forked from ShuriZma/suyu
qt/configure_graphics: Shadow options at runtime
Compatibility profile and the disk shader cache settings shouldn't be changed at runtime. This aims to address that shadowing those options.
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@ -69,16 +69,20 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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ConfigureGraphics::~ConfigureGraphics() = default;
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void ConfigureGraphics::setConfiguration() {
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const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
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ui->resolution_factor_combobox->setCurrentIndex(
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static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
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ui->frame_limit->setValue(Settings::values.frame_limit);
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ui->use_compatibility_profile->setEnabled(runtime_lock);
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ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile);
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ui->use_disk_shader_cache->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
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ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
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ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
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ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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ui->force_30fps_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->force_30fps_mode->setEnabled(runtime_lock);
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ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
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Settings::values.bg_blue));
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