forked from ShuriZma/suyu
GPU/DisplayTransfer: Implemented bit 5 in the transfer flags.
It tells the GPU to not swizzle/de-swizzle the input during the transfer.
This commit is contained in:
parent
1c81813b72
commit
63dbff9b1f
|
@ -217,19 +217,37 @@ inline void Write(u32 addr, const T data) {
|
|||
u32 dst_offset;
|
||||
|
||||
if (config.output_tiled) {
|
||||
// Interpret the input as linear and the output as tiled
|
||||
u32 coarse_y = y & ~7;
|
||||
u32 stride = output_width * dst_bytes_per_pixel;
|
||||
if (!config.dont_swizzle) {
|
||||
// Interpret the input as linear and the output as tiled
|
||||
u32 coarse_y = y & ~7;
|
||||
u32 stride = output_width * dst_bytes_per_pixel;
|
||||
|
||||
src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
|
||||
dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
|
||||
src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
|
||||
dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
|
||||
} else {
|
||||
// Both input and output are linear
|
||||
src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
|
||||
dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
|
||||
}
|
||||
} else {
|
||||
// Interpret the input as tiled and the output as linear
|
||||
u32 coarse_y = input_y & ~7;
|
||||
u32 stride = config.input_width * src_bytes_per_pixel;
|
||||
if (!config.dont_swizzle) {
|
||||
// Interpret the input as tiled and the output as linear
|
||||
u32 coarse_y = input_y & ~7;
|
||||
u32 stride = config.input_width * src_bytes_per_pixel;
|
||||
|
||||
src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride;
|
||||
dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
|
||||
src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride;
|
||||
dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
|
||||
} else {
|
||||
// Both input and output are tiled
|
||||
u32 out_coarse_y = y & ~7;
|
||||
u32 out_stride = output_width * dst_bytes_per_pixel;
|
||||
|
||||
u32 in_coarse_y = input_y & ~7;
|
||||
u32 in_stride = config.input_width * src_bytes_per_pixel;
|
||||
|
||||
src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + in_coarse_y * in_stride;
|
||||
dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + out_coarse_y * out_stride;
|
||||
}
|
||||
}
|
||||
|
||||
const u8* src_pixel = src_pointer + src_offset;
|
||||
|
|
|
@ -203,6 +203,7 @@ struct Regs {
|
|||
BitField< 0, 1, u32> flip_vertically; // flips input data vertically
|
||||
BitField< 1, 1, u32> output_tiled; // Converts from linear to tiled format
|
||||
BitField< 3, 1, u32> raw_copy; // Copies the data without performing any processing
|
||||
BitField< 5, 1, u32> dont_swizzle;
|
||||
BitField< 8, 3, PixelFormat> input_format;
|
||||
BitField<12, 3, PixelFormat> output_format;
|
||||
|
||||
|
|
Loading…
Reference in New Issue