forked from ShuriZma/suyu
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
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ba02d564f8
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7606da5611
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@ -260,6 +260,9 @@ void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u3
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// Execute the current macro.
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// Execute the current macro.
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macro_interpreter.Execute(macro_positions[entry], num_parameters, parameters);
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macro_interpreter.Execute(macro_positions[entry], num_parameters, parameters);
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if (mme_draw.current_mode != MMMEDrawMode::Undefined) {
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FlushMMEInlineDraw();
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}
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}
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}
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void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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@ -426,25 +429,37 @@ void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) {
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regs.reg_array[method] = method_call.argument;
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regs.reg_array[method] = method_call.argument;
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if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
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if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
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method == MAXWELL3D_REG_INDEX(index_array.count)) {
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method == MAXWELL3D_REG_INDEX(index_array.count)) {
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MMMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
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const MMMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
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? MMMEDrawMode::Array
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? MMMEDrawMode::Array
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: MMMEDrawMode::Indexed;
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: MMMEDrawMode::Indexed;
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u32 count = method_call.argument;
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const u32 count = method_call.argument;
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while (true) {
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while (true) {
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if (mme_draw.current_mode == MMMEDrawMode::Undefined) {
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if (mme_draw.current_mode == MMMEDrawMode::Undefined) {
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mme_draw.current_mode = expected_mode;
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if (mme_draw.gl_begin_consume) {
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mme_draw.current_count = count;
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mme_draw.current_mode = expected_mode;
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mme_draw.instance_count = 1;
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mme_draw.current_count = count;
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mme_draw.instance_count = 1;
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mme_draw.gl_begin_consume = false;
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mme_draw.gl_end_count = 0;
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}
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break;
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break;
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} else {
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} else {
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if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count) {
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if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count &&
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mme_draw.instance_mode && mme_draw.gl_begin_consume) {
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mme_draw.instance_count++;
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mme_draw.instance_count++;
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mme_draw.gl_begin_consume = false;
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break;
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break;
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} else {
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} else {
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FlushMMEInlineDraw();
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FlushMMEInlineDraw();
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}
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}
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}
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}
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}
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}
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} else if (method == MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)) {
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mme_draw.instance_mode =
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(regs.draw.instance_next != 0) || (regs.draw.instance_cont != 0);
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mme_draw.gl_begin_consume = true;
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} else {
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mme_draw.gl_end_count++;
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}
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}
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} else {
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} else {
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if (mme_draw.current_mode != MMMEDrawMode::Undefined) {
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if (mme_draw.current_mode != MMMEDrawMode::Undefined) {
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@ -458,6 +473,7 @@ void Maxwell3D::FlushMMEInlineDraw() {
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LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
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LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
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regs.vertex_buffer.count);
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regs.vertex_buffer.count);
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ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
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ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
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ASSERT(mme_draw.instance_count == mme_draw.gl_end_count);
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auto debug_context = system.GetGPUDebugContext();
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auto debug_context = system.GetGPUDebugContext();
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@ -488,6 +504,9 @@ void Maxwell3D::FlushMMEInlineDraw() {
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mme_draw.current_mode = MMMEDrawMode::Undefined;
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mme_draw.current_mode = MMMEDrawMode::Undefined;
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mme_draw.current_count = 0;
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mme_draw.current_count = 0;
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mme_draw.instance_count = 0;
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mme_draw.instance_count = 0;
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mme_draw.instance_mode = false;
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mme_draw.gl_begin_consume = false;
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mme_draw.gl_end_count = 0;
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}
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}
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void Maxwell3D::ProcessMacroUpload(u32 data) {
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void Maxwell3D::ProcessMacroUpload(u32 data) {
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@ -1277,8 +1277,11 @@ public:
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struct MMEDrawState {
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struct MMEDrawState {
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MMMEDrawMode current_mode{MMMEDrawMode::Undefined};
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MMMEDrawMode current_mode{MMMEDrawMode::Undefined};
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u32 current_count;
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u32 current_count{};
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u32 instance_count;
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u32 instance_count{};
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bool instance_mode{};
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bool gl_begin_consume{};
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u32 gl_end_count{};
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} mme_draw;
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} mme_draw;
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private:
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private:
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@ -788,13 +788,13 @@ void RasterizerOpenGL::DrawArrays() {
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DrawPrelude();
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DrawPrelude();
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auto& maxwell3d = system.GPU().Maxwell3D();
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auto& maxwell3d = system.GPU().Maxwell3D();
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auto& regs = maxwell3d.regs;
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const auto& regs = maxwell3d.regs;
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auto current_instance = maxwell3d.state.current_instance;
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const auto current_instance = maxwell3d.state.current_instance;
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auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
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const auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
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if (accelerate_draw == AccelDraw::Indexed) {
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if (accelerate_draw == AccelDraw::Indexed) {
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auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
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const auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
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auto count = regs.index_array.count;
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const auto count = regs.index_array.count;
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auto base_vertex = static_cast<GLint>(regs.vb_element_base);
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const auto base_vertex = static_cast<GLint>(regs.vb_element_base);
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const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
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const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
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if (current_instance > 0) {
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if (current_instance > 0) {
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glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
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glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
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@ -805,8 +805,8 @@ void RasterizerOpenGL::DrawArrays() {
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base_vertex);
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base_vertex);
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}
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}
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} else {
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} else {
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auto count = regs.vertex_buffer.count;
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const auto count = regs.vertex_buffer.count;
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auto vertex_first = regs.vertex_buffer.first;
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const auto vertex_first = regs.vertex_buffer.first;
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if (current_instance > 0) {
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if (current_instance > 0) {
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glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1,
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glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1,
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current_instance);
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current_instance);
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@ -819,21 +819,19 @@ void RasterizerOpenGL::DrawArrays() {
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maxwell3d.dirty.memory_general = false;
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maxwell3d.dirty.memory_general = false;
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}
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}
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#pragma optimize("", off)
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void RasterizerOpenGL::DrawMultiArrays() {
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void RasterizerOpenGL::DrawMultiArrays() {
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DrawPrelude();
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DrawPrelude();
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auto& maxwell3d = system.GPU().Maxwell3D();
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auto& maxwell3d = system.GPU().Maxwell3D();
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auto& regs = maxwell3d.regs;
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const auto& regs = maxwell3d.regs;
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auto& draw_setup = maxwell3d.mme_draw;
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const auto& draw_setup = maxwell3d.mme_draw;
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auto num_instances = draw_setup.instance_count;
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const auto num_instances = draw_setup.instance_count;
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auto base_instance = static_cast<GLint>(regs.vb_base_instance);
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const auto base_instance = static_cast<GLint>(regs.vb_base_instance);
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auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
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const auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
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if (draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed) {
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if (draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed) {
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auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
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const auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
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auto count = regs.index_array.count;
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const auto count = regs.index_array.count;
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auto base_vertex = static_cast<GLint>(regs.vb_element_base);
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const auto base_vertex = static_cast<GLint>(regs.vb_element_base);
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const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
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const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
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if (num_instances > 1) {
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if (num_instances > 1) {
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glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
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glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
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@ -844,8 +842,8 @@ void RasterizerOpenGL::DrawMultiArrays() {
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base_vertex);
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base_vertex);
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}
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}
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} else {
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} else {
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auto count = regs.vertex_buffer.count;
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const auto count = regs.vertex_buffer.count;
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auto vertex_first = regs.vertex_buffer.first;
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const auto vertex_first = regs.vertex_buffer.first;
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if (num_instances > 1) {
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if (num_instances > 1) {
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glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, num_instances,
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glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, num_instances,
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base_instance);
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base_instance);
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@ -462,6 +462,14 @@ private:
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code.AddLine("float gl_PointSize;");
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code.AddLine("float gl_PointSize;");
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}
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}
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if (ir.UsesInstanceId()) {
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code.AddLine("int gl_InstanceID;");
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}
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if (ir.UsesVertexId()) {
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code.AddLine("int gl_VertexID;");
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}
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--code.scope;
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--code.scope;
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code.AddLine("}};");
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code.AddLine("}};");
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code.AddNewLine();
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code.AddNewLine();
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@ -964,7 +972,7 @@ private:
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switch (element) {
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switch (element) {
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case 2:
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case 2:
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// Config pack's first value is instance_id.
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// Config pack's first value is instance_id.
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return {"gl_InstanceID", Type::Uint};
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return {"gl_InstanceID", Type::Int};
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case 3:
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case 3:
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return {"gl_VertexID", Type::Int};
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return {"gl_VertexID", Type::Int};
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}
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}
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@ -114,6 +114,18 @@ Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buff
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break;
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break;
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}
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}
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}
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}
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if (index == Attribute::Index::TessCoordInstanceIDVertexID) {
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switch (element) {
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case 2:
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uses_instance_id = true;
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break;
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case 3:
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uses_vertex_id = true;
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break;
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default:
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break;
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}
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}
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if (index == Attribute::Index::ClipDistances0123 ||
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if (index == Attribute::Index::ClipDistances0123 ||
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index == Attribute::Index::ClipDistances4567) {
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index == Attribute::Index::ClipDistances4567) {
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const auto clip_index =
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const auto clip_index =
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@ -124,6 +124,14 @@ public:
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return uses_point_size;
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return uses_point_size;
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}
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}
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bool UsesInstanceId() const {
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return uses_instance_id;
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}
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bool UsesVertexId() const {
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return uses_vertex_id;
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}
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bool HasPhysicalAttributes() const {
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bool HasPhysicalAttributes() const {
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return uses_physical_attributes;
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return uses_physical_attributes;
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}
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}
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@ -373,6 +381,8 @@ private:
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bool uses_viewport_index{};
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bool uses_viewport_index{};
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bool uses_point_size{};
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bool uses_point_size{};
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bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
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bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
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bool uses_instance_id{};
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bool uses_vertex_id{};
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Tegra::Shader::Header header;
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Tegra::Shader::Header header;
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};
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};
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