From 782b7a0ca45b08d981e48a6d9a7af73cbed13281 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Thu, 26 Sep 2019 15:41:10 -0400 Subject: [PATCH] NVFlinger: Reverse the change that only signaled events on buffer acquire. This has been hardware tested and it seems that NVFlinger will still signal even if there are no buffers to present. --- src/core/hle/service/nvflinger/nvflinger.cpp | 19 +------------------ src/core/hle/service/nvflinger/nvflinger.h | 2 -- 2 files changed, 1 insertion(+), 20 deletions(-) diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 3c08ac9a30..6eee20efeb 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -174,19 +174,8 @@ const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const { void NVFlinger::Compose() { for (auto& display : displays) { - bool trigger_event = false; // Trigger vsync for this display at the end of drawing - SCOPE_EXIT({ - // TODO(Blinkhawk): Correctly send buffers through nvflinger while - // loading the game thorugh the OS. - // During loading, the OS takes care of sending buffers to vsync, - // thus it triggers, since this is not properly emulated due to - // HLE complications, we allow it to signal until the game enqueues - // it's first buffer. - if (trigger_event || !first_buffer_enqueued) { - display.SignalVSyncEvent(); - } - }); + SCOPE_EXIT({ display.SignalVSyncEvent(); }); // Don't do anything for displays without layers. if (!display.HasLayers()) @@ -202,16 +191,10 @@ void NVFlinger::Compose() { MicroProfileFlip(); if (!buffer) { - // There was no queued buffer to draw, render previous frame - auto& gpu = system.GPU(); - // Always trigger on sync GPU. - trigger_event = !gpu.IsAsync(); continue; } const auto& igbp_buffer = buffer->get().igbp_buffer; - trigger_event = true; - first_buffer_enqueued = true; const auto& gpu = system.GPU(); const auto& multi_fence = buffer->get().multi_fence; diff --git a/src/core/hle/service/nvflinger/nvflinger.h b/src/core/hle/service/nvflinger/nvflinger.h index 95d7278f55..5d7e3bfb8e 100644 --- a/src/core/hle/service/nvflinger/nvflinger.h +++ b/src/core/hle/service/nvflinger/nvflinger.h @@ -102,8 +102,6 @@ private: u32 swap_interval = 1; - bool first_buffer_enqueued{}; - /// Event that handles screen composition. Core::Timing::EventType* composition_event;