forked from ShuriZma/suyu
emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers
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@ -125,11 +125,11 @@ void EmitFPNeg16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i
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}
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void EmitFPNeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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void EmitFPNeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF32("{}=-({});", inst, value);
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ctx.AddF32("{}=0.f-({});", inst, value);
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}
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}
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void EmitFPNeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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void EmitFPNeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF64("{}=-({});", inst, value);
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ctx.AddF64("{}=double(0.)-({});", inst, value);
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}
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}
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void EmitFPSin(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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void EmitFPSin(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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