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vk_blit_screen: use higher bit depth for fxaa

This commit is contained in:
Liam 2023-06-08 11:27:57 -04:00
parent 9c6fc44a59
commit 74671186bf
1 changed files with 4 additions and 4 deletions

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@ -1159,7 +1159,7 @@ void BlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.imageType = VK_IMAGE_TYPE_2D, .imageType = VK_IMAGE_TYPE_2D,
.format = GetFormat(framebuffer), .format = used_on_framebuffer ? VK_FORMAT_R16G16B16A16_SFLOAT : GetFormat(framebuffer),
.extent = .extent =
{ {
.width = (up_scale * framebuffer.width) >> down_shift, .width = (up_scale * framebuffer.width) >> down_shift,
@ -1180,14 +1180,14 @@ void BlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
const auto create_commit = [&](vk::Image& image) { const auto create_commit = [&](vk::Image& image) {
return memory_allocator.Commit(image, MemoryUsage::DeviceLocal); return memory_allocator.Commit(image, MemoryUsage::DeviceLocal);
}; };
const auto create_image_view = [&](vk::Image& image) { const auto create_image_view = [&](vk::Image& image, bool used_on_framebuffer = false) {
return device.GetLogical().CreateImageView(VkImageViewCreateInfo{ return device.GetLogical().CreateImageView(VkImageViewCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.image = *image, .image = *image,
.viewType = VK_IMAGE_VIEW_TYPE_2D, .viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = GetFormat(framebuffer), .format = used_on_framebuffer ? VK_FORMAT_R16G16B16A16_SFLOAT : GetFormat(framebuffer),
.components = .components =
{ {
.r = VK_COMPONENT_SWIZZLE_IDENTITY, .r = VK_COMPONENT_SWIZZLE_IDENTITY,
@ -1217,7 +1217,7 @@ void BlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
const u32 down_shift = Settings::values.resolution_info.down_shift; const u32 down_shift = Settings::values.resolution_info.down_shift;
aa_image = create_image(true, up_scale, down_shift); aa_image = create_image(true, up_scale, down_shift);
aa_commit = create_commit(aa_image); aa_commit = create_commit(aa_image);
aa_image_view = create_image_view(aa_image); aa_image_view = create_image_view(aa_image, true);
VkExtent2D size{ VkExtent2D size{
.width = (up_scale * framebuffer.width) >> down_shift, .width = (up_scale * framebuffer.width) >> down_shift,
.height = (up_scale * framebuffer.height) >> down_shift, .height = (up_scale * framebuffer.height) >> down_shift,