forked from ShuriZma/suyu
vk_shader_decompiler: Fix implicit type conversion
Co-Authored-By: Mat M. <mathew1800@gmail.com>
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@ -839,7 +839,7 @@ private:
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}
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}
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std::optional<VaryingTFB> GetTransformFeedbackInfo(Attribute::Index index, u8 element = 0) {
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std::optional<VaryingTFB> GetTransformFeedbackInfo(Attribute::Index index, u8 element = 0) {
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const u8 location = static_cast<u8>(index) * 4 + element;
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const u8 location = static_cast<u8>(static_cast<u32>(index) * 4 + element);
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const auto it = transform_feedback.find(location);
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const auto it = transform_feedback.find(location);
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if (it == transform_feedback.end()) {
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if (it == transform_feedback.end()) {
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return {};
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return {};
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