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shader_recompiler: Reduce unused includes

This commit is contained in:
ameerj 2022-03-19 00:59:56 -04:00
parent 923decae5a
commit 574a2c4b77
69 changed files with 7 additions and 106 deletions

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// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/modifiers.h"

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// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/modifiers.h"

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// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/program.h"

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// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/frontend/ir/value.h"
#ifdef _MSC_VER #ifdef _MSC_VER

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// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glasm/emit_glasm.h" #include "shader_recompiler/backend/glasm/emit_glasm.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h"

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@ -2,11 +2,8 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <string>
#include <fmt/format.h> #include <fmt/format.h>
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/backend/glasm/reg_alloc.h" #include "shader_recompiler/backend/glasm/reg_alloc.h"
#include "shader_recompiler/exception.h" #include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/frontend/ir/value.h"

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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL { namespace Shader::Backend::GLSL {
void EmitBarrier(EmitContext& ctx) { void EmitBarrier(EmitContext& ctx) {

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// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/exception.h" #include "shader_recompiler/exception.h"

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// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/frontend/ir/value.h"

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// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/frontend/ir/value.h"

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// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/frontend/ir/value.h"

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// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/program.h"

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// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/backend/glsl/glsl_emit_context.h"

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@ -2,10 +2,8 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV { namespace Shader::Backend::SPIRV {
namespace { namespace {

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// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h"

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@ -2,10 +2,8 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV { namespace Shader::Backend::SPIRV {

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@ -5,7 +5,6 @@
#include <tuple> #include <tuple>
#include <utility> #include <utility>
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h"

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h"

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h"

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/modifiers.h"

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/modifiers.h"

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h"

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h"

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h"

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h"

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h"

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h"

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@ -5,7 +5,6 @@
#include <algorithm> #include <algorithm>
#include <array> #include <array>
#include <climits> #include <climits>
#include <string_view>
#include <boost/container/static_vector.hpp> #include <boost/container/static_vector.hpp>

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@ -5,7 +5,6 @@
#pragma once #pragma once
#include <array> #include <array>
#include <string_view>
#include <sirit/sirit.h> #include <sirit/sirit.h>

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@ -6,7 +6,6 @@
#include <exception> #include <exception>
#include <string> #include <string>
#include <string_view>
#include <utility> #include <utility>
#include "common/logging/formatter.h" #include "common/logging/formatter.h"

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@ -5,9 +5,7 @@
#include <algorithm> #include <algorithm>
#include <initializer_list> #include <initializer_list>
#include <map> #include <map>
#include <memory>
#include "common/bit_cast.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/frontend/ir/value.h"

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@ -4,7 +4,6 @@
#pragma once #pragma once
#include <compare>
#include <string> #include <string>
#include <fmt/format.h> #include <fmt/format.h>

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@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/frontend/ir/opcodes.h" #include "shader_recompiler/frontend/ir/opcodes.h"
namespace Shader::IR { namespace Shader::IR {

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@ -4,9 +4,7 @@
#pragma once #pragma once
#include <algorithm>
#include <array> #include <array>
#include <string_view>
#include <fmt/format.h> #include <fmt/format.h>

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "shader_recompiler/frontend/ir/opcodes.h"
#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/frontend/ir/value.h"
namespace Shader::IR { namespace Shader::IR {

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@ -4,7 +4,6 @@
#pragma once #pragma once
#include <compare>
#include <optional> #include <optional>
#include <span> #include <span>
#include <string> #include <string>
@ -15,6 +14,7 @@
#include "shader_recompiler/environment.h" #include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/condition.h" #include "shader_recompiler/frontend/ir/condition.h"
#include "shader_recompiler/frontend/ir/reg.h"
#include "shader_recompiler/frontend/maxwell/instruction.h" #include "shader_recompiler/frontend/maxwell/instruction.h"
#include "shader_recompiler/frontend/maxwell/location.h" #include "shader_recompiler/frontend/maxwell/location.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h" #include "shader_recompiler/frontend/maxwell/opcodes.h"

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@ -6,7 +6,6 @@
#include <array> #include <array>
#include <bit> #include <bit>
#include <memory> #include <memory>
#include <string_view>
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/exception.h" #include "shader_recompiler/exception.h"

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@ -6,7 +6,6 @@
#include <optional> #include <optional>
#include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/environment.h" #include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/reg.h" #include "shader_recompiler/frontend/ir/reg.h"

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@ -7,7 +7,6 @@
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/frontend/ir/flow_test.h" #include "shader_recompiler/frontend/ir/flow_test.h"
#include "shader_recompiler/frontend/ir/reg.h"
namespace Shader::Maxwell { namespace Shader::Maxwell {

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@ -4,9 +4,6 @@
#pragma once #pragma once
#include <compare>
#include <iterator>
#include <fmt/format.h> #include <fmt/format.h>
#include "common/common_types.h" #include "common/common_types.h"

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@ -8,7 +8,6 @@
#include <unordered_map> #include <unordered_map>
#include <utility> #include <utility>
#include <vector> #include <vector>
#include <version>
#include <fmt/format.h> #include <fmt/format.h>
@ -17,7 +16,6 @@
#include "shader_recompiler/environment.h" #include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h" #include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/maxwell/decode.h"
#include "shader_recompiler/frontend/maxwell/structured_control_flow.h" #include "shader_recompiler/frontend/maxwell/structured_control_flow.h"
#include "shader_recompiler/frontend/maxwell/translate/translate.h" #include "shader_recompiler/frontend/maxwell/translate/translate.h"
#include "shader_recompiler/host_translate_info.h" #include "shader_recompiler/host_translate_info.h"

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@ -4,7 +4,6 @@
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell { namespace Shader::Maxwell {

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@ -4,8 +4,6 @@
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell { namespace Shader::Maxwell {

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@ -4,7 +4,6 @@
#pragma once #pragma once
#include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell { namespace Shader::Maxwell {

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@ -3,7 +3,6 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell { namespace Shader::Maxwell {

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@ -5,7 +5,6 @@
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/exception.h" #include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell { namespace Shader::Maxwell {

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@ -6,8 +6,6 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/exception.h" #include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell { namespace Shader::Maxwell {

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@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h" #include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h"
namespace Shader::Maxwell { namespace Shader::Maxwell {

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@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h" #include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h"
namespace Shader::Maxwell { namespace Shader::Maxwell {

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@ -6,7 +6,6 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/exception.h" #include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h" #include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell { namespace Shader::Maxwell {

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@ -5,7 +5,6 @@
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/exception.h" #include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell { namespace Shader::Maxwell {

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@ -5,7 +5,6 @@
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/exception.h" #include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell { namespace Shader::Maxwell {

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@ -2,9 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <array>
#include <bit>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/modifiers.h"

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@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <utility>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/modifiers.h"

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@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <optional>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/modifiers.h"

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@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <utility>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/modifiers.h"

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@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <optional>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/modifiers.h"

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@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <optional>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/modifiers.h"

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@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <optional>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/modifiers.h"

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@ -6,7 +6,6 @@
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell { namespace Shader::Maxwell {

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@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <optional>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"

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@ -8,10 +8,13 @@
#include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h" #include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/object_pool.h" #include "shader_recompiler/object_pool.h"
#include "shader_recompiler/runtime_info.h" #include "shader_recompiler/runtime_info.h"
namespace Shader {
struct HostTranslateInfo;
}
namespace Shader::Maxwell { namespace Shader::Maxwell {
[[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, [[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool,

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@ -8,7 +8,6 @@
#include <type_traits> #include <type_traits>
#include "common/bit_cast.h" #include "common/bit_cast.h"
#include "common/bit_util.h"
#include "shader_recompiler/exception.h" #include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h" #include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/frontend/ir/value.h"

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@ -2,10 +2,7 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <algorithm>
#include <compare>
#include <optional> #include <optional>
#include <queue>
#include <boost/container/flat_set.hpp> #include <boost/container/flat_set.hpp>
#include <boost/container/small_vector.hpp> #include <boost/container/small_vector.hpp>

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@ -2,9 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <algorithm>
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/ir_opt/passes.h" #include "shader_recompiler/ir_opt/passes.h"

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@ -4,10 +4,7 @@
#pragma once #pragma once
#include <span>
#include "shader_recompiler/environment.h" #include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/program.h"
namespace Shader::Optimization { namespace Shader::Optimization {

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "common/alignment.h"
#include "common/settings.h" #include "common/settings.h"
#include "shader_recompiler/environment.h" #include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h" #include "shader_recompiler/frontend/ir/ir_emitter.h"

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@ -20,7 +20,6 @@
#include <vector> #include <vector>
#include <boost/container/flat_map.hpp> #include <boost/container/flat_map.hpp>
#include <boost/container/flat_set.hpp>
#include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/opcodes.h" #include "shader_recompiler/frontend/ir/opcodes.h"

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@ -5,7 +5,6 @@
#pragma once #pragma once
#include <array> #include <array>
#include <bitset>
#include <optional> #include <optional>
#include <vector> #include <vector>