forked from ShuriZma/suyu
input_common: minor fix to mouse movement
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@ -135,7 +135,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
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auto mouse_change =
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auto mouse_change =
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(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
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(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
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last_motion_change += {-mouse_change.y, -mouse_change.x, last_motion_change.z};
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last_motion_change += {-mouse_change.y, -mouse_change.x, 0};
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const auto move_distance = mouse_change.Length();
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const auto move_distance = mouse_change.Length();
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if (move_distance == 0) {
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if (move_distance == 0) {
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