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settings: Add debug setting to enable all controllers

This commit is contained in:
german77 2021-11-27 20:05:45 -06:00
parent 564f105277
commit 51df96b7c0
8 changed files with 75 additions and 0 deletions

View File

@ -604,6 +604,7 @@ struct Values {
BasicSetting<bool> extended_logging{false, "extended_logging"};
BasicSetting<bool> use_debug_asserts{false, "use_debug_asserts"};
BasicSetting<bool> use_auto_stub{false, "use_auto_stub"};
BasicSetting<bool> enable_all_controllers{false, "enable_all_controllers"};
// Miscellaneous
BasicSetting<std::string> log_filter{"*:Info", "log_filter"};

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@ -370,6 +370,11 @@ enum class ControllerType {
RightJoycon,
Handheld,
GameCube,
Pokeball,
NES,
SNES,
N64,
SegaGenesis,
};
struct PlayerInput {

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@ -27,6 +27,16 @@ NpadStyleIndex EmulatedController::MapSettingsTypeToNPad(Settings::ControllerTyp
return NpadStyleIndex::Handheld;
case Settings::ControllerType::GameCube:
return NpadStyleIndex::GameCube;
case Settings::ControllerType::Pokeball:
return NpadStyleIndex::Pokeball;
case Settings::ControllerType::NES:
return NpadStyleIndex::NES;
case Settings::ControllerType::SNES:
return NpadStyleIndex::SNES;
case Settings::ControllerType::N64:
return NpadStyleIndex::N64;
case Settings::ControllerType::SegaGenesis:
return NpadStyleIndex::SegaGenesis;
default:
return NpadStyleIndex::ProController;
}
@ -46,6 +56,16 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleInde
return Settings::ControllerType::Handheld;
case NpadStyleIndex::GameCube:
return Settings::ControllerType::GameCube;
case NpadStyleIndex::Pokeball:
return Settings::ControllerType::Pokeball;
case NpadStyleIndex::NES:
return Settings::ControllerType::NES;
case NpadStyleIndex::SNES:
return Settings::ControllerType::SNES;
case NpadStyleIndex::N64:
return Settings::ControllerType::N64;
case NpadStyleIndex::SegaGenesis:
return Settings::ControllerType::SegaGenesis;
default:
return Settings::ControllerType::ProController;
}

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@ -263,6 +263,10 @@ void Controller_NPad::OnInit() {
style.fullkey.Assign(1);
style.gamecube.Assign(1);
style.palma.Assign(1);
style.lark.Assign(1);
style.lucia.Assign(1);
style.lagoon.Assign(1);
style.lager.Assign(1);
hid_core.SetSupportedStyleTag(style);
}

View File

@ -508,6 +508,7 @@ void Config::ReadDebuggingValues() {
ReadBasicSetting(Settings::values.extended_logging);
ReadBasicSetting(Settings::values.use_debug_asserts);
ReadBasicSetting(Settings::values.use_auto_stub);
ReadBasicSetting(Settings::values.enable_all_controllers);
qt_config->endGroup();
}
@ -1051,6 +1052,7 @@ void Config::SaveDebuggingValues() {
WriteBasicSetting(Settings::values.quest_flag);
WriteBasicSetting(Settings::values.use_debug_asserts);
WriteBasicSetting(Settings::values.disable_macro_jit);
WriteBasicSetting(Settings::values.enable_all_controllers);
qt_config->endGroup();
}

View File

@ -42,6 +42,7 @@ void ConfigureDebug::SetConfiguration() {
ui->quest_flag->setChecked(Settings::values.quest_flag.GetValue());
ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue());
ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
ui->enable_all_controllers->setChecked(Settings::values.enable_all_controllers.GetValue());
ui->enable_graphics_debugging->setEnabled(runtime_lock);
ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
ui->enable_shader_feedback->setEnabled(runtime_lock);
@ -67,6 +68,7 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.quest_flag = ui->quest_flag->isChecked();
Settings::values.use_debug_asserts = ui->use_debug_asserts->isChecked();
Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
Settings::values.enable_all_controllers = ui->enable_all_controllers->isChecked();
Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();

View File

@ -198,6 +198,13 @@
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="enable_all_controllers">
<property name="text">
<string>Enable all Controller Types</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>

View File

@ -947,6 +947,40 @@ void ConfigureInputPlayer::SetConnectableControllers() {
Core::HID::NpadStyleIndex::GameCube);
ui->comboControllerType->addItem(tr("GameCube Controller"));
}
// Disable all unsupported controllers
if (!Settings::values.enable_all_controllers) {
return;
}
if (enable_all || npad_style_set.palma == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Core::HID::NpadStyleIndex::Pokeball);
ui->comboControllerType->addItem(tr("Poke Ball Plus"));
}
if (enable_all || npad_style_set.lark == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Core::HID::NpadStyleIndex::NES);
ui->comboControllerType->addItem(tr("NES Controller"));
}
if (enable_all || npad_style_set.lucia == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Core::HID::NpadStyleIndex::SNES);
ui->comboControllerType->addItem(tr("SNES Controller"));
}
if (enable_all || npad_style_set.lagoon == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Core::HID::NpadStyleIndex::N64);
ui->comboControllerType->addItem(tr("N64 Controller"));
}
if (enable_all || npad_style_set.lager == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Core::HID::NpadStyleIndex::SegaGenesis);
ui->comboControllerType->addItem(tr("Sega Genesis"));
}
};
if (!is_powered_on) {