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vk_shader_decompiler: Implement most common texture primitives

This commit is contained in:
ReinUsesLisp 2019-03-14 02:47:09 -03:00
parent 4667ed8e22
commit 58ad8dfac6
1 changed files with 65 additions and 8 deletions

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@ -836,24 +836,81 @@ private:
: Emit(OpCompositeConstruct(t_float_lut.at(coords.size() - 1), coords));
}
Id GetTextureElement(Operation operation, Id sample_value) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
return Emit(OpCompositeExtract(t_float, sample_value, meta->element));
}
Id Texture(Operation operation) {
UNIMPLEMENTED();
return {};
const Id texture = Emit(OpImageSampleImplicitLod(t_float4, GetTextureSampler(operation),
GetTextureCoordinates(operation)));
return GetTextureElement(operation, texture);
}
Id TextureLod(Operation operation) {
UNIMPLEMENTED();
return {};
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
const Id texture = Emit(OpImageSampleExplicitLod(
t_float4, GetTextureSampler(operation), GetTextureCoordinates(operation),
spv::ImageOperandsMask::Lod, Visit(meta->lod)));
return GetTextureElement(operation, texture);
}
Id TextureGather(Operation operation) {
UNIMPLEMENTED();
return {};
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
const auto coords = GetTextureCoordinates(operation);
Id texture;
if (meta->sampler.IsShadow()) {
texture = Emit(OpImageDrefGather(t_float4, GetTextureSampler(operation), coords,
Visit(meta->component)));
} else {
u32 component_value = 0;
if (meta->component) {
const auto component = std::get_if<ImmediateNode>(meta->component);
ASSERT_MSG(component, "Component is not an immediate value");
component_value = component->GetValue();
}
texture = Emit(OpImageGather(t_float4, GetTextureSampler(operation), coords,
Constant(t_uint, component_value)));
}
return GetTextureElement(operation, texture);
}
Id TextureQueryDimensions(Operation operation) {
UNIMPLEMENTED();
return {};
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
const auto image_id = GetTextureImage(operation);
AddCapability(spv::Capability::ImageQuery);
if (meta->element == 3) {
return BitcastTo<Type::Float>(Emit(OpImageQueryLevels(t_int, image_id)));
}
const Id lod = VisitOperand<Type::Uint>(operation, 0);
const std::size_t coords_count = [&]() {
switch (const auto type = meta->sampler.GetType(); type) {
case Tegra::Shader::TextureType::Texture1D:
return 1;
case Tegra::Shader::TextureType::Texture2D:
case Tegra::Shader::TextureType::TextureCube:
return 2;
case Tegra::Shader::TextureType::Texture3D:
return 3;
default:
UNREACHABLE_MSG("Invalid texture type={}", static_cast<u32>(type));
return 2;
}
}();
if (meta->element >= coords_count) {
return Constant(t_float, 0.0f);
}
const std::array<Id, 3> types = {t_int, t_int2, t_int3};
const Id sizes = Emit(OpImageQuerySizeLod(types.at(coords_count - 1), image_id, lod));
const Id size = Emit(OpCompositeExtract(t_int, sizes, meta->element));
return BitcastTo<Type::Float>(size);
}
Id TextureQueryLod(Operation operation) {