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Merge pull request #2786 from ReinUsesLisp/vote

shader_ir: Implement VOTE on Nvidia drivers
This commit is contained in:
bunnei 2019-08-29 12:58:10 -04:00 committed by GitHub
commit 680ab61327
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GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 164 additions and 1 deletions

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@ -81,6 +81,7 @@ set(HASH_FILES
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp" "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/shift.cpp" "${VIDEO_CORE}/shader/decode/shift.cpp"
"${VIDEO_CORE}/shader/decode/video.cpp" "${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/warp.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp" "${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/control_flow.cpp" "${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h" "${VIDEO_CORE}/shader/control_flow.h"

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@ -55,6 +55,7 @@ add_custom_command(OUTPUT scm_rev.cpp
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp" "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/shift.cpp" "${VIDEO_CORE}/shader/decode/shift.cpp"
"${VIDEO_CORE}/shader/decode/video.cpp" "${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/warp.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp" "${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/control_flow.cpp" "${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h" "${VIDEO_CORE}/shader/control_flow.h"

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@ -100,6 +100,7 @@ add_library(video_core STATIC
shader/decode/integer_set.cpp shader/decode/integer_set.cpp
shader/decode/half_set.cpp shader/decode/half_set.cpp
shader/decode/video.cpp shader/decode/video.cpp
shader/decode/warp.cpp
shader/decode/xmad.cpp shader/decode/xmad.cpp
shader/decode/other.cpp shader/decode/other.cpp
shader/control_flow.cpp shader/control_flow.cpp

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@ -538,6 +538,12 @@ enum class PhysicalAttributeDirection : u64 {
Output = 1, Output = 1,
}; };
enum class VoteOperation : u64 {
All = 0, // allThreadsNV
Any = 1, // anyThreadNV
Eq = 2, // allThreadsEqualNV
};
union Instruction { union Instruction {
Instruction& operator=(const Instruction& instr) { Instruction& operator=(const Instruction& instr) {
value = instr.value; value = instr.value;
@ -564,6 +570,13 @@ union Instruction {
BitField<13, 1, u64> trigger; BitField<13, 1, u64> trigger;
} nop; } nop;
union {
BitField<48, 2, VoteOperation> operation;
BitField<45, 3, u64> dest_pred;
BitField<39, 3, u64> value;
BitField<42, 1, u64> negate_value;
} vote;
union { union {
BitField<8, 8, Register> gpr; BitField<8, 8, Register> gpr;
BitField<20, 24, s64> offset; BitField<20, 24, s64> offset;
@ -1487,6 +1500,7 @@ public:
SYNC, SYNC,
BRK, BRK,
DEPBAR, DEPBAR,
VOTE,
BFE_C, BFE_C,
BFE_R, BFE_R,
BFE_IMM, BFE_IMM,
@ -1649,6 +1663,7 @@ public:
Hfma2, Hfma2,
Flow, Flow,
Synch, Synch,
Warp,
Memory, Memory,
Texture, Texture,
Image, Image,
@ -1775,6 +1790,7 @@ private:
INST("111000110100---", Id::BRK, Type::Flow, "BRK"), INST("111000110100---", Id::BRK, Type::Flow, "BRK"),
INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"), INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"),
INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"), INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
INST("0101000011011---", Id::VOTE, Type::Warp, "VOTE"),
INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"), INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"), INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"),
INST("1110111101000---", Id::LD_L, Type::Memory, "LD_L"), INST("1110111101000---", Id::LD_L, Type::Memory, "LD_L"),

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@ -27,6 +27,8 @@ Device::Device() {
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT); shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS); max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS); max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS);
has_warp_intrinsics = GLAD_GL_NV_gpu_shader5 && GLAD_GL_NV_shader_thread_group &&
GLAD_GL_NV_shader_thread_shuffle;
has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array; has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
has_variable_aoffi = TestVariableAoffi(); has_variable_aoffi = TestVariableAoffi();
has_component_indexing_bug = TestComponentIndexingBug(); has_component_indexing_bug = TestComponentIndexingBug();
@ -36,6 +38,7 @@ Device::Device(std::nullptr_t) {
uniform_buffer_alignment = 0; uniform_buffer_alignment = 0;
max_vertex_attributes = 16; max_vertex_attributes = 16;
max_varyings = 15; max_varyings = 15;
has_warp_intrinsics = true;
has_vertex_viewport_layer = true; has_vertex_viewport_layer = true;
has_variable_aoffi = true; has_variable_aoffi = true;
has_component_indexing_bug = false; has_component_indexing_bug = false;

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@ -30,6 +30,10 @@ public:
return max_varyings; return max_varyings;
} }
bool HasWarpIntrinsics() const {
return has_warp_intrinsics;
}
bool HasVertexViewportLayer() const { bool HasVertexViewportLayer() const {
return has_vertex_viewport_layer; return has_vertex_viewport_layer;
} }
@ -50,6 +54,7 @@ private:
std::size_t shader_storage_alignment{}; std::size_t shader_storage_alignment{};
u32 max_vertex_attributes{}; u32 max_vertex_attributes{};
u32 max_varyings{}; u32 max_varyings{};
bool has_warp_intrinsics{};
bool has_vertex_viewport_layer{}; bool has_vertex_viewport_layer{};
bool has_variable_aoffi{}; bool has_variable_aoffi{};
bool has_component_indexing_bug{}; bool has_component_indexing_bug{};

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@ -212,7 +212,9 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
const auto texture_buffer_usage{variant.texture_buffer_usage}; const auto texture_buffer_usage{variant.texture_buffer_usage};
std::string source = "#version 430 core\n" std::string source = "#version 430 core\n"
"#extension GL_ARB_separate_shader_objects : enable\n"; "#extension GL_ARB_separate_shader_objects : enable\n"
"#extension GL_NV_gpu_shader5 : enable\n"
"#extension GL_NV_shader_thread_group : enable\n";
if (entries.shader_viewport_layer_array) { if (entries.shader_viewport_layer_array) {
source += "#extension GL_ARB_shader_viewport_layer_array : enable\n"; source += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
} }

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@ -1735,6 +1735,48 @@ private:
return "utof(gl_WorkGroupID"s + GetSwizzle(element) + ')'; return "utof(gl_WorkGroupID"s + GetSwizzle(element) + ')';
} }
std::string BallotThread(Operation operation) {
const std::string value = VisitOperand(operation, 0, Type::Bool);
if (!device.HasWarpIntrinsics()) {
LOG_ERROR(Render_OpenGL,
"Nvidia warp intrinsics are not available and its required by a shader");
// Stub on non-Nvidia devices by simulating all threads voting the same as the active
// one.
return fmt::format("utof({} ? 0xFFFFFFFFU : 0U)", value);
}
return fmt::format("utof(ballotThreadNV({}))", value);
}
std::string Vote(Operation operation, const char* func) {
const std::string value = VisitOperand(operation, 0, Type::Bool);
if (!device.HasWarpIntrinsics()) {
LOG_ERROR(Render_OpenGL,
"Nvidia vote intrinsics are not available and its required by a shader");
// Stub with a warp size of one.
return value;
}
return fmt::format("{}({})", func, value);
}
std::string VoteAll(Operation operation) {
return Vote(operation, "allThreadsNV");
}
std::string VoteAny(Operation operation) {
return Vote(operation, "anyThreadNV");
}
std::string VoteEqual(Operation operation) {
if (!device.HasWarpIntrinsics()) {
LOG_ERROR(Render_OpenGL,
"Nvidia vote intrinsics are not available and its required by a shader");
// We must return true here since a stub for a theoretical warp size of 1 will always
// return an equal result for all its votes.
return "true";
}
return Vote(operation, "allThreadsEqualNV");
}
static constexpr std::array operation_decompilers = { static constexpr std::array operation_decompilers = {
&GLSLDecompiler::Assign, &GLSLDecompiler::Assign,
@ -1885,6 +1927,11 @@ private:
&GLSLDecompiler::WorkGroupId<0>, &GLSLDecompiler::WorkGroupId<0>,
&GLSLDecompiler::WorkGroupId<1>, &GLSLDecompiler::WorkGroupId<1>,
&GLSLDecompiler::WorkGroupId<2>, &GLSLDecompiler::WorkGroupId<2>,
&GLSLDecompiler::BallotThread,
&GLSLDecompiler::VoteAll,
&GLSLDecompiler::VoteAny,
&GLSLDecompiler::VoteEqual,
}; };
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount)); static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));

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@ -1072,6 +1072,26 @@ private:
return {}; return {};
} }
Id BallotThread(Operation) {
UNIMPLEMENTED();
return {};
}
Id VoteAll(Operation) {
UNIMPLEMENTED();
return {};
}
Id VoteAny(Operation) {
UNIMPLEMENTED();
return {};
}
Id VoteEqual(Operation) {
UNIMPLEMENTED();
return {};
}
Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type, Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type,
const std::string& name) { const std::string& name) {
const Id id = OpVariable(type, storage); const Id id = OpVariable(type, storage);
@ -1364,6 +1384,11 @@ private:
&SPIRVDecompiler::WorkGroupId<0>, &SPIRVDecompiler::WorkGroupId<0>,
&SPIRVDecompiler::WorkGroupId<1>, &SPIRVDecompiler::WorkGroupId<1>,
&SPIRVDecompiler::WorkGroupId<2>, &SPIRVDecompiler::WorkGroupId<2>,
&SPIRVDecompiler::BallotThread,
&SPIRVDecompiler::VoteAll,
&SPIRVDecompiler::VoteAny,
&SPIRVDecompiler::VoteEqual,
}; };
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount)); static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));

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@ -176,6 +176,7 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
{OpCode::Type::Ffma, &ShaderIR::DecodeFfma}, {OpCode::Type::Ffma, &ShaderIR::DecodeFfma},
{OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2}, {OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2},
{OpCode::Type::Conversion, &ShaderIR::DecodeConversion}, {OpCode::Type::Conversion, &ShaderIR::DecodeConversion},
{OpCode::Type::Warp, &ShaderIR::DecodeWarp},
{OpCode::Type::Memory, &ShaderIR::DecodeMemory}, {OpCode::Type::Memory, &ShaderIR::DecodeMemory},
{OpCode::Type::Texture, &ShaderIR::DecodeTexture}, {OpCode::Type::Texture, &ShaderIR::DecodeTexture},
{OpCode::Type::Image, &ShaderIR::DecodeImage}, {OpCode::Type::Image, &ShaderIR::DecodeImage},

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@ -0,0 +1,55 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
using Tegra::Shader::Pred;
using Tegra::Shader::VoteOperation;
namespace {
OperationCode GetOperationCode(VoteOperation vote_op) {
switch (vote_op) {
case VoteOperation::All:
return OperationCode::VoteAll;
case VoteOperation::Any:
return OperationCode::VoteAny;
case VoteOperation::Eq:
return OperationCode::VoteEqual;
default:
UNREACHABLE_MSG("Invalid vote operation={}", static_cast<u64>(vote_op));
return OperationCode::VoteAll;
}
}
} // Anonymous namespace
u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
switch (opcode->get().GetId()) {
case OpCode::Id::VOTE: {
const Node value = GetPredicate(instr.vote.value, instr.vote.negate_value != 0);
const Node active = Operation(OperationCode::BallotThread, value);
const Node vote = Operation(GetOperationCode(instr.vote.operation), value);
SetRegister(bb, instr.gpr0, active);
SetPredicate(bb, instr.vote.dest_pred, vote);
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled warp instruction: {}", opcode->get().GetName());
break;
}
return pc;
}
} // namespace VideoCommon::Shader

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@ -168,6 +168,11 @@ enum class OperationCode {
WorkGroupIdY, /// () -> uint WorkGroupIdY, /// () -> uint
WorkGroupIdZ, /// () -> uint WorkGroupIdZ, /// () -> uint
BallotThread, /// (bool) -> uint
VoteAll, /// (bool) -> bool
VoteAny, /// (bool) -> bool
VoteEqual, /// (bool) -> bool
Amount, Amount,
}; };

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@ -167,6 +167,7 @@ private:
u32 DecodeFfma(NodeBlock& bb, u32 pc); u32 DecodeFfma(NodeBlock& bb, u32 pc);
u32 DecodeHfma2(NodeBlock& bb, u32 pc); u32 DecodeHfma2(NodeBlock& bb, u32 pc);
u32 DecodeConversion(NodeBlock& bb, u32 pc); u32 DecodeConversion(NodeBlock& bb, u32 pc);
u32 DecodeWarp(NodeBlock& bb, u32 pc);
u32 DecodeMemory(NodeBlock& bb, u32 pc); u32 DecodeMemory(NodeBlock& bb, u32 pc);
u32 DecodeTexture(NodeBlock& bb, u32 pc); u32 DecodeTexture(NodeBlock& bb, u32 pc);
u32 DecodeImage(NodeBlock& bb, u32 pc); u32 DecodeImage(NodeBlock& bb, u32 pc);