forked from ShuriZma/suyu
Merge pull request #5165 from lioncash/copy-controller
controller: Avoid unnecessary copies in ConfigurationComplete()
This commit is contained in:
commit
51e6f8271a
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@ -29,14 +29,14 @@ static Core::Frontend::ControllerParameters ConvertToFrontendParameters(
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npad_style_set.raw = private_arg.style_set;
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npad_style_set.raw = private_arg.style_set;
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return {
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return {
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.min_players = std::max(s8(1), header.player_count_min),
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.min_players = std::max(s8{1}, header.player_count_min),
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.max_players = header.player_count_max,
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.max_players = header.player_count_max,
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.keep_controllers_connected = header.enable_take_over_connection,
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.keep_controllers_connected = header.enable_take_over_connection,
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.enable_single_mode = header.enable_single_mode,
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.enable_single_mode = header.enable_single_mode,
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.enable_border_color = header.enable_identification_color,
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.enable_border_color = header.enable_identification_color,
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.border_colors = identification_colors,
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.border_colors = std::move(identification_colors),
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.enable_explain_text = enable_text,
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.enable_explain_text = enable_text,
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.explain_text = text,
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.explain_text = std::move(text),
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.allow_pro_controller = npad_style_set.pro_controller == 1,
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.allow_pro_controller = npad_style_set.pro_controller == 1,
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.allow_handheld = npad_style_set.handheld == 1,
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.allow_handheld = npad_style_set.handheld == 1,
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.allow_dual_joycons = npad_style_set.joycon_dual == 1,
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.allow_dual_joycons = npad_style_set.joycon_dual == 1,
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@ -227,15 +227,14 @@ void Controller::ConfigurationComplete() {
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// If enable_single_mode is enabled, player_count is 1 regardless of any other parameters.
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// If enable_single_mode is enabled, player_count is 1 regardless of any other parameters.
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// Otherwise, only count connected players from P1-P8.
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// Otherwise, only count connected players from P1-P8.
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result_info.player_count =
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result_info.player_count =
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is_single_mode ? 1
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is_single_mode
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: static_cast<s8>(std::count_if(
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? 1
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players.begin(), players.end() - 2,
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: static_cast<s8>(std::count_if(players.begin(), players.end() - 2,
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[](Settings::PlayerInput player) { return player.connected; }));
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[](const auto& player) { return player.connected; }));
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result_info.selected_id = HID::Controller_NPad::IndexToNPad(
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result_info.selected_id = HID::Controller_NPad::IndexToNPad(std::distance(
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std::distance(players.begin(),
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players.begin(), std::find_if(players.begin(), players.end(),
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std::find_if(players.begin(), players.end(),
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[](const auto& player) { return player.connected; })));
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[](Settings::PlayerInput player) { return player.connected; })));
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result_info.result = 0;
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result_info.result = 0;
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