forked from ShuriZma/suyu
GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.
This commit is contained in:
parent
c42b818cf9
commit
4bda9693be
|
@ -686,7 +686,10 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
|
|||
|
||||
// Bind the uniform to the sampler.
|
||||
GLint uniform = glGetUniformLocation(program, entry.GetName().c_str());
|
||||
ASSERT(uniform != -1);
|
||||
if (uniform == -1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
glProgramUniform1i(program, uniform, current_bindpoint);
|
||||
|
||||
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
|
||||
|
|
Loading…
Reference in New Issue