forked from ShuriZma/suyu
Merge pull request #1979 from ogniK5377/30-fps
Fixed botw deadlock due to incorrect event signal type
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commit
548fe0fc62
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@ -166,7 +166,7 @@ Layer::~Layer() = default;
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Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
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auto& kernel = Core::System::GetInstance().Kernel();
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vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Pulse,
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vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
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fmt::format("Display VSync Event {}", id));
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}
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