forked from ShuriZma/suyu
shader: Comment why the array component is not read in TMML
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@ -46,6 +46,8 @@ Shader::TextureType GetType(TextureType type) {
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}
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IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
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// The ISA reads an array component here, but this is not needed on high level shading languages
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// We are dropping this information.
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switch (type) {
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case TextureType::_1D:
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return v.F(reg);
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