forked from ShuriZma/suyu
svc: Implement svcExitThread.
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9d0c3bda7f
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45debfe4fd
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@ -295,6 +295,14 @@ static ResultCode StartThread(Handle thread_handle) {
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return RESULT_SUCCESS;
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return RESULT_SUCCESS;
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}
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}
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/// Called when a thread exits
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static void ExitThread() {
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LOG_TRACE(Kernel_SVC, "called, pc=0x%08X", Core::CPU().GetPC());
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Kernel::ExitCurrentThread();
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Core::System::GetInstance().PrepareReschedule();
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}
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/// Sleep the current thread
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/// Sleep the current thread
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static void SleepThread(s64 nanoseconds) {
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static void SleepThread(s64 nanoseconds) {
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LOG_TRACE(Kernel_SVC, "called nanoseconds=%lld", nanoseconds);
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LOG_TRACE(Kernel_SVC, "called nanoseconds=%lld", nanoseconds);
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@ -346,7 +354,7 @@ static const FunctionDef SVC_Table[] = {
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{0x07, nullptr, "svcExitProcess"},
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{0x07, nullptr, "svcExitProcess"},
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{0x08, HLE::Wrap<CreateThread>, "svcCreateThread"},
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{0x08, HLE::Wrap<CreateThread>, "svcCreateThread"},
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{0x09, HLE::Wrap<StartThread>, "svcStartThread"},
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{0x09, HLE::Wrap<StartThread>, "svcStartThread"},
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{0x0A, nullptr, "svcExitThread"},
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{0x0A, HLE::Wrap<ExitThread>, "svcExitThread"},
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{0x0B, HLE::Wrap<SleepThread>, "svcSleepThread"},
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{0x0B, HLE::Wrap<SleepThread>, "svcSleepThread"},
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{0x0C, HLE::Wrap<GetThreadPriority>, "svcGetThreadPriority"},
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{0x0C, HLE::Wrap<GetThreadPriority>, "svcGetThreadPriority"},
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{0x0D, HLE::Wrap<SetThreadPriority>, "svcSetThreadPriority"},
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{0x0D, HLE::Wrap<SetThreadPriority>, "svcSetThreadPriority"},
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