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game_list: Minor for loop optimizations

There's no need to check the first and last rows since they'll always be the Favorites and AddDir rows.
Also change the name of the clear_all variable for consistency.
This commit is contained in:
Kewlan 2021-06-02 16:17:01 +02:00
parent 65b389da70
commit 65d42a428f
1 changed files with 6 additions and 9 deletions

View File

@ -91,9 +91,8 @@ QString GameListSearchField::filterText() const {
QString GameList::GetLastFilterResultItem() const {
QString file_path;
const int folder_count = item_model->rowCount();
for (int i = 0; i < folder_count; ++i) {
for (int i = 1; i < item_model->rowCount() - 1; ++i) {
const QStandardItem* folder = item_model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
@ -184,7 +183,6 @@ void GameList::OnItemExpanded(const QModelIndex& item) {
// Event in order to filter the gamelist after editing the searchfield
void GameList::OnTextChanged(const QString& new_text) {
const int folder_count = tree_view->model()->rowCount();
QString edit_filter_text = new_text.toLower();
QStandardItem* folder;
int children_total = 0;
@ -194,7 +192,7 @@ void GameList::OnTextChanged(const QString& new_text) {
if (edit_filter_text.isEmpty()) {
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
UISettings::values.favorited_ids.size() == 0);
for (int i = 1; i < folder_count; ++i) {
for (int i = 1; i < item_model->rowCount() - 1; ++i) {
folder = item_model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
@ -207,7 +205,7 @@ void GameList::OnTextChanged(const QString& new_text) {
} else {
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
int result_count = 0;
for (int i = 1; i < folder_count; ++i) {
for (int i = 1; i < item_model->rowCount() - 1; ++i) {
folder = item_model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
@ -466,9 +464,8 @@ void GameList::DonePopulating(const QStringList& watch_list) {
QCoreApplication::processEvents();
}
tree_view->setEnabled(true);
const int folder_count = tree_view->model()->rowCount();
int children_total = 0;
for (int i = 1; i < folder_count; ++i) {
for (int i = 1; i < item_model->rowCount() - 1; ++i) {
children_total += item_model->item(i, 0)->rowCount();
}
search_field->setFilterResult(children_total, children_total);
@ -649,9 +646,9 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
}
void GameList::AddFavoritesPopup(QMenu& context_menu) {
QAction* clear_all = context_menu.addAction(tr("Clear"));
QAction* clear = context_menu.addAction(tr("Clear"));
connect(clear_all, &QAction::triggered, [this] {
connect(clear, &QAction::triggered, [this] {
for (const auto id : UISettings::values.favorited_ids) {
RemoveFavorite(id);
}