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Merge pull request #1294 from degasus/optimizations

gl_rasterizer: Use ARB_texture_storage.
This commit is contained in:
bunnei 2018-09-11 23:11:36 -04:00 committed by GitHub
commit 4a9acc87f9
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3 changed files with 12 additions and 11 deletions

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@ -477,30 +477,27 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
// Only pre-create the texture for non-compressed textures. // Only pre-create the texture for non-compressed textures.
switch (params.target) { switch (params.target) {
case SurfaceParams::SurfaceTarget::Texture1D: case SurfaceParams::SurfaceTarget::Texture1D:
glTexImage1D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format, glTexStorage1D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
rect.GetWidth(), 0, format_tuple.format, format_tuple.type, nullptr); rect.GetWidth());
break; break;
case SurfaceParams::SurfaceTarget::Texture2D: case SurfaceParams::SurfaceTarget::Texture2D:
glTexImage2D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format, glTexStorage2D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
rect.GetWidth(), rect.GetHeight(), 0, format_tuple.format, rect.GetWidth(), rect.GetHeight());
format_tuple.type, nullptr);
break; break;
case SurfaceParams::SurfaceTarget::Texture3D: case SurfaceParams::SurfaceTarget::Texture3D:
case SurfaceParams::SurfaceTarget::Texture2DArray: case SurfaceParams::SurfaceTarget::Texture2DArray:
glTexImage3D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format, glTexStorage3D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
rect.GetWidth(), rect.GetHeight(), params.depth, 0, format_tuple.format, rect.GetWidth(), rect.GetHeight(), params.depth);
format_tuple.type, nullptr);
break; break;
default: default:
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}", LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
static_cast<u32>(params.target)); static_cast<u32>(params.target));
UNREACHABLE(); UNREACHABLE();
glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, rect.GetWidth(), glTexStorage2D(GL_TEXTURE_2D, 1, format_tuple.internal_format, rect.GetWidth(),
rect.GetHeight(), 0, format_tuple.format, format_tuple.type, nullptr); rect.GetHeight());
} }
} }
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAX_LEVEL, 0);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

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@ -447,6 +447,8 @@ QStringList GMainWindow::GetUnsupportedGLExtensions() {
unsupported_ext.append("ARB_texture_mirror_clamp_to_edge"); unsupported_ext.append("ARB_texture_mirror_clamp_to_edge");
if (!GLAD_GL_ARB_base_instance) if (!GLAD_GL_ARB_base_instance)
unsupported_ext.append("ARB_base_instance"); unsupported_ext.append("ARB_base_instance");
if (!GLAD_GL_ARB_texture_storage)
unsupported_ext.append("ARB_texture_storage");
// Extensions required to support some texture formats. // Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc) if (!GLAD_GL_EXT_texture_compression_s3tc)

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@ -94,6 +94,8 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge"); unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
if (!GLAD_GL_ARB_base_instance) if (!GLAD_GL_ARB_base_instance)
unsupported_ext.push_back("ARB_base_instance"); unsupported_ext.push_back("ARB_base_instance");
if (!GLAD_GL_ARB_texture_storage)
unsupported_ext.push_back("ARB_texture_storage");
// Extensions required to support some texture formats. // Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc) if (!GLAD_GL_EXT_texture_compression_s3tc)