forked from ShuriZma/suyu
metal: create pipeline cache at startup
This commit is contained in:
parent
58ac31e2be
commit
4d700ac01c
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@ -381,6 +381,7 @@ if (APPLE)
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renderer_metal/mtl_compute_pipeline.cpp
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renderer_metal/mtl_device.cpp
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renderer_metal/mtl_graphics_pipeline.cpp
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renderer_metal/mtl_pipeline_cache.cpp
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renderer_metal/mtl_rasterizer.cpp
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renderer_metal/mtl_staging_buffer_pool.cpp
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renderer_metal/mtl_swap_chain.cpp
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@ -0,0 +1,314 @@
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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <cstddef>
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#include <fstream>
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#include <memory>
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#include <thread>
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#include <vector>
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#include "common/bit_cast.h"
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#include "common/cityhash.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/microprofile.h"
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#include "common/thread_worker.h"
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#include "core/core.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/frontend/maxwell/translate_program.h"
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#include "shader_recompiler/program_header.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_metal/mtl_compute_pipeline.h"
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#include "video_core/renderer_metal/mtl_device.h"
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#include "video_core/renderer_metal/mtl_pipeline_cache.h"
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#include "video_core/shader_cache.h"
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#include "video_core/shader_environment.h"
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#include "video_core/shader_notify.h"
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namespace Metal {
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namespace {
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using Shader::Backend::SPIRV::EmitSPIRV;
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using Shader::Maxwell::ConvertLegacyToGeneric;
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using Shader::Maxwell::GenerateGeometryPassthrough;
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using Shader::Maxwell::MergeDualVertexPrograms;
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using Shader::Maxwell::TranslateProgram;
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using VideoCommon::ComputeEnvironment;
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using VideoCommon::FileEnvironment;
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using VideoCommon::GenericEnvironment;
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using VideoCommon::GraphicsEnvironment;
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// constexpr u32 CACHE_VERSION = 1;
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// constexpr std::array<char, 8> METAL_CACHE_MAGIC_NUMBER{'s', 'u', 'y', 'u', 'm', 'l', 'c', 'h'};
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template <typename Container>
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auto MakeSpan(Container& container) {
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return std::span(container.data(), container.size());
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}
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} // Anonymous namespace
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size_t ComputePipelineCacheKey::Hash() const noexcept {
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const u64 hash = Common::CityHash64(reinterpret_cast<const char*>(this), sizeof *this);
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return static_cast<size_t>(hash);
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}
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bool ComputePipelineCacheKey::operator==(const ComputePipelineCacheKey& rhs) const noexcept {
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return std::memcmp(&rhs, this, sizeof *this) == 0;
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}
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size_t GraphicsPipelineCacheKey::Hash() const noexcept {
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const u64 hash = Common::CityHash64(reinterpret_cast<const char*>(this), Size());
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return static_cast<size_t>(hash);
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}
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bool GraphicsPipelineCacheKey::operator==(const GraphicsPipelineCacheKey& rhs) const noexcept {
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return std::memcmp(&rhs, this, Size()) == 0;
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}
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PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
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const Device& device_, CommandRecorder& command_recorder_,
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BufferCache& buffer_cache_, TextureCache& texture_cache_,
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VideoCore::ShaderNotify& shader_notify_)
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: VideoCommon::ShaderCache{device_memory_}, device{device_},
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command_recorder{command_recorder_}, buffer_cache{buffer_cache_},
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texture_cache{texture_cache_}, shader_notify{shader_notify_} {
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// TODO: query for some of these parameters
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profile = Shader::Profile{
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.supported_spirv = 0x00010300U, // HACK
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.unified_descriptor_binding = false,
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.support_descriptor_aliasing = false,
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.support_int8 = true,
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.support_int16 = true,
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.support_int64 = true,
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.support_vertex_instance_id = false,
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.support_float_controls = false,
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.support_separate_denorm_behavior = false,
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.support_separate_rounding_mode = false,
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.support_fp16_denorm_preserve = false,
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.support_fp32_denorm_preserve = false,
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.support_fp16_denorm_flush = false,
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.support_fp32_denorm_flush = false,
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.support_fp16_signed_zero_nan_preserve = false,
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.support_fp32_signed_zero_nan_preserve = false,
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.support_fp64_signed_zero_nan_preserve = false,
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.support_explicit_workgroup_layout = false,
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.support_vote = false,
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.support_viewport_index_layer_non_geometry = false,
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.support_viewport_mask = false,
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.support_typeless_image_loads = true,
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.support_demote_to_helper_invocation = false,
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.support_int64_atomics = false,
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.support_derivative_control = true,
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.support_geometry_shader_passthrough = false,
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.support_native_ndc = false,
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.support_scaled_attributes = false,
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.support_multi_viewport = false,
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.support_geometry_streams = false,
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.warp_size_potentially_larger_than_guest = false,
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.lower_left_origin_mode = false,
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.need_declared_frag_colors = false,
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.need_gather_subpixel_offset = false,
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.has_broken_spirv_clamp = false,
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.has_broken_spirv_position_input = false,
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.has_broken_unsigned_image_offsets = false,
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.has_broken_signed_operations = false,
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.has_broken_fp16_float_controls = false,
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.ignore_nan_fp_comparisons = false,
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.has_broken_spirv_subgroup_mask_vector_extract_dynamic = false,
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.has_broken_robust = false,
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.min_ssbo_alignment = 4,
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.max_user_clip_distances = 8,
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};
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host_info = Shader::HostTranslateInfo{
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.support_float64 = false,
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.support_float16 = true,
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.support_int64 = false,
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.needs_demote_reorder = false,
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.support_snorm_render_buffer = true,
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.support_viewport_index_layer = true,
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.min_ssbo_alignment = 4,
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.support_geometry_shader_passthrough = false,
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.support_conditional_barrier = false,
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};
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}
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PipelineCache::~PipelineCache() = default;
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GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() {
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if (!RefreshStages(graphics_key.unique_hashes)) {
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current_pipeline = nullptr;
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return nullptr;
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}
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if (current_pipeline) {
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GraphicsPipeline* const next{current_pipeline->Next(graphics_key)};
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if (next) {
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current_pipeline = next;
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return BuiltPipeline(current_pipeline);
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}
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}
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return CurrentGraphicsPipelineSlowPath();
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}
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ComputePipeline* PipelineCache::CurrentComputePipeline() {
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const ShaderInfo* const shader{ComputeShader()};
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if (!shader) {
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return nullptr;
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}
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const auto& qmd{kepler_compute->launch_description};
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const ComputePipelineCacheKey key{
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.unique_hash = shader->unique_hash,
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.shared_memory_size = qmd.shared_alloc,
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.threadgroup_size{qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z},
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};
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const auto [pair, is_new]{compute_cache.try_emplace(key)};
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auto& pipeline{pair->second};
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if (!is_new) {
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return pipeline.get();
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}
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pipeline = CreateComputePipeline(key, shader);
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return pipeline.get();
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}
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void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {
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// TODO: implement
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}
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GraphicsPipeline* PipelineCache::CurrentGraphicsPipelineSlowPath() {
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const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)};
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auto& pipeline{pair->second};
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if (is_new) {
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pipeline = CreateGraphicsPipeline();
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}
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if (!pipeline) {
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return nullptr;
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}
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current_pipeline = pipeline.get();
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return BuiltPipeline(current_pipeline);
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}
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GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const noexcept {
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if (pipeline->IsBuilt()) {
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return pipeline;
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}
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const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
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if (draw_state.index_buffer.count <= 6 || draw_state.vertex_buffer.count <= 6) {
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return pipeline;
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}
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return nullptr;
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}
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std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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ShaderPools& pools, const GraphicsPipelineCacheKey& key,
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std::span<Shader::Environment* const> envs) try {
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auto hash = key.Hash();
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LOG_INFO(Render_Metal, "0x{:016x}", hash);
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// HACK: create hardcoded shaders
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MTL::CompileOptions* compile_options = MTL::CompileOptions::alloc()->init();
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NS::Error* error = nullptr;
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MTL::Library* library = device.GetDevice()->newLibrary(NS::String::string(
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R"(
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#include <metal_stdlib>
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using namespace metal;
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constant float2 texCoords[] = {
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float2(0.0, -1.0),
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float2(0.0, 1.0),
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float2(2.0, 1.0),
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};
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struct VertexOut {
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float4 position [[position]];
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float2 texCoord;
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};
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vertex VertexOut vertexMain(uint vid [[vertex_id]]) {
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VertexOut out;
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out.position = float4(texCoords[vid] * 2.0 - 1.0, 0.0, 1.0);
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out.texCoord = texCoords[vid];
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return out;
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}
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fragment float4 fragmentMain(VertexOut in [[stage_in]]) {
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return float4(in.texCoord, 0.0, 1.0);
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}
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)",
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NS::ASCIIStringEncoding),
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compile_options, &error);
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if (error) {
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LOG_ERROR(Render_Metal, "failed to create blit library: {}",
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error->description()->cString(NS::ASCIIStringEncoding));
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}
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std::array<MTL::Function*, VideoCommon::NUM_STAGES> functions;
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functions[0] = library->newFunction(NS::String::string("vertexMain", NS::ASCIIStringEncoding));
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functions[1] =
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library->newFunction(NS::String::string("fragmentMain", NS::ASCIIStringEncoding));
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// HACK: dummy info
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std::array<const Shader::Info*, VideoCommon::NUM_STAGES> infos;
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infos[0] = new Shader::Info{};
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infos[1] = new Shader::Info{};
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return std::make_unique<GraphicsPipeline>(device, command_recorder, key, buffer_cache,
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texture_cache, &shader_notify, functions, infos);
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} catch (const std::exception& e) {
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LOG_ERROR(Render_Metal, "failed to create graphics pipeline: {}", e.what());
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return nullptr;
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}
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std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
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GraphicsEnvironments environments;
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GetGraphicsEnvironments(environments, graphics_key.unique_hashes);
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main_pools.ReleaseContents();
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return CreateGraphicsPipeline(main_pools, graphics_key, environments.Span());
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}
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std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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const ComputePipelineCacheKey& key, const ShaderInfo* shader) {
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const GPUVAddr program_base{kepler_compute->regs.code_loc.Address()};
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const auto& qmd{kepler_compute->launch_description};
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ComputeEnvironment env{*kepler_compute, *gpu_memory, program_base, qmd.program_start};
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env.SetCachedSize(shader->size_bytes);
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main_pools.ReleaseContents();
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return CreateComputePipeline(main_pools, key, env);
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}
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std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env) try {
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auto hash = key.Hash();
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LOG_INFO(Render_Metal, "0x{:016x}", hash);
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MTL::Function* function = nullptr;
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// TODO: create compute function
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throw std::runtime_error("Compute shaders are not implemented");
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return std::make_unique<ComputePipeline>(device, &shader_notify, Shader::Info{}, function);
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} catch (const std::exception& e) {
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LOG_ERROR(Render_Metal, "failed to create compute pipeline: {}", e.what());
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return nullptr;
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}
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} // namespace Metal
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@ -0,0 +1,148 @@
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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <cstddef>
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#include <filesystem>
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#include <memory>
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#include <type_traits>
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#include <unordered_map>
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#include <vector>
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#include "common/common_types.h"
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#include "common/thread_worker.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/host_translate_info.h"
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#include "shader_recompiler/object_pool.h"
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#include "shader_recompiler/profile.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/host1x/gpu_device_memory_manager.h"
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#include "video_core/renderer_metal/mtl_buffer_cache.h"
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#include "video_core/renderer_metal/mtl_compute_pipeline.h"
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#include "video_core/renderer_metal/mtl_graphics_pipeline.h"
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#include "video_core/renderer_metal/mtl_texture_cache.h"
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#include "video_core/shader_cache.h"
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namespace Core {
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class System;
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}
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namespace Shader::IR {
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struct Program;
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}
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namespace VideoCore {
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class ShaderNotify;
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}
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namespace Metal {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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struct ComputePipelineCacheKey {
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u64 unique_hash;
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u32 shared_memory_size;
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std::array<u32, 3> threadgroup_size;
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size_t Hash() const noexcept;
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bool operator==(const ComputePipelineCacheKey& rhs) const noexcept;
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bool operator!=(const ComputePipelineCacheKey& rhs) const noexcept {
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return !operator==(rhs);
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}
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};
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static_assert(std::has_unique_object_representations_v<ComputePipelineCacheKey>);
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static_assert(std::is_trivially_copyable_v<ComputePipelineCacheKey>);
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static_assert(std::is_trivially_constructible_v<ComputePipelineCacheKey>);
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} // namespace Metal
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namespace std {
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template <>
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struct hash<Metal::ComputePipelineCacheKey> {
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size_t operator()(const Metal::ComputePipelineCacheKey& k) const noexcept {
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return k.Hash();
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}
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};
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} // namespace std
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namespace Metal {
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class ComputePipeline;
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class Device;
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class CommandRecorder;
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using VideoCommon::ShaderInfo;
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struct ShaderPools {
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void ReleaseContents() {
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flow_block.ReleaseContents();
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block.ReleaseContents();
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inst.ReleaseContents();
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}
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Shader::ObjectPool<Shader::IR::Inst> inst{8192};
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Shader::ObjectPool<Shader::IR::Block> block{32};
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Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block{32};
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};
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class PipelineCache : public VideoCommon::ShaderCache {
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public:
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explicit PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, const Device& device_,
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CommandRecorder& command_recorder_, BufferCache& buffer_cache_,
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TextureCache& texture_cache_, VideoCore::ShaderNotify& shader_notify_);
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~PipelineCache();
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[[nodiscard]] GraphicsPipeline* CurrentGraphicsPipeline();
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[[nodiscard]] ComputePipeline* CurrentComputePipeline();
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void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback);
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private:
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[[nodiscard]] GraphicsPipeline* CurrentGraphicsPipelineSlowPath();
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[[nodiscard]] GraphicsPipeline* BuiltPipeline(GraphicsPipeline* pipeline) const noexcept;
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std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
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std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
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ShaderPools& pools, const GraphicsPipelineCacheKey& key,
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std::span<Shader::Environment* const> envs);
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std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineCacheKey& key,
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const ShaderInfo* shader);
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std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderPools& pools,
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const ComputePipelineCacheKey& key,
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Shader::Environment& env);
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const Device& device;
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CommandRecorder& command_recorder;
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BufferCache& buffer_cache;
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TextureCache& texture_cache;
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VideoCore::ShaderNotify& shader_notify;
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GraphicsPipelineCacheKey graphics_key{};
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GraphicsPipeline* current_pipeline{};
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|
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std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<ComputePipeline>> compute_cache;
|
||||
std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
|
||||
|
||||
ShaderPools main_pools;
|
||||
|
||||
Shader::Profile profile;
|
||||
Shader::HostTranslateInfo host_info;
|
||||
|
||||
std::filesystem::path pipeline_cache_filename;
|
||||
};
|
||||
|
||||
} // namespace Metal
|
|
@ -35,7 +35,9 @@ RasterizerMetal::RasterizerMetal(Tegra::GPU& gpu_,
|
|||
buffer_cache_runtime(device, command_recorder, staging_buffer_pool),
|
||||
buffer_cache(device_memory, buffer_cache_runtime),
|
||||
texture_cache_runtime(device, command_recorder, staging_buffer_pool),
|
||||
texture_cache(texture_cache_runtime, device_memory) {}
|
||||
texture_cache(texture_cache_runtime, device_memory),
|
||||
pipeline_cache(device_memory, device, command_recorder, buffer_cache, texture_cache,
|
||||
gpu.ShaderNotify()) {}
|
||||
RasterizerMetal::~RasterizerMetal() = default;
|
||||
|
||||
void RasterizerMetal::Draw(bool is_indexed, u32 instance_count) {
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "video_core/engines/maxwell_dma.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/renderer_metal/mtl_buffer_cache.h"
|
||||
#include "video_core/renderer_metal/mtl_pipeline_cache.h"
|
||||
#include "video_core/renderer_metal/mtl_texture_cache.h"
|
||||
|
||||
namespace Core {
|
||||
|
@ -110,6 +111,9 @@ private:
|
|||
// HACK: make the texture cache public so that renderer can access it
|
||||
public:
|
||||
TextureCache texture_cache;
|
||||
|
||||
private:
|
||||
PipelineCache pipeline_cache;
|
||||
};
|
||||
|
||||
} // namespace Metal
|
||||
|
|
Loading…
Reference in New Issue