forked from ShuriZma/suyu
kernel: scheduler: Minor cleanup to remove duplicated code.
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@ -618,8 +618,7 @@ void Scheduler::OnThreadStart() {
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SwitchContextStep2();
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}
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void Scheduler::Unload() {
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Thread* thread = current_thread.get();
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void Scheduler::Unload(Thread* thread) {
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if (thread) {
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thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
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thread->SetIsRunning(false);
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@ -639,8 +638,11 @@ void Scheduler::Unload() {
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}
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}
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void Scheduler::Reload() {
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Thread* thread = current_thread.get();
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void Scheduler::Unload() {
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Unload(current_thread.get());
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}
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void Scheduler::Reload(Thread* thread) {
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if (thread) {
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ASSERT_MSG(thread->GetSchedulingStatus() == ThreadSchedStatus::Runnable,
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"Thread must be runnable.");
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@ -665,30 +667,13 @@ void Scheduler::Reload() {
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}
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}
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void Scheduler::Reload() {
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Reload(current_thread.get());
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}
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void Scheduler::SwitchContextStep2() {
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// Load context of new thread
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if (selected_thread) {
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ASSERT_MSG(selected_thread->GetSchedulingStatus() == ThreadSchedStatus::Runnable,
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"Thread must be runnable.");
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// Cancel any outstanding wakeup events for this thread
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selected_thread->SetIsRunning(true);
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selected_thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
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selected_thread->SetWasRunning(false);
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auto* const thread_owner_process = current_thread->GetOwnerProcess();
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if (thread_owner_process != nullptr) {
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system.Kernel().MakeCurrentProcess(thread_owner_process);
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}
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if (!selected_thread->IsHLEThread()) {
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Core::ARM_Interface& cpu_core = system.ArmInterface(core_id);
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cpu_core.LoadContext(selected_thread->GetContext32());
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cpu_core.LoadContext(selected_thread->GetContext64());
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cpu_core.SetTlsAddress(selected_thread->GetTLSAddress());
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cpu_core.SetTPIDR_EL0(selected_thread->GetTPIDR_EL0());
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cpu_core.ClearExclusiveState();
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}
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}
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Reload(selected_thread.get());
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TryDoContextSwitch();
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}
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@ -712,26 +697,7 @@ void Scheduler::SwitchContext() {
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UpdateLastContextSwitchTime(previous_thread, previous_process);
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// Save context for previous thread
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if (previous_thread) {
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if (new_thread != nullptr && new_thread->IsSuspendThread()) {
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previous_thread->SetWasRunning(true);
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}
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previous_thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
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previous_thread->SetIsRunning(false);
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if (previous_thread->IsContinuousOnSVC() && !previous_thread->IsHLEThread()) {
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system.ArmInterface(core_id).ExceptionalExit();
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previous_thread->SetContinuousOnSVC(false);
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}
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if (!previous_thread->IsHLEThread() && !previous_thread->HasExited()) {
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Core::ARM_Interface& cpu_core = system.ArmInterface(core_id);
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cpu_core.SaveContext(previous_thread->GetContext32());
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cpu_core.SaveContext(previous_thread->GetContext64());
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// Save the TPIDR_EL0 system register in case it was modified.
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previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
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cpu_core.ClearExclusiveState();
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}
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previous_thread->context_guard.unlock();
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}
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Unload(previous_thread);
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std::shared_ptr<Common::Fiber>* old_context;
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if (previous_thread != nullptr) {
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@ -212,8 +212,10 @@ public:
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/// The next two are for SingleCore Only.
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/// Unload current thread before preempting core.
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void Unload(Thread* thread);
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void Unload();
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/// Reload current thread after core preemption.
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void Reload(Thread* thread);
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void Reload();
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/// Gets the current running thread
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