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gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor

This commit is contained in:
ameerj 2021-06-12 02:06:11 -04:00
parent 39c29664f9
commit 413eb6983f
5 changed files with 79 additions and 76 deletions

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@ -7,6 +7,7 @@
#include "common/cityhash.h"
#include "video_core/renderer_opengl/gl_compute_pipeline.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
namespace OpenGL {
@ -39,10 +40,16 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
Tegra::Engines::KeplerCompute& kepler_compute_,
ProgramManager& program_manager_, const Shader::Info& info_,
OGLProgram source_program_, OGLAssemblyProgram assembly_program_)
const std::string code)
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_},
kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_},
source_program{std::move(source_program_)}, assembly_program{std::move(assembly_program_)} {
kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_} {
if (device.UseAssemblyShaders()) {
assembly_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
} else {
source_program.handle = glCreateProgram();
AttachShader(GL_COMPUTE_SHADER, source_program.handle, code);
LinkProgram(source_program.handle);
}
std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(),
uniform_buffer_sizes.begin());

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@ -54,7 +54,7 @@ public:
BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
Tegra::Engines::KeplerCompute& kepler_compute_,
ProgramManager& program_manager_, const Shader::Info& info_,
OGLProgram source_program_, OGLAssemblyProgram assembly_program_);
const std::string code);
void Configure();

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@ -9,6 +9,7 @@
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_opengl/gl_graphics_pipeline.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/texture_cache/texture_cache.h"
@ -33,6 +34,40 @@ u32 AccumulateCount(const Range& range) {
return num;
}
GLenum Stage(size_t stage_index) {
switch (stage_index) {
case 0:
return GL_VERTEX_SHADER;
case 1:
return GL_TESS_CONTROL_SHADER;
case 2:
return GL_TESS_EVALUATION_SHADER;
case 3:
return GL_GEOMETRY_SHADER;
case 4:
return GL_FRAGMENT_SHADER;
}
UNREACHABLE_MSG("{}", stage_index);
return GL_NONE;
}
GLenum AssemblyStage(size_t stage_index) {
switch (stage_index) {
case 0:
return GL_VERTEX_PROGRAM_NV;
case 1:
return GL_TESS_CONTROL_PROGRAM_NV;
case 2:
return GL_TESS_EVALUATION_PROGRAM_NV;
case 3:
return GL_GEOMETRY_PROGRAM_NV;
case 4:
return GL_FRAGMENT_PROGRAM_NV;
}
UNREACHABLE_MSG("{}", stage_index);
return GL_NONE;
}
/// Translates hardware transform feedback indices
/// @param location Hardware location
/// @return Pair of ARB_transform_feedback3 token stream first and third arguments
@ -82,19 +117,33 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
Tegra::Engines::Maxwell3D& maxwell3d_,
ProgramManager& program_manager_, StateTracker& state_tracker_,
OGLProgram program_,
std::array<OGLAssemblyProgram, 5> assembly_programs_,
const std::array<std::string, 5> assembly_sources,
const std::array<std::string, 5> glsl_sources,
const std::array<const Shader::Info*, 5>& infos,
const VideoCommon::TransformFeedbackState* xfb_state)
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_}, program_manager{program_manager_},
state_tracker{state_tracker_}, program{std::move(program_)}, assembly_programs{std::move(
assembly_programs_)} {
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_},
maxwell3d{maxwell3d_}, program_manager{program_manager_}, state_tracker{state_tracker_} {
std::ranges::transform(infos, stage_infos.begin(),
[](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
for (size_t stage = 0; stage < 5; ++stage) {
enabled_stages_mask |= (assembly_programs[stage].handle != 0 ? 1 : 0) << stage;
if (device.UseAssemblyShaders()) {
for (size_t stage = 0; stage < 5; ++stage) {
const auto code{assembly_sources[stage]};
if (code.empty()) {
continue;
}
assembly_programs[stage] = CompileProgram(code, AssemblyStage(stage));
enabled_stages_mask |= (assembly_programs[stage].handle != 0 ? 1 : 0) << stage;
}
} else {
program.handle = glCreateProgram();
for (size_t stage = 0; stage < 5; ++stage) {
const auto code{glsl_sources[stage]};
if (code.empty()) {
continue;
}
AttachShader(Stage(stage), program.handle, code);
}
LinkProgram(program.handle);
}
u32 num_textures{};
u32 num_images{};

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@ -65,8 +65,8 @@ public:
BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
Tegra::Engines::Maxwell3D& maxwell3d_,
ProgramManager& program_manager_, StateTracker& state_tracker_,
OGLProgram program_,
std::array<OGLAssemblyProgram, 5> assembly_programs_,
const std::array<std::string, 5> assembly_sources,
const std::array<std::string, 5> glsl_sources,
const std::array<const Shader::Info*, 5>& infos,
const VideoCommon::TransformFeedbackState* xfb_state);

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@ -56,40 +56,6 @@ auto MakeSpan(Container& container) {
return std::span(container.data(), container.size());
}
GLenum Stage(size_t stage_index) {
switch (stage_index) {
case 0:
return GL_VERTEX_SHADER;
case 1:
return GL_TESS_CONTROL_SHADER;
case 2:
return GL_TESS_EVALUATION_SHADER;
case 3:
return GL_GEOMETRY_SHADER;
case 4:
return GL_FRAGMENT_SHADER;
}
UNREACHABLE_MSG("{}", stage_index);
return GL_NONE;
}
GLenum AssemblyStage(size_t stage_index) {
switch (stage_index) {
case 0:
return GL_VERTEX_PROGRAM_NV;
case 1:
return GL_TESS_CONTROL_PROGRAM_NV;
case 2:
return GL_TESS_EVALUATION_PROGRAM_NV;
case 3:
return GL_GEOMETRY_PROGRAM_NV;
case 4:
return GL_FRAGMENT_PROGRAM_NV;
}
UNREACHABLE_MSG("{}", stage_index);
return GL_NONE;
}
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
const Shader::IR::Program& program,
bool glasm_use_storage_buffers, bool use_assembly_shaders) {
@ -426,12 +392,10 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
OGLProgram source_program;
std::array<OGLAssemblyProgram, 5> assembly_programs;
std::array<std::string, 5> assembly_sources;
std::array<std::string, 5> glsl_sources;
Shader::Backend::Bindings binding;
const bool use_glasm{device.UseAssemblyShaders()};
if (!use_glasm) {
source_program.handle = glCreateProgram();
}
const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0;
for (size_t index = first_index; index < Maxwell::MaxShaderProgram; ++index) {
if (key.unique_hashes[index] == 0) {
@ -446,20 +410,14 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
const auto runtime_info{
MakeRuntimeInfo(key, program, glasm_use_storage_buffers, use_glasm)};
if (use_glasm) {
const std::string code{EmitGLASM(profile, runtime_info, program, binding)};
assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
assembly_sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
} else {
const auto code{EmitGLSL(profile, runtime_info, program, binding)};
AttachShader(Stage(stage_index), source_program.handle, code);
glsl_sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
}
}
if (!use_glasm) {
LinkProgram(source_program.handle);
}
return std::make_unique<GraphicsPipeline>(
device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker,
std::move(source_program), std::move(assembly_programs), infos,
key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
assembly_sources, glsl_sources, infos, key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
} catch (Shader::Exception& exception) {
LOG_ERROR(Render_OpenGL, "{}", exception.what());
@ -496,21 +454,10 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools&
}
Shader::RuntimeInfo info;
info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
OGLAssemblyProgram asm_program;
OGLProgram source_program;
if (device.UseAssemblyShaders()) {
const std::string code{EmitGLASM(profile, info, program)};
asm_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
} else {
const auto code{EmitGLSL(profile, program)};
source_program.handle = glCreateProgram();
AttachShader(GL_COMPUTE_SHADER, source_program.handle, code);
LinkProgram(source_program.handle);
}
const std::string code{device.UseAssemblyShaders() ? EmitGLASM(profile, info, program)
: EmitGLSL(profile, program)};
return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory,
kepler_compute, program_manager, program.info,
std::move(source_program), std::move(asm_program));
kepler_compute, program_manager, program.info, code);
} catch (Shader::Exception& exception) {
LOG_ERROR(Render_OpenGL, "{}", exception.what());
return nullptr;