diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index 3faa7e0d07..2bd86f2158 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -586,9 +586,6 @@ void BufferCache
::CommitAsyncFlushesHigh() {
cpu_addr_base += u64(std::max ::CommitAsyncFlushesHigh() {
largest_copy = std::max(largest_copy, new_size);
constexpr u64 align_mask = ~(32ULL - 1);
const VAddr align_up_address = (cpu_addr_base + 31) & align_mask;
- const u64 difference = align_up_address - cpu_addr_base;
- if (difference > new_size) {
+ const u64 difference_base = align_up_address - cpu_addr_base;
+ if (difference_base > new_size) {
return;
}
- const u64 fixed_size = new_size - difference;
+ const u64 fixed_size = new_size - difference_base;
buffer.UnmarkRegionAsGpuModified(align_up_address, fixed_size & align_mask);
});
});
@@ -1384,16 +1381,9 @@ typename BufferCache ::Binding BufferCache ::StorageBufferBinding(GPUVAddr s
if (!cpu_addr || size == 0) {
return NULL_BINDING;
}
- // HACK(Rodrigo): This is the number of bytes bound in host beyond the guest API's range.
- // It exists due to some games like Astral Chain operate out of bounds.
- // Binding the whole map range would be technically correct, but games have large maps that make
- // this approach unaffordable for now.
- static constexpr u32 arbitrary_extra_bytes = 0xc000;
- const u32 bytes_to_map_end =
- std::max(size, static_cast