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sdl_impl: Set the maximum vibration duration to 1 second

This commit is contained in:
Morph 2021-01-23 07:46:57 -05:00
parent 65f821850e
commit 5942d206c2
1 changed files with 6 additions and 2 deletions

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@ -81,10 +81,14 @@ public:
} }
bool RumblePlay(u16 amp_low, u16 amp_high) { bool RumblePlay(u16 amp_low, u16 amp_high) {
constexpr u32 rumble_max_duration_ms = 1000;
if (sdl_controller) { if (sdl_controller) {
return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high, 0) == 0; return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high,
rumble_max_duration_ms) == 0;
} else if (sdl_joystick) { } else if (sdl_joystick) {
return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high, 0) == 0; return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high,
rumble_max_duration_ms) == 0;
} }
return false; return false;