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Merge pull request #8342 from lat9nq/clang-latest-stdc++

general: Use Common::U16StringFromBuffer in place of QString::toStdU16String
This commit is contained in:
liamwhite 2022-05-20 23:35:10 -04:00 committed by GitHub
commit 4eb7f6c044
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4 changed files with 25 additions and 16 deletions

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@ -178,6 +178,10 @@ std::wstring UTF8ToUTF16W(const std::string& input) {
#endif
std::u16string U16StringFromBuffer(const u16* input, std::size_t length) {
return std::u16string(reinterpret_cast<const char16_t*>(input), length);
}
std::string StringFromFixedZeroTerminatedBuffer(std::string_view buffer, std::size_t max_len) {
std::size_t len = 0;
while (len < buffer.length() && len < max_len && buffer[len] != '\0') {

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@ -44,6 +44,8 @@ bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _
#endif
[[nodiscard]] std::u16string U16StringFromBuffer(const u16* input, std::size_t length);
/**
* Compares the string defined by the range [`begin`, `end`) to the null-terminated C-string
* `other` for equality.

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@ -411,11 +411,11 @@ void QtSoftwareKeyboardDialog::ShowTextCheckDialog(
break;
}
auto text = ui->topOSK->currentIndex() == 1
? ui->text_edit_osk->toPlainText().toStdU16String()
: ui->line_edit_osk->text().toStdU16String();
const auto text = ui->topOSK->currentIndex() == 1 ? ui->text_edit_osk->toPlainText()
: ui->line_edit_osk->text();
auto text_str = Common::U16StringFromBuffer(text.utf16(), text.size());
emit SubmitNormalText(SwkbdResult::Ok, std::move(text), true);
emit SubmitNormalText(SwkbdResult::Ok, std::move(text_str), true);
break;
}
}
@ -562,7 +562,7 @@ void QtSoftwareKeyboardDialog::keyPressEvent(QKeyEvent* event) {
return;
}
InlineTextInsertString(entered_text.toStdU16String());
InlineTextInsertString(Common::U16StringFromBuffer(entered_text.utf16(), entered_text.size()));
}
void QtSoftwareKeyboardDialog::MoveAndResizeWindow(QPoint pos, QSize size) {
@ -1119,11 +1119,11 @@ void QtSoftwareKeyboardDialog::NormalKeyboardButtonClicked(QPushButton* button)
}
if (button == ui->button_ok || button == ui->button_ok_shift || button == ui->button_ok_num) {
auto text = ui->topOSK->currentIndex() == 1
? ui->text_edit_osk->toPlainText().toStdU16String()
: ui->line_edit_osk->text().toStdU16String();
const auto text = ui->topOSK->currentIndex() == 1 ? ui->text_edit_osk->toPlainText()
: ui->line_edit_osk->text();
auto text_str = Common::U16StringFromBuffer(text.utf16(), text.size());
emit SubmitNormalText(SwkbdResult::Ok, std::move(text));
emit SubmitNormalText(SwkbdResult::Ok, std::move(text_str));
return;
}
@ -1189,7 +1189,8 @@ void QtSoftwareKeyboardDialog::InlineKeyboardButtonClicked(QPushButton* button)
return;
}
InlineTextInsertString(button->text().toStdU16String());
const auto button_text = button->text();
InlineTextInsertString(Common::U16StringFromBuffer(button_text.utf16(), button_text.size()));
// Revert the keyboard to lowercase if the shift key is active.
if (bottom_osk_index == BottomOSKIndex::UpperCase && !caps_lock_enabled) {
@ -1282,11 +1283,11 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(Core::HID::NpadButton button
if (is_inline) {
emit SubmitInlineText(SwkbdReplyType::DecidedCancel, current_text, cursor_position);
} else {
auto text = ui->topOSK->currentIndex() == 1
? ui->text_edit_osk->toPlainText().toStdU16String()
: ui->line_edit_osk->text().toStdU16String();
const auto text = ui->topOSK->currentIndex() == 1 ? ui->text_edit_osk->toPlainText()
: ui->line_edit_osk->text();
auto text_str = Common::U16StringFromBuffer(text.utf16(), text.size());
emit SubmitNormalText(SwkbdResult::Cancel, std::move(text));
emit SubmitNormalText(SwkbdResult::Cancel, std::move(text_str));
}
break;
case Core::HID::NpadButton::Y:

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@ -1401,7 +1401,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
type == StartGameType::Normal) {
// Load per game settings
const auto file_path = std::filesystem::path{filename.toStdU16String()};
const auto file_path =
std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())};
const auto config_file_name = title_id == 0
? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
@ -1482,7 +1483,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
}
if (res != Loader::ResultStatus::Success || title_name.empty()) {
title_name = Common::FS::PathToUTF8String(
std::filesystem::path{filename.toStdU16String()}.filename());
std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
.filename());
}
const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess();
const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");