forked from ShuriZma/suyu
Merge pull request #2411 from FernandoS27/unsafe-gpu
GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
This commit is contained in:
commit
68b707711a
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@ -57,7 +57,7 @@ bool DmaPusher::Step() {
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// Push buffer non-empty, read a word
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command_headers.resize(command_list_header.size);
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gpu.MemoryManager().ReadBlock(dma_get, command_headers.data(),
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gpu.MemoryManager().ReadBlockUnsafe(dma_get, command_headers.data(),
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command_list_header.size * sizeof(u32));
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for (const CommandHeader& command_header : command_headers) {
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@ -418,7 +418,7 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
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const GPUVAddr tic_address_gpu{regs.tic.TICAddress() + tic_index * sizeof(Texture::TICEntry)};
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Texture::TICEntry tic_entry;
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memory_manager.ReadBlock(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
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memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
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ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear ||
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tic_entry.header_version == Texture::TICHeaderVersion::Pitch,
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@ -439,7 +439,7 @@ Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
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const GPUVAddr tsc_address_gpu{regs.tsc.TSCAddress() + tsc_index * sizeof(Texture::TSCEntry)};
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Texture::TSCEntry tsc_entry;
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memory_manager.ReadBlock(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));
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memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));
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return tsc_entry;
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}
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@ -199,7 +199,15 @@ const u8* MemoryManager::GetPointer(GPUVAddr addr) const {
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return {};
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}
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void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const {
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bool MemoryManager::IsBlockContinous(const GPUVAddr start, const std::size_t size) {
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const GPUVAddr end = start + size;
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const auto host_ptr_start = reinterpret_cast<std::uintptr_t>(GetPointer(start));
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const auto host_ptr_end = reinterpret_cast<std::uintptr_t>(GetPointer(end));
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const std::size_t range = static_cast<std::size_t>(host_ptr_end - host_ptr_start);
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return range == size;
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}
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void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const {
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std::size_t remaining_size{size};
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std::size_t page_index{src_addr >> page_bits};
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std::size_t page_offset{src_addr & page_mask};
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@ -226,7 +234,30 @@ void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t
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}
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}
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void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size) {
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void MemoryManager::ReadBlockUnsafe(GPUVAddr src_addr, void* dest_buffer,
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const std::size_t size) const {
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std::size_t remaining_size{size};
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std::size_t page_index{src_addr >> page_bits};
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std::size_t page_offset{src_addr & page_mask};
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while (remaining_size > 0) {
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const std::size_t copy_amount{
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std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
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const u8* page_pointer = page_table.pointers[page_index];
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if (page_pointer) {
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const u8* src_ptr{page_pointer + page_offset};
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std::memcpy(dest_buffer, src_ptr, copy_amount);
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} else {
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std::memset(dest_buffer, 0, copy_amount);
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}
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page_index++;
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page_offset = 0;
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dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount;
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remaining_size -= copy_amount;
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}
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}
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void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, const std::size_t size) {
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std::size_t remaining_size{size};
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std::size_t page_index{dest_addr >> page_bits};
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std::size_t page_offset{dest_addr & page_mask};
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@ -253,7 +284,28 @@ void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::
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}
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}
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void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size) {
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void MemoryManager::WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer,
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const std::size_t size) {
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std::size_t remaining_size{size};
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std::size_t page_index{dest_addr >> page_bits};
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std::size_t page_offset{dest_addr & page_mask};
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while (remaining_size > 0) {
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const std::size_t copy_amount{
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std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
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u8* page_pointer = page_table.pointers[page_index];
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if (page_pointer) {
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u8* dest_ptr{page_pointer + page_offset};
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std::memcpy(dest_ptr, src_buffer, copy_amount);
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}
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page_index++;
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page_offset = 0;
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src_buffer = static_cast<const u8*>(src_buffer) + copy_amount;
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remaining_size -= copy_amount;
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}
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}
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void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size) {
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std::size_t remaining_size{size};
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std::size_t page_index{src_addr >> page_bits};
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std::size_t page_offset{src_addr & page_mask};
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@ -281,6 +333,12 @@ void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t
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}
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}
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void MemoryManager::CopyBlockUnsafe(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size) {
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std::vector<u8> tmp_buffer(size);
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ReadBlockUnsafe(src_addr, tmp_buffer.data(), size);
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WriteBlockUnsafe(dest_addr, tmp_buffer.data(), size);
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}
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void MemoryManager::MapPages(GPUVAddr base, u64 size, u8* memory, Common::PageType type,
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VAddr backing_addr) {
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LOG_DEBUG(HW_GPU, "Mapping {} onto {:016X}-{:016X}", fmt::ptr(memory), base * page_size,
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@ -65,9 +65,32 @@ public:
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u8* GetPointer(GPUVAddr addr);
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const u8* GetPointer(GPUVAddr addr) const;
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void ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const;
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void WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size);
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void CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size);
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// Returns true if the block is continous in host memory, false otherwise
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bool IsBlockContinous(const GPUVAddr start, const std::size_t size);
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/**
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* ReadBlock and WriteBlock are full read and write operations over virtual
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* GPU Memory. It's important to use these when GPU memory may not be continous
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* in the Host Memory counterpart. Note: This functions cause Host GPU Memory
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* Flushes and Invalidations, respectively to each operation.
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*/
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void ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const;
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void WriteBlock(GPUVAddr dest_addr, const void* src_buffer, const std::size_t size);
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void CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size);
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/**
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* ReadBlockUnsafe and WriteBlockUnsafe are special versions of ReadBlock and
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* WriteBlock respectively. In this versions, no flushing or invalidation is actually
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* done and their performance is similar to a memcpy. This functions can be used
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* on either of this 2 scenarios instead of their safe counterpart:
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* - Memory which is sure to never be represented in the Host GPU.
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* - Memory Managed by a Cache Manager. Example: Texture Flushing should use
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* WriteBlockUnsafe instead of WriteBlock since it shouldn't invalidate the texture
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* being flushed.
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*/
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void ReadBlockUnsafe(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const;
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void WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer, const std::size_t size);
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void CopyBlockUnsafe(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size);
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private:
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using VMAMap = std::map<GPUVAddr, VirtualMemoryArea>;
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@ -38,13 +38,15 @@ GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
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}
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/// Gets the shader program code from memory for the specified address
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ProgramCode GetShaderCode(const u8* host_ptr) {
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ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
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const u8* host_ptr) {
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ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
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ASSERT_OR_EXECUTE(host_ptr != nullptr, {
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std::fill(program_code.begin(), program_code.end(), 0);
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return program_code;
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});
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std::memcpy(program_code.data(), host_ptr, program_code.size() * sizeof(u64));
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memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
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program_code.size() * sizeof(u64));
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return program_code;
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}
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@ -497,11 +499,12 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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if (!shader) {
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// No shader found - create a new one
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ProgramCode program_code{GetShaderCode(host_ptr)};
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ProgramCode program_code{GetShaderCode(memory_manager, program_addr, host_ptr)};
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ProgramCode program_code_b;
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if (program == Maxwell::ShaderProgram::VertexA) {
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program_code_b = GetShaderCode(
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memory_manager.GetPointer(GetShaderAddress(Maxwell::ShaderProgram::VertexB)));
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const GPUVAddr program_addr_b{GetShaderAddress(Maxwell::ShaderProgram::VertexB)};
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program_code_b = GetShaderCode(memory_manager, program_addr_b,
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memory_manager.GetPointer(program_addr_b));
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}
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const u64 unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b);
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const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
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