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core: Replace lock_guard with scoped_lock

This commit is contained in:
Merry 2022-04-07 19:31:48 +01:00
parent 1f275eb077
commit 6a071c42d2
2 changed files with 14 additions and 14 deletions

View File

@ -53,13 +53,13 @@ PerfStats::~PerfStats() {
}
void PerfStats::BeginSystemFrame() {
std::lock_guard lock{object_mutex};
std::scoped_lock lock{object_mutex};
frame_begin = Clock::now();
}
void PerfStats::EndSystemFrame() {
std::lock_guard lock{object_mutex};
std::scoped_lock lock{object_mutex};
auto frame_end = Clock::now();
const auto frame_time = frame_end - frame_begin;
@ -79,7 +79,7 @@ void PerfStats::EndGameFrame() {
}
double PerfStats::GetMeanFrametime() const {
std::lock_guard lock{object_mutex};
std::scoped_lock lock{object_mutex};
if (current_index <= IgnoreFrames) {
return 0;
@ -91,7 +91,7 @@ double PerfStats::GetMeanFrametime() const {
}
PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
std::lock_guard lock{object_mutex};
std::scoped_lock lock{object_mutex};
const auto now = Clock::now();
// Walltime elapsed since stats were reset
@ -120,7 +120,7 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
}
double PerfStats::GetLastFrameTimeScale() const {
std::lock_guard lock{object_mutex};
std::scoped_lock lock{object_mutex};
constexpr double FRAME_LENGTH = 1.0 / 60;
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;

View File

@ -80,7 +80,7 @@ bool Freezer::IsActive() const {
}
void Freezer::Clear() {
std::lock_guard lock{entries_mutex};
std::scoped_lock lock{entries_mutex};
LOG_DEBUG(Common_Memory, "Clearing all frozen memory values.");
@ -88,7 +88,7 @@ void Freezer::Clear() {
}
u64 Freezer::Freeze(VAddr address, u32 width) {
std::lock_guard lock{entries_mutex};
std::scoped_lock lock{entries_mutex};
const auto current_value = MemoryReadWidth(memory, width, address);
entries.push_back({address, width, current_value});
@ -101,7 +101,7 @@ u64 Freezer::Freeze(VAddr address, u32 width) {
}
void Freezer::Unfreeze(VAddr address) {
std::lock_guard lock{entries_mutex};
std::scoped_lock lock{entries_mutex};
LOG_DEBUG(Common_Memory, "Unfreezing memory for address={:016X}", address);
@ -109,13 +109,13 @@ void Freezer::Unfreeze(VAddr address) {
}
bool Freezer::IsFrozen(VAddr address) const {
std::lock_guard lock{entries_mutex};
std::scoped_lock lock{entries_mutex};
return FindEntry(address) != entries.cend();
}
void Freezer::SetFrozenValue(VAddr address, u64 value) {
std::lock_guard lock{entries_mutex};
std::scoped_lock lock{entries_mutex};
const auto iter = FindEntry(address);
@ -132,7 +132,7 @@ void Freezer::SetFrozenValue(VAddr address, u64 value) {
}
std::optional<Freezer::Entry> Freezer::GetEntry(VAddr address) const {
std::lock_guard lock{entries_mutex};
std::scoped_lock lock{entries_mutex};
const auto iter = FindEntry(address);
@ -144,7 +144,7 @@ std::optional<Freezer::Entry> Freezer::GetEntry(VAddr address) const {
}
std::vector<Freezer::Entry> Freezer::GetEntries() const {
std::lock_guard lock{entries_mutex};
std::scoped_lock lock{entries_mutex};
return entries;
}
@ -165,7 +165,7 @@ void Freezer::FrameCallback(std::uintptr_t, std::chrono::nanoseconds ns_late) {
return;
}
std::lock_guard lock{entries_mutex};
std::scoped_lock lock{entries_mutex};
for (const auto& entry : entries) {
LOG_DEBUG(Common_Memory,
@ -178,7 +178,7 @@ void Freezer::FrameCallback(std::uintptr_t, std::chrono::nanoseconds ns_late) {
}
void Freezer::FillEntryReads() {
std::lock_guard lock{entries_mutex};
std::scoped_lock lock{entries_mutex};
LOG_DEBUG(Common_Memory, "Updating memory freeze entries to current values.");