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yuzu: create linux group in general settings

- Create files dedicated to starting and stopping gamemode functions
  - Use them in yuzu and yuzu_cmd modules
This commit is contained in:
flodavid 2023-11-03 15:41:16 +01:00
parent dfa56765d6
commit 40644d43f7
16 changed files with 177 additions and 81 deletions

View File

@ -189,8 +189,7 @@ if (ANDROID)
endif()
endif()
# Gamemode
if ("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
if (UNIX)
add_subdirectory(gamemode)
target_include_directories(gamemode PUBLIC gamemode/include)
endif()

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@ -4,4 +4,8 @@
project(gamemode)
add_library(gamemode include/gamemode_client.h)
target_link_libraries(gamemode PRIVATE common)
target_include_directories(gamemode PUBLIC include)
set_target_properties(gamemode PROPERTIES LINKER_LANGUAGE C)

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@ -174,6 +174,15 @@ if(ANDROID)
)
endif()
if (UNIX)
target_sources(common PRIVATE
linux/gamemode.cpp
linux/gamemode.h
)
target_link_libraries(common PRIVATE gamemode)
endif()
if(ARCHITECTURE_x86_64)
target_sources(common
PRIVATE

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@ -0,0 +1,39 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <gamemode_client.h>
#include "common/linux/gamemode.h"
#include "common/settings.h"
namespace Common::Linux {
void StartGamemode() {
if (Settings::values.enable_gamemode) {
if (gamemode_request_start() < 0) {
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Started gamemode");
}
}
}
void StopGamemode() {
if (Settings::values.enable_gamemode) {
if (gamemode_request_end() < 0) {
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Stopped gamemode");
}
}
}
void SetGamemodeState(bool state) {
if (state) {
StartGamemode();
} else {
StopGamemode();
}
}
} // namespace Common::Linux

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@ -0,0 +1,24 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace Common::Linux {
/**
* Start the (Feral Interactive) Linux gamemode if it is installed and it is activated
*/
void StartGamemode();
/**
* Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
*/
void StopGamemode();
/**
* Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
* @param state The new state the gamemode should have
*/
void SetGamemodeState(bool state);
} // namespace Common::Linux

View File

@ -219,6 +219,8 @@ const char* TranslateCategory(Category category) {
return "Services";
case Category::Paths:
return "Paths";
case Category::Linux:
return "Linux";
case Category::MaxEnum:
break;
}

View File

@ -178,8 +178,6 @@ struct Values {
true,
&use_speed_limit};
Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::Core};
// Cpu
SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
CpuAccuracy::Auto, CpuAccuracy::Paranoid,
@ -429,6 +427,9 @@ struct Values {
true,
true};
// Linux
SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
// Controls
InputSetting<std::array<PlayerInput, 10>> players;

View File

@ -41,6 +41,7 @@ enum class Category : u32 {
Multiplayer,
Services,
Paths,
Linux,
MaxEnum,
};

View File

@ -29,9 +29,6 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_,
if (!Settings::IsConfiguringGlobal()) {
ui->button_reset_defaults->setVisible(false);
}
#ifndef __linux__
ui->enable_gamemode->setVisible(false);
#endif
}
ConfigureGeneral::~ConfigureGeneral() = default;
@ -39,12 +36,29 @@ ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::SetConfiguration() {}
void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
QLayout& layout = *ui->general_widget->layout();
QLayout& general_layout = *ui->general_widget->layout();
QLayout& linux_layout = *ui->linux_widget->layout();
std::map<u32, QWidget*> hold{};
std::map<u32, QWidget*> general_hold{};
std::map<u32, QWidget*> linux_hold{};
for (const auto setting :
UISettings::values.linkage.by_category[Settings::Category::UiGeneral]) {
std::vector<Settings::BasicSetting*> settings;
auto push = [&settings](auto& list) {
for (auto setting : list) {
settings.push_back(setting);
}
};
push(UISettings::values.linkage.by_category[Settings::Category::UiGeneral]);
push(Settings::values.linkage.by_category[Settings::Category::Linux]);
// Only show Linux group on Unix
#ifndef __unix__
ui->LinuxGroupBox->setVisible(false);
#endif
for (const auto setting : settings) {
auto* widget = builder.BuildWidget(setting, apply_funcs);
if (widget == nullptr) {
@ -55,11 +69,23 @@ void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
continue;
}
hold.emplace(setting->Id(), widget);
switch (setting->GetCategory()) {
case Settings::Category::UiGeneral:
general_hold.emplace(setting->Id(), widget);
break;
case Settings::Category::Linux:
linux_hold.emplace(setting->Id(), widget);
break;
default:
widget->deleteLater();
}
}
for (const auto& [id, widget] : hold) {
layout.addWidget(widget);
for (const auto& [id, widget] : general_hold) {
general_layout.addWidget(widget);
}
for (const auto& [id, widget] : linux_hold) {
linux_layout.addWidget(widget);
}
}

View File

@ -46,6 +46,33 @@
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="LinuxGroupBox">
<property name="title">
<string>Linux</string>
</property>
<layout class="QVBoxLayout" name="LinuxVerticalLayout_1">
<item>
<widget class="QWidget" name="linux_widget" native="true">
<layout class="QVBoxLayout" name="LinuxVerticalLayout_2">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">

View File

@ -57,7 +57,7 @@
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox">
<widget class="QGroupBox" name="coreGroup">
<property name="title">
<string>Core</string>
</property>

View File

@ -175,7 +175,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral());
INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
QStringLiteral());
INSERT(UISettings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
// Linux
INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
// Ui Debugging

View File

@ -17,6 +17,7 @@
#ifdef __unix__
#include <csignal>
#include <sys/socket.h>
#include "common/linux/gamemode.h"
#endif
#include <boost/container/flat_set.hpp>
@ -185,10 +186,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
#ifdef __linux__
#include <gamemode_client.h>
#endif
constexpr int default_mouse_hide_timeout = 2500;
constexpr int default_mouse_center_timeout = 10;
constexpr int default_input_update_timeout = 1;
@ -323,6 +320,7 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
provider{std::make_unique<FileSys::ManualContentProvider>()} {
#ifdef __unix__
SetupSigInterrupts();
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
#endif
system->Initialize();
@ -2130,14 +2128,8 @@ void GMainWindow::OnEmulationStopped() {
discord_rpc->Update();
#ifdef __linux__
if (UISettings::values.enable_gamemode) {
if (gamemode_request_end() < 0) {
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Stopped gamemode");
}
}
#ifdef __unix__
Common::Linux::StopGamemode();
#endif
// The emulation is stopped, so closing the window or not does not matter anymore
@ -3519,14 +3511,8 @@ void GMainWindow::OnStartGame() {
discord_rpc->Update();
#ifdef __linux__
if (UISettings::values.enable_gamemode) {
if (gamemode_request_start() < 0) {
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Started gamemode");
}
}
#ifdef __unix__
Common::Linux::StartGamemode();
#endif
}
@ -3549,14 +3535,8 @@ void GMainWindow::OnPauseGame() {
UpdateMenuState();
AllowOSSleep();
#ifdef __linux__
if (UISettings::values.enable_gamemode) {
if (gamemode_request_end() < 0) {
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Stopped gamemode");
}
}
#ifdef __unix__
Common::Linux::StopGamemode();
#endif
}
@ -3839,6 +3819,9 @@ void GMainWindow::OnConfigure() {
const auto old_theme = UISettings::values.theme;
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
const auto old_language_index = Settings::values.language_index.GetValue();
#ifdef __unix__
const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
#endif
Settings::SetConfiguringGlobal(true);
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
@ -3900,6 +3883,11 @@ void GMainWindow::OnConfigure() {
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
}
#ifdef __unix__
if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
}
#endif
if (!multiplayer_state->IsHostingPublicRoom()) {
multiplayer_state->UpdateCredentials();
@ -5215,25 +5203,13 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
discord_rpc->Update();
}
void GMainWindow::SetGamemodeDisabled([[maybe_unused]] bool state) {
#ifdef __linux__
#ifdef __unix__
void GMainWindow::SetGamemodeEnabled(bool state) {
if (emulation_running) {
if (state) {
if (gamemode_request_end() < 0) {
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Stopped gamemode");
}
} else {
if (gamemode_request_start() < 0) {
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Started gamemode");
}
Common::Linux::SetGamemodeState(state);
}
}
#endif
}
void GMainWindow::changeEvent(QEvent* event) {
#ifdef __unix__

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@ -340,6 +340,7 @@ private:
void SetupSigInterrupts();
static void HandleSigInterrupt(int);
void OnSigInterruptNotifierActivated();
void SetGamemodeEnabled(bool state);
#endif
private slots:

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@ -140,9 +140,6 @@ struct Values {
Settings::Specialization::Default,
true,
true};
// Gamemode
Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::UiGeneral};
Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
// Discord RPC

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@ -63,8 +63,8 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
#ifdef __linux__
#include <gamemode_client.h>
#ifdef __unix__
#include "common/linux/gamemode.h"
#endif
static void PrintHelp(const char* argv0) {
@ -429,14 +429,8 @@ int main(int argc, char** argv) {
exit(0);
});
#ifdef __linux__
if (Settings::values.disable_gamemode) {
if (gamemode_request_start() < 0) {
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Started gamemode");
}
}
#ifdef __unix__
Common::Linux::StartGamemode();
#endif
void(system.Run());
@ -450,14 +444,8 @@ int main(int argc, char** argv) {
void(system.Pause());
system.ShutdownMainProcess();
#ifdef __linux__
if (Settings::values.disable_gamemode) {
if (gamemode_request_end() < 0) {
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Stopped gamemode");
}
}
#ifdef __unix__
Common::Linux::StopGamemode();
#endif
detached_tasks.WaitForAllTasks();