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log: Add logging class for Cheat Engine

This is better than just using something like Common.Filesystem or Common.Memory
This commit is contained in:
Zach Hilman 2019-05-30 19:32:46 -04:00
parent c9ccdfbeac
commit 470466b31b
2 changed files with 2 additions and 0 deletions

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@ -255,6 +255,7 @@ void DebuggerBackend::Write(const Entry& entry) {
CLS(Input) \ CLS(Input) \
CLS(Network) \ CLS(Network) \
CLS(Loader) \ CLS(Loader) \
CLS(CheatEngine) \
CLS(Crypto) \ CLS(Crypto) \
CLS(WebService) CLS(WebService)

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@ -117,6 +117,7 @@ enum class Class : ClassType {
Audio_DSP, ///< The HLE implementation of the DSP Audio_DSP, ///< The HLE implementation of the DSP
Audio_Sink, ///< Emulator audio output backend Audio_Sink, ///< Emulator audio output backend
Loader, ///< ROM loader Loader, ///< ROM loader
CheatEngine, ///< Memory manipulation and engine VM functions
Crypto, ///< Cryptographic engine/functions Crypto, ///< Cryptographic engine/functions
Input, ///< Input emulation Input, ///< Input emulation
Network, ///< Network emulation Network, ///< Network emulation