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yuzu: Add controller hotkeys

This commit is contained in:
german77 2021-11-15 17:57:41 -06:00
parent b94e947793
commit 72c8a94a6c
14 changed files with 580 additions and 79 deletions

View File

@ -351,6 +351,19 @@ void EmulatedController::DisableConfiguration() {
}
}
void EmulatedController::EnableSystemButtons() {
system_buttons_enabled = true;
}
void EmulatedController::DisableSystemButtons() {
system_buttons_enabled = false;
}
void EmulatedController::ResetSystemButtons() {
controller.home_button_state.home.Assign(false);
controller.capture_button_state.capture.Assign(false);
}
bool EmulatedController::IsConfiguring() const {
return is_configuring;
}
@ -596,9 +609,15 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
controller.npad_button_state.right_sr.Assign(current_status.value);
break;
case Settings::NativeButton::Home:
if (!system_buttons_enabled) {
break;
}
controller.home_button_state.home.Assign(current_status.value);
break;
case Settings::NativeButton::Screenshot:
if (!system_buttons_enabled) {
break;
}
controller.capture_button_state.capture.Assign(current_status.value);
break;
}

View File

@ -200,6 +200,15 @@ public:
/// Returns the emulated controller into normal mode, allowing the modification of the HID state
void DisableConfiguration();
/// Enables Home and Screenshot buttons
void EnableSystemButtons();
/// Disables Home and Screenshot buttons
void DisableSystemButtons();
/// Sets Home and Screenshot buttons to false
void ResetSystemButtons();
/// Returns true if the emulated controller is in configuring mode
bool IsConfiguring() const;
@ -391,6 +400,7 @@ private:
NpadStyleTag supported_style_tag{NpadStyleSet::All};
bool is_connected{false};
bool is_configuring{false};
bool system_buttons_enabled{true};
f32 motion_sensitivity{0.01f};
bool force_update_motion{false};

View File

@ -663,6 +663,7 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding() const {
{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
{Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
};
}
@ -699,6 +700,7 @@ ButtonBindings SDLDriver::GetNintendoButtonBinding(
{Settings::NativeButton::SL, sl_button},
{Settings::NativeButton::SR, sr_button},
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
{Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
};
}

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@ -24,7 +24,7 @@ namespace InputCommon {
class SDLJoystick;
using ButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 18>;
using ZButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;

View File

@ -23,7 +23,7 @@ enum class Tas::TasAxis : u8 {
};
// Supported keywords and buttons from a TAS file
constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
constexpr std::array<std::pair<std::string_view, TasButton>, 18> text_to_tas_button = {
std::pair{"KEY_A", TasButton::BUTTON_A},
{"KEY_B", TasButton::BUTTON_B},
{"KEY_X", TasButton::BUTTON_X},
@ -40,8 +40,9 @@ constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_but
{"KEY_DDOWN", TasButton::BUTTON_DOWN},
{"KEY_SL", TasButton::BUTTON_SL},
{"KEY_SR", TasButton::BUTTON_SR},
{"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
{"KEY_HOME", TasButton::BUTTON_HOME},
// These buttons are disabled to avoid TAS input from activating hotkeys
// {"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
// {"KEY_HOME", TasButton::BUTTON_HOME},
{"KEY_ZL", TasButton::TRIGGER_ZL},
{"KEY_ZR", TasButton::TRIGGER_ZR},
};

View File

@ -66,27 +66,27 @@ const std::array<int, 2> Config::default_stick_mod = {
// UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off
const std::array<UISettings::Shortcut, 21> Config::default_hotkeys{{
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
{QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}},
{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::WindowShortcut}},
{QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::WindowShortcut}},
{QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::WindowShortcut}},
{QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}},
{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
{QStringLiteral("TAS Start/Stop"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F5"), Qt::ApplicationShortcut}},
{QStringLiteral("TAS Reset"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F6"), Qt::ApplicationShortcut}},
{QStringLiteral("TAS Record"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F7"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Framerate Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), QStringLiteral("Screenshot"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), QStringLiteral("Home+X"), Qt::ApplicationShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), QStringLiteral("Home+Plus"), Qt::WindowShortcut}},
{QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), QStringLiteral("Home+Minus"), Qt::WindowShortcut}},
{QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), QStringLiteral("Home+B"), Qt::WindowShortcut}},
{QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), QStringLiteral("Home+A"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("TAS Start/Stop"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F5"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("TAS Reset"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F6"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("TAS Record"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F7"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Toggle Framerate Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), QStringLiteral("Home+Y"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), QStringLiteral(""), Qt::WindowShortcut}},
}};
// clang-format on
@ -679,7 +679,6 @@ void Config::ReadShortcutValues() {
qt_config->beginGroup(QStringLiteral("Shortcuts"));
for (const auto& [name, group, shortcut] : default_hotkeys) {
const auto& [keyseq, context] = shortcut;
qt_config->beginGroup(group);
qt_config->beginGroup(name);
// No longer using ReadSetting for shortcut.second as it innacurately returns a value of 1
@ -688,7 +687,10 @@ void Config::ReadShortcutValues() {
UISettings::values.shortcuts.push_back(
{name,
group,
{ReadSetting(QStringLiteral("KeySeq"), keyseq).toString(), shortcut.second}});
{ReadSetting(QStringLiteral("KeySeq"), shortcut.keyseq).toString(),
ReadSetting(QStringLiteral("Controller_KeySeq"), shortcut.controller_keyseq)
.toString(),
shortcut.context}});
qt_config->endGroup();
qt_config->endGroup();
}
@ -1227,8 +1229,10 @@ void Config::SaveShortcutValues() {
qt_config->beginGroup(group);
qt_config->beginGroup(name);
WriteSetting(QStringLiteral("KeySeq"), shortcut.first, default_hotkey.first);
WriteSetting(QStringLiteral("Context"), shortcut.second, default_hotkey.second);
WriteSetting(QStringLiteral("KeySeq"), shortcut.keyseq, default_hotkey.keyseq);
WriteSetting(QStringLiteral("Controller_KeySeq"), shortcut.controller_keyseq,
default_hotkey.controller_keyseq);
WriteSetting(QStringLiteral("Context"), shortcut.context, default_hotkey.context);
qt_config->endGroup();
qt_config->endGroup();
}

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@ -45,7 +45,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
general_tab{std::make_unique<ConfigureGeneral>(system_, this)},
graphics_tab{std::make_unique<ConfigureGraphics>(system_, this)},
graphics_advanced_tab{std::make_unique<ConfigureGraphicsAdvanced>(system_, this)},
hotkeys_tab{std::make_unique<ConfigureHotkeys>(this)},
hotkeys_tab{std::make_unique<ConfigureHotkeys>(system_.HIDCore(), this)},
input_tab{std::make_unique<ConfigureInput>(system_, this)},
network_tab{std::make_unique<ConfigureNetwork>(system_, this)},
profile_tab{std::make_unique<ConfigureProfileManager>(system_, this)},

View File

@ -5,15 +5,24 @@
#include <QMenu>
#include <QMessageBox>
#include <QStandardItemModel>
#include "common/settings.h"
#include <QTimer>
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "ui_configure_hotkeys.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_hotkeys.h"
#include "yuzu/hotkeys.h"
#include "yuzu/util/sequence_dialog/sequence_dialog.h"
ConfigureHotkeys::ConfigureHotkeys(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureHotkeys>()) {
constexpr int name_column = 0;
constexpr int hotkey_column = 1;
constexpr int controller_column = 2;
ConfigureHotkeys::ConfigureHotkeys(Core::HID::HIDCore& hid_core, QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureHotkeys>()),
timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()) {
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
@ -26,16 +35,24 @@ ConfigureHotkeys::ConfigureHotkeys(QWidget* parent)
ui->hotkey_list->setContextMenuPolicy(Qt::CustomContextMenu);
ui->hotkey_list->setModel(model);
// TODO(Kloen): Make context configurable as well (hiding the column for now)
ui->hotkey_list->hideColumn(2);
ui->hotkey_list->setColumnWidth(0, 200);
ui->hotkey_list->resizeColumnToContents(1);
ui->hotkey_list->setColumnWidth(name_column, 200);
ui->hotkey_list->resizeColumnToContents(hotkey_column);
connect(ui->button_restore_defaults, &QPushButton::clicked, this,
&ConfigureHotkeys::RestoreDefaults);
connect(ui->button_clear_all, &QPushButton::clicked, this, &ConfigureHotkeys::ClearAll);
controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
connect(poll_timer.get(), &QTimer::timeout, [this] {
const auto buttons = controller->GetNpadButtons();
if (buttons.raw != Core::HID::NpadButton::None) {
SetPollingResult(buttons.raw, false);
return;
}
});
RetranslateUI();
}
@ -49,15 +66,18 @@ void ConfigureHotkeys::Populate(const HotkeyRegistry& registry) {
auto* action = new QStandardItem(hotkey.first);
auto* keyseq =
new QStandardItem(hotkey.second.keyseq.toString(QKeySequence::NativeText));
auto* controller_keyseq = new QStandardItem(hotkey.second.controller_keyseq);
action->setEditable(false);
keyseq->setEditable(false);
parent_item->appendRow({action, keyseq});
controller_keyseq->setEditable(false);
parent_item->appendRow({action, keyseq, controller_keyseq});
}
model->appendRow(parent_item);
}
ui->hotkey_list->expandAll();
ui->hotkey_list->resizeColumnToContents(0);
ui->hotkey_list->resizeColumnToContents(name_column);
ui->hotkey_list->resizeColumnToContents(hotkey_column);
}
void ConfigureHotkeys::changeEvent(QEvent* event) {
@ -71,7 +91,7 @@ void ConfigureHotkeys::changeEvent(QEvent* event) {
void ConfigureHotkeys::RetranslateUI() {
ui->retranslateUi(this);
model->setHorizontalHeaderLabels({tr("Action"), tr("Hotkey"), tr("Context")});
model->setHorizontalHeaderLabels({tr("Action"), tr("Hotkey"), tr("Controller Hotkey")});
}
void ConfigureHotkeys::Configure(QModelIndex index) {
@ -79,7 +99,15 @@ void ConfigureHotkeys::Configure(QModelIndex index) {
return;
}
index = index.sibling(index.row(), 1);
// Controller configuration is selected
if (index.column() == controller_column) {
ConfigureController(index);
return;
}
// Swap to the hotkey column
index = index.sibling(index.row(), hotkey_column);
const auto previous_key = model->data(index);
SequenceDialog hotkey_dialog{this};
@ -99,13 +127,113 @@ void ConfigureHotkeys::Configure(QModelIndex index) {
model->setData(index, key_sequence.toString(QKeySequence::NativeText));
}
}
void ConfigureHotkeys::ConfigureController(QModelIndex index) {
if (timeout_timer->isActive()) {
return;
}
const auto previous_key = model->data(index);
input_setter = [this, index, previous_key](const Core::HID::NpadButton button,
const bool cancel) {
if (cancel) {
model->setData(index, previous_key);
return;
}
const QString button_string = tr("Home+%1").arg(GetButtonName(button));
const auto [key_sequence_used, used_action] = IsUsedControllerKey(button_string);
if (key_sequence_used) {
QMessageBox::warning(
this, tr("Conflicting Key Sequence"),
tr("The entered key sequence is already assigned to: %1").arg(used_action));
model->setData(index, previous_key);
} else {
model->setData(index, button_string);
}
};
model->setData(index, tr("[waiting]"));
timeout_timer->start(2500); // Cancel after 2.5 seconds
poll_timer->start(200); // Check for new inputs every 200ms
// We need to disable configuration to be able to read npad buttons
controller->DisableConfiguration();
controller->DisableSystemButtons();
}
void ConfigureHotkeys::SetPollingResult(Core::HID::NpadButton button, const bool cancel) {
timeout_timer->stop();
poll_timer->stop();
// Re-Enable configuration
controller->EnableConfiguration();
controller->EnableSystemButtons();
(*input_setter)(button, cancel);
input_setter = std::nullopt;
}
QString ConfigureHotkeys::GetButtonName(Core::HID::NpadButton button) const {
Core::HID::NpadButtonState state{button};
if (state.a) {
return tr("A");
}
if (state.b) {
return tr("B");
}
if (state.x) {
return tr("X");
}
if (state.y) {
return tr("Y");
}
if (state.l || state.right_sl || state.left_sl) {
return tr("L");
}
if (state.r || state.right_sr || state.left_sr) {
return tr("R");
}
if (state.zl) {
return tr("ZL");
}
if (state.zr) {
return tr("ZR");
}
if (state.left) {
return tr("Dpad_Left");
}
if (state.right) {
return tr("Dpad_Right");
}
if (state.up) {
return tr("Dpad_Up");
}
if (state.down) {
return tr("Dpad_Down");
}
if (state.stick_l) {
return tr("Left_Stick");
}
if (state.stick_r) {
return tr("Right_Stick");
}
if (state.minus) {
return tr("Minus");
}
if (state.plus) {
return tr("Plus");
}
return tr("Invalid");
}
std::pair<bool, QString> ConfigureHotkeys::IsUsedKey(QKeySequence key_sequence) const {
for (int r = 0; r < model->rowCount(); ++r) {
const QStandardItem* const parent = model->item(r, 0);
for (int r2 = 0; r2 < parent->rowCount(); ++r2) {
const QStandardItem* const key_seq_item = parent->child(r2, 1);
const QStandardItem* const key_seq_item = parent->child(r2, hotkey_column);
const auto key_seq_str = key_seq_item->text();
const auto key_seq = QKeySequence::fromString(key_seq_str, QKeySequence::NativeText);
@ -118,12 +246,31 @@ std::pair<bool, QString> ConfigureHotkeys::IsUsedKey(QKeySequence key_sequence)
return std::make_pair(false, QString());
}
std::pair<bool, QString> ConfigureHotkeys::IsUsedControllerKey(const QString& key_sequence) const {
for (int r = 0; r < model->rowCount(); ++r) {
const QStandardItem* const parent = model->item(r, 0);
for (int r2 = 0; r2 < parent->rowCount(); ++r2) {
const QStandardItem* const key_seq_item = parent->child(r2, controller_column);
const auto key_seq_str = key_seq_item->text();
if (key_sequence == key_seq_str) {
return std::make_pair(true, parent->child(r2, 0)->text());
}
}
}
return std::make_pair(false, QString());
}
void ConfigureHotkeys::ApplyConfiguration(HotkeyRegistry& registry) {
for (int key_id = 0; key_id < model->rowCount(); key_id++) {
const QStandardItem* parent = model->item(key_id, 0);
for (int key_column_id = 0; key_column_id < parent->rowCount(); key_column_id++) {
const QStandardItem* action = parent->child(key_column_id, 0);
const QStandardItem* keyseq = parent->child(key_column_id, 1);
const QStandardItem* action = parent->child(key_column_id, name_column);
const QStandardItem* keyseq = parent->child(key_column_id, hotkey_column);
const QStandardItem* controller_keyseq =
parent->child(key_column_id, controller_column);
for (auto& [group, sub_actions] : registry.hotkey_groups) {
if (group != parent->text())
continue;
@ -131,6 +278,7 @@ void ConfigureHotkeys::ApplyConfiguration(HotkeyRegistry& registry) {
if (action_name != action->text())
continue;
hotkey.keyseq = QKeySequence(keyseq->text());
hotkey.controller_keyseq = controller_keyseq->text();
}
}
}
@ -144,7 +292,12 @@ void ConfigureHotkeys::RestoreDefaults() {
const QStandardItem* parent = model->item(r, 0);
for (int r2 = 0; r2 < parent->rowCount(); ++r2) {
model->item(r, 0)->child(r2, 1)->setText(Config::default_hotkeys[r2].shortcut.first);
model->item(r, 0)
->child(r2, hotkey_column)
->setText(Config::default_hotkeys[r2].shortcut.keyseq);
model->item(r, 0)
->child(r2, controller_column)
->setText(Config::default_hotkeys[r2].shortcut.controller_keyseq);
}
}
}
@ -154,7 +307,8 @@ void ConfigureHotkeys::ClearAll() {
const QStandardItem* parent = model->item(r, 0);
for (int r2 = 0; r2 < parent->rowCount(); ++r2) {
model->item(r, 0)->child(r2, 1)->setText(QString{});
model->item(r, 0)->child(r2, hotkey_column)->setText(QString{});
model->item(r, 0)->child(r2, controller_column)->setText(QString{});
}
}
}
@ -165,28 +319,52 @@ void ConfigureHotkeys::PopupContextMenu(const QPoint& menu_location) {
return;
}
const auto selected = index.sibling(index.row(), 1);
// Swap to the hotkey column if the controller hotkey column is not selected
if (index.column() != controller_column) {
index = index.sibling(index.row(), hotkey_column);
}
QMenu context_menu;
QAction* restore_default = context_menu.addAction(tr("Restore Default"));
QAction* clear = context_menu.addAction(tr("Clear"));
connect(restore_default, &QAction::triggered, [this, selected] {
connect(restore_default, &QAction::triggered, [this, index] {
if (index.column() == controller_column) {
RestoreControllerHotkey(index);
return;
}
RestoreHotkey(index);
});
connect(clear, &QAction::triggered, [this, index] { model->setData(index, QString{}); });
context_menu.exec(ui->hotkey_list->viewport()->mapToGlobal(menu_location));
}
void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) {
const QString& default_key_sequence =
Config::default_hotkeys[index.row()].shortcut.controller_keyseq;
const auto [key_sequence_used, used_action] = IsUsedControllerKey(default_key_sequence);
if (key_sequence_used && default_key_sequence != model->data(index).toString()) {
QMessageBox::warning(
this, tr("Conflicting Button Sequence"),
tr("The default button sequence is already assigned to: %1").arg(used_action));
} else {
model->setData(index, default_key_sequence);
}
}
void ConfigureHotkeys::RestoreHotkey(QModelIndex index) {
const QKeySequence& default_key_sequence = QKeySequence::fromString(
Config::default_hotkeys[selected.row()].shortcut.first, QKeySequence::NativeText);
Config::default_hotkeys[index.row()].shortcut.keyseq, QKeySequence::NativeText);
const auto [key_sequence_used, used_action] = IsUsedKey(default_key_sequence);
if (key_sequence_used &&
default_key_sequence != QKeySequence(model->data(selected).toString())) {
if (key_sequence_used && default_key_sequence != QKeySequence(model->data(index).toString())) {
QMessageBox::warning(
this, tr("Conflicting Key Sequence"),
tr("The default key sequence is already assigned to: %1").arg(used_action));
} else {
model->setData(selected, default_key_sequence.toString(QKeySequence::NativeText));
model->setData(index, default_key_sequence.toString(QKeySequence::NativeText));
}
});
connect(clear, &QAction::triggered, [this, selected] { model->setData(selected, QString{}); });
context_menu.exec(ui->hotkey_list->viewport()->mapToGlobal(menu_location));
}

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@ -7,6 +7,16 @@
#include <memory>
#include <QWidget>
namespace Common {
class ParamPackage;
}
namespace Core::HID {
class HIDCore;
class EmulatedController;
enum class NpadButton : u64;
} // namespace Core::HID
namespace Ui {
class ConfigureHotkeys;
}
@ -18,7 +28,7 @@ class ConfigureHotkeys : public QWidget {
Q_OBJECT
public:
explicit ConfigureHotkeys(QWidget* parent = nullptr);
explicit ConfigureHotkeys(Core::HID::HIDCore& hid_core_, QWidget* parent = nullptr);
~ConfigureHotkeys() override;
void ApplyConfiguration(HotkeyRegistry& registry);
@ -35,13 +45,24 @@ private:
void RetranslateUI();
void Configure(QModelIndex index);
void ConfigureController(QModelIndex index);
std::pair<bool, QString> IsUsedKey(QKeySequence key_sequence) const;
std::pair<bool, QString> IsUsedControllerKey(const QString& key_sequence) const;
void RestoreDefaults();
void ClearAll();
void PopupContextMenu(const QPoint& menu_location);
void RestoreControllerHotkey(QModelIndex index);
void RestoreHotkey(QModelIndex index);
std::unique_ptr<Ui::ConfigureHotkeys> ui;
QStandardItemModel* model;
void SetPollingResult(Core::HID::NpadButton button, bool cancel);
QString GetButtonName(Core::HID::NpadButton button) const;
Core::HID::EmulatedController* controller;
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;
std::optional<std::function<void(Core::HID::NpadButton, bool)>> input_setter;
};

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@ -2,10 +2,13 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <sstream>
#include <QKeySequence>
#include <QShortcut>
#include <QTreeWidgetItem>
#include <QtGlobal>
#include "core/hid/emulated_controller.h"
#include "yuzu/hotkeys.h"
#include "yuzu/uisettings.h"
@ -18,8 +21,9 @@ void HotkeyRegistry::SaveHotkeys() {
for (const auto& hotkey : group.second) {
UISettings::values.shortcuts.push_back(
{hotkey.first, group.first,
UISettings::ContextualShortcut(hotkey.second.keyseq.toString(),
hotkey.second.context)});
UISettings::ContextualShortcut({hotkey.second.keyseq.toString(),
hotkey.second.controller_keyseq,
hotkey.second.context})});
}
}
}
@ -29,28 +33,49 @@ void HotkeyRegistry::LoadHotkeys() {
// beginGroup()
for (auto shortcut : UISettings::values.shortcuts) {
Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name];
if (!shortcut.shortcut.first.isEmpty()) {
hk.keyseq = QKeySequence::fromString(shortcut.shortcut.first, QKeySequence::NativeText);
hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.second);
if (!shortcut.shortcut.keyseq.isEmpty()) {
hk.keyseq =
QKeySequence::fromString(shortcut.shortcut.keyseq, QKeySequence::NativeText);
hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context);
}
if (!shortcut.shortcut.controller_keyseq.isEmpty()) {
hk.controller_keyseq = shortcut.shortcut.controller_keyseq;
}
if (hk.shortcut) {
hk.shortcut->disconnect();
hk.shortcut->setKey(hk.keyseq);
}
if (hk.controller_shortcut) {
hk.controller_shortcut->disconnect();
hk.controller_shortcut->SetKey(hk.controller_keyseq);
}
}
}
QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action, QWidget* widget) {
Hotkey& hk = hotkey_groups[group][action];
if (!hk.shortcut)
if (!hk.shortcut) {
hk.shortcut = new QShortcut(hk.keyseq, widget, nullptr, nullptr, hk.context);
}
hk.shortcut->setAutoRepeat(false);
return hk.shortcut;
}
ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const QString& group, const QString& action,
Core::HID::EmulatedController* controller) {
Hotkey& hk = hotkey_groups[group][action];
if (!hk.controller_shortcut) {
hk.controller_shortcut = new ControllerShortcut(controller);
hk.controller_shortcut->SetKey(hk.controller_keyseq);
}
return hk.controller_shortcut;
}
QKeySequence HotkeyRegistry::GetKeySequence(const QString& group, const QString& action) {
return hotkey_groups[group][action].keyseq;
}
@ -59,3 +84,131 @@ Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const QString& group,
const QString& action) {
return hotkey_groups[group][action].context;
}
ControllerShortcut::ControllerShortcut(Core::HID::EmulatedController* controller) {
emulated_controller = controller;
Core::HID::ControllerUpdateCallback engine_callback{
.on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); },
.is_npad_service = false,
};
callback_key = emulated_controller->SetCallback(engine_callback);
is_enabled = true;
}
ControllerShortcut::~ControllerShortcut() {
emulated_controller->DeleteCallback(callback_key);
}
void ControllerShortcut::SetKey(const ControllerButtonSequence& buttons) {
button_sequence = buttons;
}
void ControllerShortcut::SetKey(const QString& buttons_shortcut) {
ControllerButtonSequence sequence{};
name = buttons_shortcut.toStdString();
std::istringstream command_line(buttons_shortcut.toStdString());
std::string line;
while (std::getline(command_line, line, '+')) {
if (line.empty()) {
continue;
}
if (line == "A") {
sequence.npad.a.Assign(1);
}
if (line == "B") {
sequence.npad.b.Assign(1);
}
if (line == "X") {
sequence.npad.x.Assign(1);
}
if (line == "Y") {
sequence.npad.y.Assign(1);
}
if (line == "L") {
sequence.npad.l.Assign(1);
}
if (line == "R") {
sequence.npad.r.Assign(1);
}
if (line == "ZL") {
sequence.npad.zl.Assign(1);
}
if (line == "ZR") {
sequence.npad.zr.Assign(1);
}
if (line == "Dpad_Left") {
sequence.npad.left.Assign(1);
}
if (line == "Dpad_Right") {
sequence.npad.right.Assign(1);
}
if (line == "Dpad_Up") {
sequence.npad.up.Assign(1);
}
if (line == "Dpad_Down") {
sequence.npad.down.Assign(1);
}
if (line == "Left_Stick") {
sequence.npad.stick_l.Assign(1);
}
if (line == "Right_Stick") {
sequence.npad.stick_r.Assign(1);
}
if (line == "Minus") {
sequence.npad.minus.Assign(1);
}
if (line == "Plus") {
sequence.npad.plus.Assign(1);
}
if (line == "Home") {
sequence.home.home.Assign(1);
}
if (line == "Screenshot") {
sequence.capture.capture.Assign(1);
}
}
button_sequence = sequence;
}
ControllerButtonSequence ControllerShortcut::ButtonSequence() const {
return button_sequence;
}
void ControllerShortcut::SetEnabled(bool enable) {
is_enabled = enable;
}
bool ControllerShortcut::IsEnabled() const {
return is_enabled;
}
void ControllerShortcut::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) {
if (!is_enabled) {
return;
}
if (type != Core::HID::ControllerTriggerType::Button) {
return;
}
if (button_sequence.npad.raw == Core::HID::NpadButton::None &&
button_sequence.capture.raw == 0 && button_sequence.home.raw == 0) {
return;
}
const auto player_npad_buttons =
emulated_controller->GetNpadButtons().raw & button_sequence.npad.raw;
const u64 player_capture_buttons =
emulated_controller->GetCaptureButtons().raw & button_sequence.capture.raw;
const u64 player_home_buttons =
emulated_controller->GetHomeButtons().raw & button_sequence.home.raw;
if (player_npad_buttons == button_sequence.npad.raw &&
player_capture_buttons == button_sequence.capture.raw &&
player_home_buttons == button_sequence.home.raw && !active) {
// Force user to press the home or capture button again
active = true;
emit Activated();
return;
}
active = false;
}

View File

@ -5,11 +5,53 @@
#pragma once
#include <map>
#include "core/hid/hid_types.h"
class QDialog;
class QKeySequence;
class QSettings;
class QShortcut;
class ControllerShortcut;
namespace Core::HID {
enum class ControllerTriggerType;
class EmulatedController;
} // namespace Core::HID
struct ControllerButtonSequence {
Core::HID::CaptureButtonState capture{};
Core::HID::HomeButtonState home{};
Core::HID::NpadButtonState npad{};
};
class ControllerShortcut : public QObject {
Q_OBJECT
public:
explicit ControllerShortcut(Core::HID::EmulatedController* controller);
~ControllerShortcut();
void SetKey(const ControllerButtonSequence& buttons);
void SetKey(const QString& buttons_shortcut);
ControllerButtonSequence ButtonSequence() const;
void SetEnabled(bool enable);
bool IsEnabled() const;
Q_SIGNALS:
void Activated();
private:
void ControllerUpdateEvent(Core::HID::ControllerTriggerType type);
bool is_enabled{};
bool active{};
int callback_key{};
ControllerButtonSequence button_sequence{};
std::string name{};
Core::HID::EmulatedController* emulated_controller = nullptr;
};
class HotkeyRegistry final {
public:
@ -46,6 +88,8 @@ public:
* QShortcut's parent.
*/
QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget);
ControllerShortcut* GetControllerHotkey(const QString& group, const QString& action,
Core::HID::EmulatedController* controller);
/**
* Returns a QKeySequence object whose signal can be connected to QAction::setShortcut.
@ -68,7 +112,9 @@ public:
private:
struct Hotkey {
QKeySequence keyseq;
QString controller_keyseq;
QShortcut* shortcut = nullptr;
ControllerShortcut* controller_shortcut = nullptr;
Qt::ShortcutContext context = Qt::WindowShortcut;
};

View File

@ -32,6 +32,7 @@
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/am/applets/applets.h"
#include "yuzu/util/controller_navigation.h"
// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
// defines.
@ -966,6 +967,12 @@ void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name
action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
this->addAction(action);
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
const auto* controller_hotkey =
hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
connect(controller_hotkey, &ControllerShortcut::Activated, this,
[action] { action->trigger(); });
}
void GMainWindow::InitializeHotkeys() {
@ -987,8 +994,12 @@ void GMainWindow::InitializeHotkeys() {
static const QString main_window = QStringLiteral("Main Window");
const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
const QShortcut* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
const auto* controller_hotkey =
hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
connect(hotkey, &QShortcut::activated, this, function);
connect(controller_hotkey, &ControllerShortcut::Activated, this, function);
};
connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
@ -1165,8 +1176,7 @@ void GMainWindow::ConnectMenuEvents() {
connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar);
connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900);
@ -2168,6 +2178,11 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
}
void GMainWindow::OnMenuLoadFile() {
if (is_load_file_select_active) {
return;
}
is_load_file_select_active = true;
const QString extensions =
QStringLiteral("*.")
.append(GameList::supported_file_extensions.join(QStringLiteral(" *.")))
@ -2177,6 +2192,7 @@ void GMainWindow::OnMenuLoadFile() {
.arg(extensions);
const QString filename = QFileDialog::getOpenFileName(
this, tr("Load File"), UISettings::values.roms_path, file_filter);
is_load_file_select_active = false;
if (filename.isEmpty()) {
return;
@ -2809,6 +2825,11 @@ void GMainWindow::OnTasStartStop() {
if (!emulation_running) {
return;
}
// Disable system buttons to prevent TAS from executing a hotkey
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
controller->ResetSystemButtons();
input_subsystem->GetTas()->StartStop();
OnTasStateChanged();
}
@ -2817,12 +2838,34 @@ void GMainWindow::OnTasRecord() {
if (!emulation_running) {
return;
}
if (is_tas_recording_dialog_active) {
return;
}
// Disable system buttons to prevent TAS from recording a hotkey
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
controller->ResetSystemButtons();
const bool is_recording = input_subsystem->GetTas()->Record();
if (!is_recording) {
const auto res =
QMessageBox::question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"),
QMessageBox::Yes | QMessageBox::No);
is_tas_recording_dialog_active = true;
ControllerNavigation* controller_navigation =
new ControllerNavigation(system->HIDCore(), this);
// Use QMessageBox instead of question so we can link controller navigation
QMessageBox* box_dialog = new QMessageBox();
box_dialog->setWindowTitle(tr("TAS Recording"));
box_dialog->setText(tr("Overwrite file of player 1?"));
box_dialog->setStandardButtons(QMessageBox::Yes | QMessageBox::No);
box_dialog->setDefaultButton(QMessageBox::Yes);
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
[box_dialog](Qt::Key key) {
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
QCoreApplication::postEvent(box_dialog, event);
});
int res = box_dialog->exec();
controller_navigation->UnloadController();
input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
is_tas_recording_dialog_active = false;
}
OnTasStateChanged();
}
@ -2871,10 +2914,15 @@ void GMainWindow::OnLoadAmiibo() {
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
return;
}
if (is_amiibo_file_select_active) {
return;
}
is_amiibo_file_select_active = true;
const QString extensions{QStringLiteral("*.bin")};
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
is_amiibo_file_select_active = false;
if (filename.isEmpty()) {
return;
@ -2934,6 +2982,10 @@ void GMainWindow::OnToggleFilterBar() {
}
}
void GMainWindow::OnToggleStatusBar() {
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
}
void GMainWindow::OnCaptureScreenshot() {
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
return;

View File

@ -186,6 +186,9 @@ public slots:
void OnTasStateChanged();
private:
/// Updates an action's shortcut and text to reflect an updated hotkey from the hotkey registry.
void LinkActionShortcut(QAction* action, const QString& action_name);
void RegisterMetaTypes();
void InitializeWidgets();
@ -286,6 +289,7 @@ private slots:
void OnOpenYuzuFolder();
void OnAbout();
void OnToggleFilterBar();
void OnToggleStatusBar();
void OnDisplayTitleBars(bool);
void InitializeHotkeys();
void ToggleFullscreen();
@ -303,9 +307,6 @@ private slots:
void OnMouseActivity();
private:
/// Updates an action's shortcut and text to reflect an updated hotkey from the hotkey registry.
void LinkActionShortcut(QAction* action, const QString& action_name);
void RemoveBaseContent(u64 program_id, const QString& entry_type);
void RemoveUpdateContent(u64 program_id, const QString& entry_type);
void RemoveAddOnContent(u64 program_id, const QString& entry_type);
@ -400,6 +401,16 @@ private:
// Applets
QtSoftwareKeyboardDialog* software_keyboard = nullptr;
// True if amiibo file select is visible
bool is_amiibo_file_select_active{};
// True if load file select is visible
bool is_load_file_select_active{};
// True if TAS recording dialog is visible
bool is_tas_recording_dialog_active{};
#ifdef __linux__
QDBusObjectPath wake_lock{};
#endif

View File

@ -17,7 +17,11 @@
namespace UISettings {
using ContextualShortcut = std::pair<QString, int>;
struct ContextualShortcut {
QString keyseq;
QString controller_keyseq;
int context;
};
struct Shortcut {
QString name;