forked from ShuriZma/suyu
Unnecessary feature removed
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0a75519ab5
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4d4fe69223
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@ -348,76 +348,6 @@ fs::path GetBundleDirectory() {
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#endif
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#endif
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fs::path GetDesktopPath() {
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#if defined(_WIN32)
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PWSTR DesktopPath = nullptr;
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if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Desktop, 0, NULL, &DesktopPath))) {
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std::wstring wideDesktopPath(DesktopPath);
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CoTaskMemFree(DesktopPath);
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// UTF-16 filesystem lib to UTF-8 is broken, so we need to convert to UTF-8 with the with
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// the Windows library (Filesystem converts the strings literally).
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return fs::path{Common::UTF16ToUTF8(wideDesktopPath)};
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} else {
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LOG_ERROR(Common_Filesystem,
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"[GetDesktopPath] Failed to get the path to the desktop directory");
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}
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return fs::path{};
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#else
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fs::path shortcut_path{};
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// Array of possible desktop
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std::vector<std::string> desktop_paths = {
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"Desktop", "Escritorio", "Bureau", "Skrivebord", "Plocha",
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"Skrivbord", "Desktop", "Рабочий стол", "Pulpit", "Área de Trabalho",
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"Робочий стіл", "Bureaublad", "デスクトップ", "桌面", "Pöytä",
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"바탕 화면", "바탕 화면", "سطح المكتب", "دسکتاپ", "שולחן עבודה"};
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for (auto& path : desktop_paths) {
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if (fs::exists(GetHomeDirectory() / path)) {
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return path;
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}
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}
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LOG_ERROR(Common_Filesystem,
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"[GetDesktopPath] Failed to get the path to the desktop directory");
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return shortcut_path;
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#endif
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}
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fs::path GetAppsShortcutsPath() {
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#if defined(_WIN32)
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PWSTR AppShortcutsPath = nullptr;
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if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_CommonPrograms, 0, NULL, &AppShortcutsPath))) {
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std::wstring wideAppShortcutsPath(AppShortcutsPath);
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CoTaskMemFree(AppShortcutsPath);
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// UTF-16 filesystem lib to UTF-8 is broken, so we need to convert to UTF-8 with the with
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// the Windows library (Filesystem converts the strings literally).
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return fs::path{Common::UTF16ToUTF8(wideAppShortcutsPath)};
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} else {
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LOG_ERROR(Common_Filesystem,
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"[GetAppsShortcutsPath] Failed to get the path to the App Shortcuts directory");
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}
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return fs::path{};
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#else
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fs::path shortcut_path = GetHomeDirectory() / ".local/share/applications";
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if (!fs::exists(shortcut_path)) {
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shortcut_path = std::filesystem::path("/usr/share/applications");
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if (!fs::exists(shortcut_path)) {
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LOG_ERROR(Common_Filesystem,
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"[GetAppsShortcutsPath] Failed to get the path to the App Shortcuts "
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"directory");
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}
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}
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return fs::path{};
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#endif
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}
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// vvvvvvvvvv Deprecated vvvvvvvvvv //
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// vvvvvvvvvv Deprecated vvvvvvvvvv //
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std::string_view RemoveTrailingSlash(std::string_view path) {
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std::string_view RemoveTrailingSlash(std::string_view path) {
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@ -244,6 +244,7 @@ void SetYuzuPath(YuzuPath yuzu_path, const Path& new_path) {
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* @returns The path of the current user's %APPDATA% directory.
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* @returns The path of the current user's %APPDATA% directory.
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*/
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*/
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[[nodiscard]] std::filesystem::path GetAppDataRoamingDirectory();
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[[nodiscard]] std::filesystem::path GetAppDataRoamingDirectory();
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#else
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#else
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/**
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/**
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@ -274,20 +275,6 @@ void SetYuzuPath(YuzuPath yuzu_path, const Path& new_path) {
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#endif
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#endif
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/**
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* Gets the path of the current user's desktop directory.
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*
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* @returns The path of the current user's desktop directory.
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*/
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[[nodiscard]] std::filesystem::path GetDesktopPath();
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/**
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* Gets the path of the current user's apps directory.
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*
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* @returns The path of the current user's apps directory.
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*/
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[[nodiscard]] std::filesystem::path GetAppsShortcutsPath();
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// vvvvvvvvvv Deprecated vvvvvvvvvv //
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// vvvvvvvvvv Deprecated vvvvvvvvvv //
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// Removes the final '/' or '\' if one exists
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// Removes the final '/' or '\' if one exists
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@ -3082,13 +3082,9 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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// Shortcut path
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// Shortcut path
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std::filesystem::path shortcut_path{};
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std::filesystem::path shortcut_path{};
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if (target == GameListShortcutTarget::Desktop) {
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if (target == GameListShortcutTarget::Desktop) {
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shortcut_path = Common::FS::GetDesktopPath();
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if (!std::filesystem::exists(shortcut_path)) {
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shortcut_path =
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shortcut_path =
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QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
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QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
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}
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} else if (target == GameListShortcutTarget::Applications) {
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} else if (target == GameListShortcutTarget::Applications) {
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#if defined(_WIN32)
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#if defined(_WIN32)
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HANDLE hProcess = GetCurrentProcess();
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HANDLE hProcess = GetCurrentProcess();
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if (!IsUserAnAdmin()) {
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if (!IsUserAnAdmin()) {
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@ -3098,12 +3094,8 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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}
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}
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CloseHandle(hProcess);
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CloseHandle(hProcess);
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#endif // _WIN32
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#endif // _WIN32
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shortcut_path =
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shortcut_path = Common::FS::GetAppsShortcutsPath();
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QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString();
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if (!std::filesystem::exists(shortcut_path)) {
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shortcut_path = QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation)
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.toStdString();
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}
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}
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}
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// Icon path and title
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// Icon path and title
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@ -8,11 +8,9 @@
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#include <QString>
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#include <QString>
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/// Returns a QFont object appropriate to use as a monospace font for debugging widgets, etc.
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/// Returns a QFont object appropriate to use as a monospace font for debugging widgets, etc.
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[[nodiscard]] QFont GetMonospaceFont();
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[[nodiscard]] QFont GetMonospaceFont();
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/// Convert a size in bytes into a readable format (KiB, MiB, etc.)
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/// Convert a size in bytes into a readable format (KiB, MiB, etc.)
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[[nodiscard]] QString ReadableByteSize(qulonglong size);
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[[nodiscard]] QString ReadableByteSize(qulonglong size);
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/**
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/**
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*
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*
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* @return bool If the operation succeeded
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* @return bool If the operation succeeded
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*/
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*/
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[[nodiscard]] bool SaveIconToFile(const QImage& image, const std::filesystem::path& icon_path);
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[[nodiscard]] bool SaveIconToFile(const QImage& image, const std::filesystem::path& icon_path);
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