(bool is_indexed, u32 instance_count) {}
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void RasterizerMetal::Draw(bool is_indexed, u32 instance_count) {
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//const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
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if (is_indexed) {
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std::cout << "DrawIndexed" << std::endl;
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/*[command_buffer drawIndexedPrimitives:MTLPrimitiveTypeTriangle
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indexCount:draw_params.num_indices
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indexType:MTLIndexTypeUInt32
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indexBuffer:draw_state.index_buffer
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indexBufferOffset:draw_params.first_index * sizeof(u32)
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instanceCount:draw_params.num_instances
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baseVertex:draw_params.base_vertex
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baseInstance:draw_params.base_instance];*/
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//cmdbuf.DrawIndexed(draw_params.num_vertices, draw_params.num_instances,
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// draw_params.first_index, draw_params.base_vertex,
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// draw_params.base_instance);
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} else {
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std::cout << "Draw" << std::endl;
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//cmdbuf.Draw(draw_params.num_vertices, draw_params.num_instances,
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// draw_params.base_vertex, draw_params.base_instance);
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}
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}
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void RasterizerMetal::DrawTexture() {}
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void RasterizerMetal::DrawTexture() {}
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void RasterizerMetal::Clear(u32 layer_count) {}
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void RasterizerMetal::Clear(u32 layer_count) {}
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void RasterizerMetal::DispatchCompute() {}
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void RasterizerMetal::DispatchCompute() {}
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@ -0,0 +1,29 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "video_core/renderer_metal/objc_bridge.h"
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namespace Metal {
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class Device;
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class SwapChain {
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public:
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SwapChain(const Device& device_, const CAMetalLayer* layer_);
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~SwapChain();
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void AcquireNextDrawable();
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void Present(MTLCommandBuffer_t command_buffer);
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MTLTexture_t GetDrawableTexture();
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private:
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const Device& device;
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const CAMetalLayer* layer;
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CAMetalDrawable_t drawable;
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};
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} // namespace Metal
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@ -0,0 +1,30 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/renderer_metal/mtl_device.h"
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#include "video_core/renderer_metal/mtl_swap_chain.h"
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namespace Metal {
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SwapChain::SwapChain(const Device& device_, const CAMetalLayer* layer_) : device(device_), layer([layer_ retain]) {
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// Give the layer our device
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layer.device = device.GetDevice();
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}
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SwapChain::~SwapChain() {
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[layer release];
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}
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void SwapChain::AcquireNextDrawable() {
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// Get the next drawable
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drawable = [layer nextDrawable];
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}
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void SwapChain::Present(MTLCommandBuffer_t command_buffer) {
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[command_buffer presentDrawable:drawable];
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}
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MTLTexture_t SwapChain::GetDrawableTexture() {
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return drawable.texture;
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}
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} // namespace Metal
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@ -7,10 +7,14 @@
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#import <QuartzCore/QuartzCore.h>
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#import <QuartzCore/QuartzCore.h>
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typedef id<MTLDevice> MTLDevice_t;
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typedef id<MTLDevice> MTLDevice_t;
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typedef id<MTLCommandQueue> MTLCommandQueue_t;
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typedef id<MTLCommandQueue> MTLCommandQueue_t;
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typedef id<MTLCommandBuffer> MTLCommandBuffer_t;
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typedef id<MTLTexture> MTLTexture_t;
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typedef id<MTLTexture> MTLTexture_t;
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typedef id<CAMetalDrawable> CAMetalDrawable_t;
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#else
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#else
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typedef void* MTLDevice_t;
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typedef void* MTLDevice_t;
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typedef void* MTLCommandQueue_t;
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typedef void* MTLCommandQueue_t;
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typedef void* MTLCommandBuffer_t;
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typedef void* MTLTexture_t;
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typedef void* MTLTexture_t;
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typedef void CAMetalLayer;
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typedef void CAMetalLayer;
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typedef void* CAMetalDrawable_t;
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#endif
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#endif
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@ -10,6 +10,7 @@
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_metal/mtl_device.h"
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#include "video_core/renderer_metal/mtl_device.h"
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#include "video_core/renderer_metal/mtl_rasterizer.h"
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#include "video_core/renderer_metal/mtl_rasterizer.h"
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#include "video_core/renderer_metal/mtl_swap_chain.h"
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namespace Core {
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namespace Core {
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class TelemetrySession;
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class TelemetrySession;
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@ -49,8 +50,7 @@ private:
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Tegra::GPU& gpu;
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Tegra::GPU& gpu;
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Device device;
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Device device;
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// TODO: use the layer to get the drawable when drawing directly to the screen
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SwapChain swap_chain;
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const CAMetalLayer* layer;
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RasterizerMetal rasterizer;
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RasterizerMetal rasterizer;
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};
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};
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@ -13,16 +13,10 @@ RendererMetal::RendererMetal(Core::Frontend::EmuWindow& emu_window,
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std::unique_ptr<Core::Frontend::GraphicsContext> context_)
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std::unique_ptr<Core::Frontend::GraphicsContext> context_)
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: RendererBase(emu_window, std::move(context_)), device_memory{device_memory_},
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: RendererBase(emu_window, std::move(context_)), device_memory{device_memory_},
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gpu{gpu_}, device{},
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gpu{gpu_}, device{},
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layer([static_cast<const CAMetalLayer*>(render_window.GetWindowInfo().render_surface)
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swap_chain(device, static_cast<const CAMetalLayer*>(render_window.GetWindowInfo().render_surface)),
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retain]),
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rasterizer(gpu_, device, swap_chain) {}
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rasterizer(gpu_, device, layer) {
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// Give the layer our device
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layer.device = device.GetDevice();
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}
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RendererMetal::~RendererMetal() {
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RendererMetal::~RendererMetal() = default;
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[layer release];
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}
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void RendererMetal::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
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void RendererMetal::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
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if (framebuffers.empty()) {
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if (framebuffers.empty()) {
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@ -31,20 +25,20 @@ void RendererMetal::Composite(std::span<const Tegra::FramebufferConfig> framebuf
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// HACK
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// HACK
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@autoreleasepool {
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@autoreleasepool {
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id<CAMetalDrawable> drawable = [layer nextDrawable];
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swap_chain.AcquireNextDrawable();
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MTLRenderPassDescriptor* renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
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MTLRenderPassDescriptor* render_pass_descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
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renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(1.0, 0.5, 0.0, 1.0);
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render_pass_descriptor.colorAttachments[0].clearColor = MTLClearColorMake(1.0, 0.5, 0.0, 1.0);
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renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
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render_pass_descriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
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renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
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render_pass_descriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
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renderPassDescriptor.colorAttachments[0].texture = drawable.texture;
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render_pass_descriptor.colorAttachments[0].texture = swap_chain.GetDrawableTexture();
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id<MTLCommandBuffer> commandBuffer = [device.GetCommandQueue() commandBuffer];
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id<MTLCommandBuffer> command_buffer = [device.GetCommandQueue() commandBuffer];
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id<MTLRenderCommandEncoder> renderEncoder = [commandBuffer
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id<MTLRenderCommandEncoder> render_encoder = [command_buffer
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renderCommandEncoderWithDescriptor:renderPassDescriptor];
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renderCommandEncoderWithDescriptor:render_pass_descriptor];
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[renderEncoder endEncoding];
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[render_encoder endEncoding];
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[commandBuffer presentDrawable:drawable];
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swap_chain.Present(command_buffer);
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[commandBuffer commit];
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[command_buffer commit];
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}
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}
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gpu.RendererFrameEndNotify();
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gpu.RendererFrameEndNotify();
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